Search found 436 matches
- Wed May 28, 2025 7:41 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
So far so good. An issue: I built 1.91 flatpack on LinuxMint 21.3. It runs as expected, and the window shows 1.91, however the one line of sed to change the build to 1.91 may need enhancing, as the flatpak is listed as 1.90 using "flatpak list" A request: Is it trivial to tweak this to bui...
- Wed May 28, 2025 12:21 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
The error on your system is coming from `org.flatpak.builder`, which is a upstream project that should work. I think what happened is that mint does not configure flathub as a user level remote, so you need to run this, then build as a normal user without using sudo. flatpak remote-add --if-not-exi...
- Tue May 27, 2025 6:04 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
I get exactly the same issues on a second machine running LinuxMint 22.1. The first was 21.3. I get the same result with LinuxMint 20.3. Flatpak is part of Mint's default package management system so if it is broken it would be by the developers of Mint. Flatpak is not an essential part of LinuxMin...
- Tue May 27, 2025 1:11 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
This looks like your flatpak is broken, I don't think its related to oolite specifically Your flatpak :lol: I'm just trying to build it, and for some reason, failing. I get exactly the same issues on a second machine running LinuxMint 22.1. The first was 21.3. I've tried several times, including of...
- Mon May 26, 2025 6:52 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
shared-modules is a git submodule, you need to run git submodule update --init Thanks. That got me a tiny bit further. I'm running these commands to build now: git clone --branch add-oolite https://github.com/sharpenedblade/flathub cd flathub git submodule update --init sed -i "s/0b1ff49a78653...
- Mon May 26, 2025 2:30 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
First: A perhaps naive question from a user who only touches on FlatPak from time to time: For 1.91, couldn't we build the flatpak on github, and never mind flathub? Second: My first stab at building this on LinuxMint 21.3 (which still supports my older nVidia card on a test machine) fail thus: flib...
- Sun May 25, 2025 9:22 am
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 2077
Re: I packaged the game as a flatpak
Great!sharpenedblade wrote: ↑Sun May 25, 2025 7:33 amI managed to get the base game (but not OoliteStarter yet) working as a flatpak.
Clues appreciated for faster testing.
I've got a range of distros to hand, and would be delighted to test this on a few. I can give a large chunk of tomorrow to that.
- Mon May 12, 2025 1:53 pm
- Forum: Discussion
- Topic: Starting in a different galaxy
- Replies: 30
- Views: 6143
Re: Starting in a different galaxy
If you're determined to be bland, just "Alternative Starts". So, we already have Start Choices (2013) and Start Choices Addenda (2018?). If you did not already know what they do, how would you guess from the name alone? Adder Start (2017), though, is self-explanatory. Start Choices gives ...
- Sun May 11, 2025 1:08 pm
- Forum: Discussion
- Topic: Starting in a different galaxy
- Replies: 30
- Views: 6143
Re: Starting in a different galaxy
Any chance of a wiki page, and of course a link to it in these threads?Cholmondely wrote: ↑Sun May 11, 2025 10:19 amI've also added the link to the OXP release thread at the top of the very first post. Thank you!
- Thu May 08, 2025 11:48 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24828
Re: deploySite task in github workflow failing
EDIT: Hold that.. Just realised it's working without actually hitting the redirect. Hunting for the old config that must be getting hit. Will update when done. Managed to clobber the errant config file and tested it properly. All good. Do I understand you managed to patch the binaries? And all that...
- Tue May 06, 2025 10:42 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 137012
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Scenario.plist Savefiles for new game starts I'm stuck. I started my Galactic_start.oxp using a "neutral" save file titled "Jameson - Full game - unhacked". (The strict game Jameson would only load up a strict game). I created another 15 based on this with riveting names such as...
- Tue Apr 15, 2025 10:40 pm
- Forum: Expansion Pack
- Topic: (WIP) Anaconda Cruise Liners
- Replies: 68
- Views: 7831
Re: (WIP) Anaconda Cruise Liners
Fred Oolsen?
- Wed Apr 02, 2025 3:21 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24828
Re: deploySite task in github workflow failing
I've just used a hacky little python redirect and learned three things. This all works fine on the Mac version. Putting a slash at the end of the URL in the oolite binary doesn't hurt anything. Redirecting to the https variant of the site works fine. From that, I am going to assume the ideal extra U...
- Wed Apr 02, 2025 2:49 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24828
Re: deploySite task in github workflow failing
Would a rebuild of the windows variant be backwards compatible? Could the fix be more easily achieved by re-doing the last step (constructing the installer)? Yes, it is totally possible to rebuild the installer corresponding to the exact github revision used to generate the 1.90 release. I'm inferr...
- Wed Apr 02, 2025 12:36 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24828
Re: deploySite task in github workflow failing
The windoze version is a self-extracting installer, and may prove a tad harder to edit. Might be easier to run a re-build for that, unless anyone here knows how to re-jig such a file? I don't think you can jig an NSIS installer. It uses CRCs for self-verifying its integrity when it runs. Even a one...