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by phkb
Fri Apr 26, 2024 3:49 am
Forum: Discussion
Topic: Wiki backup server is available
Replies: 92
Views: 142761

Re: Wiki backup server is available

hiran wrote: Wed Feb 28, 2024 9:27 pm
We need to think about the Wiki, better now than after failure.
Um... can anyone else access the wiki? I'm getting timeouts trying to reach it.
by phkb
Fri Apr 26, 2024 2:15 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 5092

Re: Screenshots

Disguise them as haystacks? :lol: Here's what I came up with: https://i.postimg.cc/mZ9PV6FZ/image.png I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions. Let me know what your preferences are. And that could be you like both! I could probably vary t...
by phkb
Thu Apr 25, 2024 11:07 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 5092

Re: Screenshots

The model uses multiple textures, I therefore can only use dat2obj and loose the uv mapping :cry: Yeah, all my attempts to remove the chimneys resulted in Oolite crashing! I went down the path of trying to manually delete vertices and faces from the .dat file - it did not end well. Working on a dif...
by phkb
Thu Apr 25, 2024 10:24 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 5092

Re: Screenshots

Phkb, Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice) 1) any chance of the Astrofarm variant as well? *greenish dome *possibly lacking "chimneys" *different panel at back of the dock ("AX-27 AstroFarm"?) *different ...
by phkb
Thu Apr 25, 2024 7:27 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3567

Re: Oolite Flavours

Currently the interface supports title and description. We can put anything we want in there. I can add a detail view showing the involved expansions though. I deflinitely think we need an expanded section that has a lot more detail. The title and summary are great for the main screen and menu, but...
by phkb
Thu Apr 25, 2024 7:05 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3567

Re: Oolite Flavours

There was a reason why I introduced addition of the version number, and it works well with Oolite. Well, I would argue it only *half* works with Oolite, as long as you only use OoliteStarter. I think it's important that OoliteStarter not break anything in Oolite in how it operates. And here's the t...
by phkb
Thu Apr 25, 2024 5:48 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048475

Re: Screenshots

Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome. https://i.postimg.cc/qBmRDPGy/image.png Edit: Actually, I think I found out why I was struggling to get a "glass" look on the dome panels -...
by phkb
Thu Apr 25, 2024 5:42 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3567

Re: Oolite Flavours

I've just installed the latest version to check this out for myself. It's looking a lot smoother since I last installed it! Nice work everyone! Flavours Just looking at the Flavours tab, I find myself wanting to know a bit more about each flavour. There needs to be a way to display more detail for t...
by phkb
Wed Apr 24, 2024 11:27 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3567

Re: Oolite Flavours

Sounds like they are a good set to speed up an existing game. But having those four exclusively (that's what a flavour is at the moment) would have little meaning I guess. I haven’t played with the latest OoliteStarter, so I could probably answer my own question if I went and looked, but can you se...
by phkb
Wed Apr 24, 2024 12:20 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3567

Re: Oolite Flavours

Those four mods are all dealing with some aspect of the issue of long, boring trips from the witchpoint to the station. - Indestructible Injectors does what it says on the tin: injectors can’t be damaged. - Masslock Reimagined changes how masslocks work, reducing time spent mass locked by ships - po...
by phkb
Tue Apr 23, 2024 6:50 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101641

Re: [WIP] Bounty system OXP

So I'd go with single-galaxy-wide bounty collection. I went with the single system by default, and you can choose chart-wide or another range in Library Config. Or you can turn the whole thing off there as well. Don't forget that LitF provides access to the GalCop precinct (one can pay one's own bo...
by phkb
Mon Apr 22, 2024 7:10 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101641

Re: [WIP] Bounty system OXP

Based on discussions here , I’m looking to change the Bounty System to collect all bounties you get (including Elite ranking), and you can then collect those bounties from a GalCop Security Office on any GalGop station. The logic being, how would GalCop know about any of these bounties you collected...
by phkb
Sat Apr 20, 2024 8:48 am
Forum: Discussion
Topic: Elite Ranking, Communications & time taken
Replies: 5
Views: 163

Re: Elite Ranking, Communications & time taken

Cody wrote: Sat Apr 20, 2024 8:31 am
phkb wrote: Fri Apr 19, 2024 11:51 pm
"Right on, Commander"
Good to see the missing comma (but not in-game, I guess?). Does it still pop-up every 256 kills?
I believe so. I certainly haven’t seen it be removed! Usually I’m too busy fighting things at the time to see it pop up myself.
by phkb
Sat Apr 20, 2024 5:45 am
Forum: Discussion
Topic: Feudal Systems
Replies: 111
Views: 17685

Re: Feudal Systems

It’s alright. I looked at how it works, and there’s no real way I can hide the station barrels. More than what I’m already doing anyway
by phkb
Fri Apr 19, 2024 11:51 pm
Forum: Discussion
Topic: Elite Ranking, Communications & time taken
Replies: 5
Views: 163

Re: Elite Ranking, Communications & time taken

I think that this is an area possibly ripe for OXPing (vanilla game code permitting) with some interesting in-game possibilities. You wouldn't be able to stop the bounty payment appearing as a console message. But aside from that, the bounty could be immediately deducted from your credits, along wi...