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Search found 462 matches
- Thu Jul 29, 2021 8:11 pm
- Forum: Expansion Pack
- Topic: (WIP Concept) Anarchy Overhaul
- Replies: 37
- Views: 9088
Re: (WIP Concept) Anarchy Overhaul
I forget which, but I think there is another oxp that has main stations that are taken over by non-galcop factions.
- Thu Jul 29, 2021 8:08 pm
- Forum: Suggestion Box
- Topic: Oolite 2.0 or II
- Replies: 274
- Views: 184944
Re: Oolite 2.0 or II
I don’t want a main station or witchpoint beacon replaced by or merged with a BMM. But, as long as it’s an optional oxp, my preference need not interfere with yours. Oxp “soft” conflicts (where they work together but create a strange or nonsensical gameplay experience) are an opportunity for more cu...
- Thu Jul 29, 2021 7:25 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 51850
Re: Brainstorming for a MultiUser OXP
Code: Select all
Try [“%s”] instead of .%s
Or make sure commodity name is correct
- Thu Jul 29, 2021 7:22 pm
- Forum: Expansion Pack
- Topic: interstellar_help v 2.0
- Replies: 15
- Views: 13932
Re: interstellar_help v 2.0
I have an unofficial tweaked version that makes the electronic thumb only show up in the equipment cycle when in interstellar space. I added a non-primeable variant of the equipment and scripted it to swap them at appropriate times. If there’s interest I can share the code in a week or so (I’m out o...
- Sun Jul 18, 2021 9:46 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 148
- Views: 119470
Re: [Release] HUD Selector v1.17
http://wiki.alioth.net/index.php/HUDSel ... _Dark_Side
Other HUDs can add themselves to HUD Selector’s list as part of their startup scripting.
Other HUDs can add themselves to HUD Selector’s list as part of their startup scripting.
- Sun Jul 18, 2021 7:37 pm
- Forum: Expansion Pack
- Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
- Replies: 29
- Views: 14902
Re: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
After you download an OXP, you can use the expansion manager to extract it. Switch the expansion manager to “list installed” mode, highlight the OXP in the list, and press ‘x’ on your keyboard. It will extract a copy of all the OXP files into your AddOns folder (the screen in the expansion manager w...
- Sat Jul 17, 2021 4:25 am
- Forum: Expansion Pack
- Topic: Docking fees revisited
- Replies: 62
- Views: 84336
Re: Docking fees revisited
Update worked this time. Thanks!
- Sat Jul 17, 2021 4:01 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
- Replies: 202
- Views: 160604
Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Is the below requirement in the manifest actually necessary for Superhub for Extra Planets? Isn't "Additional Planets Redux Pack" an optional texture pack for Additional Planets SR Base? { identifier = "oolite.oxp.spara.additional_planets_sr_pack_redux"; description = "Addit...
- Sat Jul 17, 2021 3:22 am
- Forum: Expansion Pack
- Topic: Docking fees revisited
- Replies: 62
- Views: 84336
Re: Docking fees revisited
Failing to update to 1.7 from 1.6.2 via expansion manager: 23:20:27.070 [oxz.manager.error] -[OOOXZManager processDownloadedOXZ]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it. Version in download...
- Fri Jul 16, 2021 8:36 pm
- Forum: Suggestion Box
- Topic: Destroying a derelict should not count as a kill
- Replies: 30
- Views: 22291
Re: Destroying a derelict should not count as a kill
There are two different things here: reality and how reality is judged. The Elite Federation Committee decides how kills are judged - and their decision is upsetting for others (how can you award filthy murderous pirates Elite status...). It does not have to conform to reality, and, as adumbrated a...
- Fri Jul 16, 2021 8:06 pm
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101620
Re: [WIP] Bounty system OXP
The Priority AI has this idea that whenever in red alert, whatever ship is targeted must be a valid target. So any OXP that causes a ship to target another ship risks the AI deciding to attack it if that AI should happen to go into combat, even if the targeted ship had nothing to do with it. Possibl...
- Fri Jul 16, 2021 7:46 pm
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101620
Re: [WIP] Bounty system OXP
phkb, have you seen this thread?
- Fri Jul 16, 2021 12:35 pm
- Forum: Expansion Pack
- Topic: Useful MFDs [mini-OXP]
- Replies: 32
- Views: 42757
Re: Useful MFDs [mini-OXP]
08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: ***** JavaScript exception (useful_MFDs 0.5): TypeError: ship.position is undefined 08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: E:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/Manage...
- Fri Jul 16, 2021 12:04 pm
- Forum: Expansion Pack
- Topic: Possible to create a Ringworld OXP?
- Replies: 3
- Views: 3238
Possible to create a Ringworld OXP?
If we wanted to introduce a Niven-style ringworld to the Ooniverse, how would we go about it... technically? The Ringworld is about one million miles (1.6 million km) wide and approximately the diameter of Earth's orbit (which makes it about 584.3 million miles or 940.4 million km in circumference),...
- Fri Jul 16, 2021 11:58 am
- Forum: Discussion
- Topic: A question of lore
- Replies: 187
- Views: 101957
Re: A question of lore
Witchspace opens wormholes. Question is, can they transport information (if you push energy into one end, does it come out the other), or do you need to send something physical through it? Witchspace drive malfunctions drop the ship out of witchspace, which suggests that if you aren't actively susta...