Search found 2904 matches

by LittleBear
Tue Jul 04, 2006 8:15 pm
Forum: Suggestion Box
Topic: Random Assassination Contracts
Replies: 360
Views: 132286

Random Assassination Contracts

I really like the randomly generated "take passenger X to planet Y" and "carry goods X to planet Y" feature. The new rewards for capturing / rescuring commander in their escape pods is also good. Would it be possible using the same sort of code to create an assisinations board. (...
by LittleBear
Tue Jul 04, 2006 6:36 pm
Forum: Suggestion Box
Topic: A Pirate's Life For Me...
Replies: 4
Views: 4790

Think stations do refuse permission to dock if you are furgetive. Although you can still dock manually.
by LittleBear
Tue Jul 04, 2006 6:34 pm
Forum: Discussion
Topic: Bunch of questions
Replies: 3
Views: 2985

Have the plamsa cannons (available to player) been removed for version 1.65? I cannot remember seeing them for a while?
by LittleBear
Tue Jul 04, 2006 6:30 pm
Forum: Discussion
Topic: some stupid questions
Replies: 5
Views: 4401

If you have Thargoid Carrier installed, then there is a scripted battle in witch-space, as you get a random number of carriers, navy ships and thargoid warships. A 3% chance of meeting one in normal space seems fair enough. The guys have to get som R&R at some point!
by LittleBear
Tue Jul 04, 2006 6:27 pm
Forum: Discussion
Topic: Marooned in deep space
Replies: 13
Views: 10201

The is a way out if you have Behomoth installed (assuming as they usually are there is one or two about in witchspace) and you have a docking computer. Dock with one a refuel. A bit like a caraven in the desert.
by LittleBear
Sat Jul 01, 2006 1:53 pm
Forum: Testing and Bug reports
Topic: Station with an identity crisis
Replies: 5
Views: 4963

I think there was a bug in the GRAVEYARD.OXP which caused Dodo stations in general (rather than just the one near the Gaveyard) appear all over the place with the name of the Graveyard Station. Think this was fixed in a later version of the OXP and I've not had this bug since. Post the OXP author if...
by LittleBear
Sat Jul 01, 2006 1:40 pm
Forum: Suggestion Box
Topic: Something For The Beer Crowd
Replies: 20
Views: 15865

As a 30 somthing ex-BBC elite player, gotta admit I played the game for about a month without realising that the OXPs would work on a PC. Then spent a saturday morning downloading, unzipping, installing every OXP on Ooosat1 and 2 (and driving my wife mad)! If u want variety in the game, the best thi...
by LittleBear
Fri Jun 30, 2006 8:07 pm
Forum: Suggestion Box
Topic: Something For The Beer Crowd
Replies: 20
Views: 15865

Also try the "rusty ships" (think its mpakredux) It adds variety, but also if your finding it hard to get started trade in for a rusty Cobra MkIII. The old banger will be a bit slower and have slightly weaker shields, but you'll get a lot of cash back for your factory fresh Cobra allowing ...
by LittleBear
Fri Jun 30, 2006 7:41 pm
Forum: Suggestion Box
Topic: diff sound for missile
Replies: 16
Views: 12291

Think "nagging nora" is OXP only (unless Giles made it native in the new version, it certainly used to be OXP only). If you want to personalise what the voice says (ie so it doesn't warn you of everthing) if you go to the OXPs Sounds folder and delete or move elsewhere the events you don't...
by LittleBear
Fri Jun 30, 2006 6:56 pm
Forum: Suggestion Box
Topic: Something For The Beer Crowd
Replies: 20
Views: 15865

I have to admit I've made them standard in my game. If you edit the script and change the name to corralis station (or whatever the default name for the stations is), it replaces 100% of the time.
by LittleBear
Fri Jun 30, 2006 6:51 pm
Forum: Suggestion Box
Topic: diff sound for missile
Replies: 16
Views: 12291

I'm pretty sure that with Custom Sounds in, the voice says "Missile Launched" and "Warning Incoming Missile" as approprate. You may need the latest version of the OXP and the new 1.65b3 version of Oolite for this to work though.
by LittleBear
Sun Jun 11, 2006 4:38 pm
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 7428

Sorry to double post, but I have Spysweeper Beta 5 installed as my Spywhere protection. With this running, Oolite crashes an unplayable every 10 mins or so. With Spysweeper temporaly turned off whilst I play Oolite, the game very rarley crashes (once in 5 hours). Maybe that other users are experienc...
by LittleBear
Sun Jun 11, 2006 11:39 am
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 7428

Same problem with crashes. I find it cashes often on new system jumps, but also whilst just flying around to the planet. I can't usually dock more than once without the game crashing. (PC version).
by LittleBear
Wed May 31, 2006 6:00 pm
Forum: Expansion Pack
Topic: Star Wars.OXP
Replies: 71
Views: 53886

Agree, but the X-Wing has 50 tones at the moment!

What about pirate versions of the Tie fighters?
by LittleBear
Tue May 30, 2006 9:12 pm
Forum: Expansion Pack
Topic: Star Wars.OXP
Replies: 71
Views: 53886

Star Wars.OXP

Wow! These are great. Paricularly liked the Tie Figher and Tie Intercepter. Just two things:- The full names are so long they are blocking the price on the buy ships screen. Might need to abriavte to Just Tie Fighter, Corrilian Falcon etc. Think they should be about 10 times more expensive. Maybe to...