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by cim
Fri Nov 25, 2011 11:30 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736159

Re: Scripters cove

cim: I was thinking of removing the main station and replacing it with a station of my own. But I then need to add a station to my oxp. A lot of work when I was hoping for a line or two of JS code instead. Well, there's nothing to say the replacement station can't be the same as the original - no n...
by cim
Fri Nov 25, 2011 9:15 am
Forum: Discussion
Topic: Do you push your ship too hard?
Replies: 26
Views: 5064

Re: Do you push your ship too hard?

I don't have to worry much about being rammed by ships launching from station -- I request clearance first...it can even delay Pirate Coves briefly from launching. :) Hey, Boss, we've got a Cobbie 3 requesting docking clearance. Right, acknowledge and bring .... wait, we don't have a docking cleara...
by cim
Fri Nov 25, 2011 9:10 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736159

Re: Scripters cove

Another way of doing it: destroy the main station, and put a secondary station which looks the same (and has the same market, shipyard, etc.) where it was. You might have to add some special handling for escape pods, and I don't think the courier market will be available.
by cim
Fri Nov 11, 2011 10:26 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16487

Re: [RELEASE] Talkative Space Compass

2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target , with information such as player.ship.target.displayName. If you do though you would need to make sure that the player act...
by cim
Fri Nov 11, 2011 7:16 pm
Forum: Suggestion Box
Topic: Ideas and Thanks
Replies: 35
Views: 12531

Re: Ideas and Thanks

Cmdr. Maegil wrote:
please do feel free to put it online. I know I want it... :D
Here you go. Talkative Space Compass 1.0.2
by cim
Fri Nov 11, 2011 7:12 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16487

[RELEASE] Talkative Space Compass

Announcing the Talkative Space Compass - are you tired of wondering what sort of factory that 'F' is, whether that 'C' is a constore or a casino, or just want to find out what 'V' means without flying half way across the system to have a look? This OXP gives your Advanced Space Compass a free softwa...
by cim
Fri Nov 11, 2011 6:26 pm
Forum: Suggestion Box
Topic: Ideas and Thanks
Replies: 35
Views: 12531

Re: Ideas and Thanks

When you have lots of dockables it is difficult to know which is which even with a letter on the compass. Could it not be possible to write the full name bellow the compass. I see I'm not the only one who got annoyed by that... I did write a quick OXP for myself that tells me - only when I lock the...