I just ordered an RGB bulb to interface via Zigbee, so I can show the Oolite alert condition with appropriately coloured light
Search found 2028 matches
- Tue Feb 23, 2021 6:29 pm
- Forum: Expansion Pack
- Topic: External dashboards
- Replies: 20
- Views: 19997
- Tue Feb 23, 2021 6:24 pm
- Forum: Expansion Pack
- Topic: External dashboards
- Replies: 20
- Views: 19997
Re: External dashboards
Commander Day's Diplomancy.oxp shows War & Peace maps accessed through the F4 screen while docked (and using ANA). Would these be showable (while docked) (and be potentially contrastable with the F6/F7 displays), or would it be non-trivial to set it up? What about just the reference legend for ...
- Tue Feb 23, 2021 4:13 pm
- Forum: Expansion Pack
- Topic: Asteroids3D v 1.2 now available
- Replies: 35
- Views: 18925
Re: Asteroids3D v 1.2 now available
I can access thisCholmondely wrote: ↑Tue Feb 23, 2021 2:36 pmThanks! Only had the link to the individual file.cbr wrote: ↑Tue Feb 23, 2021 1:37 pmSometimes individual folders somehow do not register.
Have you tried downloading 'the whole bunch'
https://www.box.net/s/b2tic3tjsk
- Tue Feb 23, 2021 1:09 pm
- Forum: Expansion Pack
- Topic: Asteroids3D v 1.2 now available
- Replies: 35
- Views: 18925
Re: Asteroids3D v 1.2 now available
I presume that he has membership of Box and perchance thus enjoys privileged access to it. I too have a Box account, but that doesn't seem to help! The only thing that I tried was access it from my box app on iPhone, and made a copy to my box account... that worked. Here is the link: https://app.bo...
- Tue Feb 23, 2021 10:22 am
- Forum: Expansion Pack
- Topic: Asteroids3D v 1.2 now available
- Replies: 35
- Views: 18925
Re: Asteroids3D v 1.2 now available
I just tried to download the version that is linked to from the wiki and had no problems.Cholmondely wrote: ↑Tue Feb 23, 2021 9:23 amThe box link here seems to be suffering from a terminal attack of constipation.
- Fri Feb 19, 2021 10:27 pm
- Forum: Expansion Pack
- Topic: External dashboards
- Replies: 20
- Views: 19997
Re: External dashboards
Continuing from a thread in the discussions forum: thank you for the suggestions, I didn't think of using it like this 8) Question: Which game data would you like to see made available to an outside console? Just very quickly, off the top of the old noggin, There are maybe two contrasting uses for a...
- Fri Feb 19, 2021 10:12 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 25
- Views: 29437
Re: Any luck with multiple(viewport) monitors
Question: Which game data would you like to see made available to an outside console? Just very quickly, off the top of the old noggin, There are maybe two contrasting uses for a second monitor: One player use and two player use. One player use would really be having somewhere to park other views j...
- Fri Feb 19, 2021 10:09 pm
- Forum: Expansion Pack
- Topic: External dashboards
- Replies: 20
- Views: 19997
External dashboards
As teased here , I have been trying my luck at making game data available outside Oolite. Potential uses are dashboards on other screens, integration with your home automation, and whatever else you can think of. At this time this is a proof of concept and very much in its infancy: I am providing th...
- Fri Feb 19, 2021 12:17 am
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 25
- Views: 29437
Re: Any luck with multiple(viewport) monitors
Have anyone had any luck setting up or modifying Oolite to support a multi-monitor setup. With multi-monitor setup I mean having a single monitor for front view and having an additional one for gauges, levels, radar and/or system data (HUD)? Is there a way that the Debug Console function could exch...
- Tue Feb 16, 2021 2:10 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 278683
Re: Recovering "Lost" OXPs
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink: Wow, I forgot how good it looks! Griff was so kind and sent me the updated graphics, now they look much better. :wink: I am ...
- Fri Feb 12, 2021 8:22 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 25
- Views: 29437
Re: Any luck with multiple(viewport) monitors
Hehe, a lot has changed since then! Completely forgot, good findCholmondely wrote: ↑Fri Feb 12, 2021 1:09 pmJust came across this: https://bb.oolite.space/viewtopic.ph ... 32#p166032!
I'm feeling mildly hopeful!
- Wed Feb 10, 2021 11:30 am
- Forum: Testing and Bug reports
- Topic: MacOS debug version does not work with external console
- Replies: 4
- Views: 7480
Re: MacOS debug version does not work with external console
Hi Commander_X, thanks for looking into that. I’m on MacOS 11.2. Python is stock Python That comes with MacOS. I only tried the simple debug console, so didn’t need most of the extra libraries. However, I am quite sure that the problem lies in the Oolite MacOS implementation of handling the debug ch...
- Mon Feb 08, 2021 7:39 pm
- Forum: Testing and Bug reports
- Topic: DebugConsole questions
- Replies: 1
- Views: 4183
DebugConsole questions
I'm trying to understand what I can do via the DebugConsole, but fail at this: dumpObject(player.ship) gives me more ship data (e.g. I get player.ship.speed here) than JSON.stringify(player.ship), player.ship.speed is missing here. Where does dumpObject get the additional information from, or why is...
- Mon Feb 08, 2021 1:51 pm
- Forum: Testing and Bug reports
- Topic: MacOS debug version does not work with external console
- Replies: 4
- Views: 7480
MacOS debug version does not work with external console
See this post over in the Oolite Mac forum. You might want to move it here after all.
- Mon Feb 08, 2021 1:47 pm
- Forum: Oolite-Mac
- Topic: Problem with external debug console on Mac
- Replies: 17
- Views: 22442
Re: Problem with external debug console on Mac
Another observation: If I just happily continue sending messages (the same Perform Command) every 10 seconds, Oolite continues to hang, but answers the messages correctly, until I exit the debug console. Only then the main screen comes up. Does every message send it into a new waiting state? And on...