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by Ramirez
Tue Sep 11, 2012 8:22 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291764

Re: The Feudal States

If you open up your savegame in a text editor, do a search for 'feudal_score' and you can see how many you have. If it's already above 40 then there could be a problem (always a possibility when it comes to one of my OXPs!)

Rest assured you have 5 more ranks of nobility ahead of you!
by Ramirez
Tue Sep 11, 2012 2:44 pm
Forum: Discussion
Topic: help with trident down
Replies: 31
Views: 14203

Re: help with trident down

OK, good. Usually I've made any mission-critical objects indestructable but once the quirium mines start flying around, anything can happen!
by Ramirez
Tue Sep 11, 2012 2:38 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291764

Re: The Feudal States

I assume you've been carrying out lots of missions in an attempt to get a promotion? You need 40 points to go above a knight. Delivery and tribute missions only get you 1 or 2 points per time, but escort missions can net you 20 points if they're fully successful. I kept the scoring system rather hid...
by Ramirez
Mon Sep 10, 2012 12:07 pm
Forum: Discussion
Topic: Anxeadi beacon X
Replies: 14
Views: 5043

Re: Anxeadi beacon X

Just noticed this so thought I'd pop in and provide some answers for those who are curious. Simple explanation (no spoilers) is that: Gur 'K' ornpba ercerfragf n Pbzzhavfg Rneyl Jneavat Fgngvba hfrq va gur Gevqrag Qbja zvffvba. Gur 'K' fvzcyl fgnaqf sbe 'haxabja' - V hfr guvf dhvgr n ybg jurarire V ...
by Ramirez
Mon Sep 10, 2012 11:48 am
Forum: Discussion
Topic: help with trident down
Replies: 31
Views: 14203

Re: help with trident down

Do you have some Thargoid-based addons installed? You might want to remove them for this section of the mission otherwise interplanetary space might be a bit busy (not to mention dangerous!). When you exit from the misjump check the scanner; among the roving Thargoids you should see a white blip tha...
by Ramirez
Tue Jul 17, 2012 3:32 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291764

Re: The Feudal States

The Hunting Lodges should be appearing in the same systems as the ones with the Royal Courts on the planet surface and listed in the PDF readme. If things aren't happening as they should can you note down the system and galaxy you're in and I'll check things out.
by Ramirez
Wed Jun 27, 2012 9:16 am
Forum: Expansion Pack
Topic: [RELEASE] Resistance Commander
Replies: 154
Views: 87387

Re: [RELEASE] Resistance Commander

Yes, this must be a script error of some kind rather than anything relating to the Caduceus. I'll have a look as well. UPDATE I can see where the GWpromotions.js script may be causing a problem. If you open it up in a text editor, find the line: if(missionVariables.GW_mission.indexOf("ENDGAME&q...
by Ramirez
Thu Jun 14, 2012 4:12 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

Thanks for spotting this error. I've made a correction and have refreshed the link.
by Ramirez
Fri Apr 20, 2012 2:26 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

It's difficult to tell exactly where you are in the mission now, but here are some steps to get back on track: - download Trident Down v2.3 and replace the old version - open up your save game (from when you are in Isanla) in a text editor and search for the entry 'mission_trident_down' - the string...
by Ramirez
Thu Apr 19, 2012 8:55 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

You can't destroy the ship with any normal equipment, including an energy bomb. You were meant to pick up some equipment in Raceedat, before you went over to Isanla. Unfortunately the mission screen thinks you've already got it, so is a bit misleading! I've modified the OXP to add in some reminders ...
by Ramirez
Tue Apr 17, 2012 6:05 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

That's a good point. Other OXP missions set in Galaxy 4 postpone the Nova mission to stop this happening. I'll do the same for this mission so people can play properly first time through.
by Ramirez
Mon Apr 16, 2012 10:07 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

Thanks Ramtes. Looking back, you're right, the messages from Batkov are misleading. I will change them so that it's clear you need to destroy his ship to progress the mission. I will see what I can do to stop Batkov heading to the planet and crashing, or preventing you from collecting the cargo. At ...
by Ramirez
Wed Apr 11, 2012 11:05 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 87623

Re: Trident Down OXP

There's a very specific thing you need to do here. Points to note: 1. The Alkrab was heading for Ontesoge as part of a withdrive test. 2. The engines were using controlled misjumps to break the 7ly limit 3. According to everyone at Ontesoge, the Alkrab never arrived 4. Your contact at Jane's suspect...
by Ramirez
Fri Apr 06, 2012 1:22 pm
Forum: Suggestion Box
Topic: Crew discussion 2012
Replies: 52
Views: 30819

Re: Crew discussion 2012

I think a scanner with 2 or 3 x the range of the current one might be too much of an advantage, but only if it had all the same features. The main thing I'd have a problem with is being able to identify a ship through the coloured lollipops - I like the idea of not knowing for certain whether a ship...
by Ramirez
Sat Mar 31, 2012 9:51 pm
Forum: Suggestion Box
Topic: Crew discussion 2012
Replies: 52
Views: 30819

Re: Crew discussion 2012

What if one of the crew members was a sensor technician specialist? When the player has one on duty, maybe the scanner display could extend over a larger area (though this would not be doable in the current version I assume.) Such a person could also run Ramirez's proposed advanced targeting scanne...