Search found 199 matches
- Tue Jun 28, 2022 10:04 pm
- Forum: Suggestion Box
- Topic: In-game keyboard configuration
- Replies: 143
- Views: 51868
Re: In-game keyboard configuration
a search lead me to the Ctrl key thing, but seriously...can anyone actually use it in combat? I use it in almost every combat situation, I find it very useful for small targets. My keyboard layout is configured such that it is very natural to use it (I use the right Ctrl key, and it is right beside...
- Tue Jun 28, 2022 4:19 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 465
- Views: 296740
Re: [WIP] GalCop Missions
I believe I also found a small bug. When doing defending missions (e.g. "Find and defend Anaconda transport in [destination] from all attackers."), sometimes the defending against attackers finishes (with the text at the F5 screen saying "Mission to defend transport complete. Return t...
- Sat Jun 25, 2022 9:35 pm
- Forum: Discussion
- Topic: ACES filmic tone mapping
- Replies: 22
- Views: 4864
Re: ACES filmic tone mapping
ACES is now the new tone mapper in trunk. See here for details and Windows binary. Somehow this doesn't compile anymore for me on Linux. /usr/bin/ld: ./obj.spk/oolite.obj/OOSkyDrawable.m.o: in function `_i_OOSkyQuadSet__initWithQuadsWithTexture_inArray_count_': OOSkyDrawable.m:(.text+0x1b6b): undef...
- Tue Mar 29, 2022 11:27 pm
- Forum: Discussion
- Topic: Shipyard monotony
- Replies: 17
- Views: 5466
Re: Shipyard monotony
In Oolite 1.91 there is the possibility to edit the shipdata.plist of all loaded ships (and thus also edit the shipyard data): var shipdata = Ship.shipDataForKey("adder-player"); if(shipdata._oo_shipyard){ shipdata._oo_shipyard.chance = 0.1; } Ship.setShipDataForKey("adder-player"...
- Thu Mar 10, 2022 2:51 pm
- Forum: Expansion Pack
- Topic: Easter Eggs
- Replies: 10
- Views: 3991
Re: Easter Eggs
I've put a very, very small Easter egg into the Chrysopelea OXP
- Mon Feb 28, 2022 3:57 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
And does anybody know what "0 2559 100111111111 12" refer to on the third line of the screen? 100111111111 seem to be an unordered copy of the 0/1's on the lines beneath Or the meaning of the concluding "# 0" on the previous line? All flags are encoded in a single integer. If yo...
- Sun Feb 27, 2022 6:02 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
Very nice work, much appreciated. The only slight bit of fixing that could be recommended would be in regards to the documentation. As in what the options in the Library Configuration do exactly and which ones are mutually exclusive. After some fiddling about with saves and relaunches and multiple ...
- Sat Feb 26, 2022 12:28 am
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
I made a small mistake ... :oops: The colors of the 2.5.1 jump animations were a bit different from what they were supposed to be. Sorry Cody if you have to swap buy and sell again (though the old 1.10.9 version was working properly, so if you only want that, the update will make no difference). If ...
- Fri Feb 25, 2022 10:12 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
Updated the link. The setting to enable the old hyperspace animation can be found under the BGS flag setting "Old Hyperspace" in the Library OXP config interface. The OXP is now labeled as BGS 2.5.3. I guess I could put it on the expansion manager, it would then however co-exist with the p...
- Fri Feb 25, 2022 4:29 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
giving choice of effect (via Library for example?) That sounds like a good idea, I will look if I can do something in this direction. Bachelors thesis is the last examen one has to take for a bachelors degree. For the course I took (computer science), the "regular" study time is three yea...
- Fri Feb 25, 2022 2:11 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
Link now up on BGS page in wiki (will update when you tweak the .oxz). Hope all is well at your end. How are things? Okay, I updated the download (link should be the same). The identifier is now the same as the one from the original manifest. I tried it with the BGSSoundset, and it seems to work. T...
- Thu Feb 24, 2022 11:14 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
Re: BGS 2.5.1 but with the old hyperspace effect
It no longer works with Halsis or with BGS sounds - but I'd much rather have the spiderwebs! ...and I presume that to fix it, all I need to do is tamper with the Identifier/version number in the manifest.plist Ah yes, I changed the identifier, now that I am thinking about it that wasn't such a good...
- Thu Feb 24, 2022 2:13 pm
- Forum: Expansion Pack
- Topic: BGS 2.5.1 but with the old hyperspace effect
- Replies: 24
- Views: 7461
BGS 2.5.1 but with the old hyperspace effect
I much prefer your older spiderweb witch-tunnel effect to the newer. BGS 2.5.4 - like 2.5.1 but giving the option to use the old hyperspace animation What I did was basically replace the Config/effectdata.plist entries "bgs_hyper" and "bgs_hyper_redux" in the 2.5.1 version with ...
- Sun Jan 16, 2022 11:58 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314663
Re: Her Imperial Majesty's Space Navy
All the best with the varsity gubbins! Computer Science? Or the philosophy of the history of philosophy? Or merely Chinese Calligraphy from the Sung period? Here's hoping that you sail through the rigours and vicissitudes of the Inquisition! Uploading it "as is" should be fine: despite it...
- Sun Jan 16, 2022 4:17 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314663
Re: Her Imperial Majesty's Space Navy
Just curious... now that the first stage of HIMSN is finally completed, what were you thinking of adding next? I am not sure yet, probably the easiest thing on the list, which I believe would be thargoid war zones and the capital ship. I first have to read a bit into the old threads to see what the...