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by Milo
Thu Jul 29, 2021 8:11 pm
Forum: Expansion Pack
Topic: (WIP Concept) Anarchy Overhaul
Replies: 37
Views: 9088

Re: (WIP Concept) Anarchy Overhaul

I forget which, but I think there is another oxp that has main stations that are taken over by non-galcop factions.
by Milo
Thu Jul 29, 2021 8:08 pm
Forum: Suggestion Box
Topic: Oolite 2.0 or II
Replies: 274
Views: 184944

Re: Oolite 2.0 or II

I don’t want a main station or witchpoint beacon replaced by or merged with a BMM. But, as long as it’s an optional oxp, my preference need not interfere with yours. Oxp “soft” conflicts (where they work together but create a strange or nonsensical gameplay experience) are an opportunity for more cu...
by Milo
Thu Jul 29, 2021 7:25 pm
Forum: Discussion
Topic: Brainstorming for a MultiUser OXP
Replies: 110
Views: 51850

Re: Brainstorming for a MultiUser OXP

Code: Select all

Try [“%s”] instead of .%s
Or make sure commodity name is correct
by Milo
Thu Jul 29, 2021 7:22 pm
Forum: Expansion Pack
Topic: interstellar_help v 2.0
Replies: 15
Views: 13932

Re: interstellar_help v 2.0

I have an unofficial tweaked version that makes the electronic thumb only show up in the equipment cycle when in interstellar space. I added a non-primeable variant of the equipment and scripted it to swap them at appropriate times. If there’s interest I can share the code in a week or so (I’m out o...
by Milo
Sun Jul 18, 2021 9:46 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 148
Views: 119470

Re: [Release] HUD Selector v1.17

http://wiki.alioth.net/index.php/HUDSel ... _Dark_Side

Other HUDs can add themselves to HUD Selector’s list as part of their startup scripting.
by Milo
Sun Jul 18, 2021 7:37 pm
Forum: Expansion Pack
Topic: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2
Replies: 29
Views: 14902

Re: [WIP] [UPDATE] Weapon Rotator OXP 0.3.2

After you download an OXP, you can use the expansion manager to extract it. Switch the expansion manager to “list installed” mode, highlight the OXP in the list, and press ‘x’ on your keyboard. It will extract a copy of all the OXP files into your AddOns folder (the screen in the expansion manager w...
by Milo
Sat Jul 17, 2021 4:25 am
Forum: Expansion Pack
Topic: Docking fees revisited
Replies: 62
Views: 84336

Re: Docking fees revisited

Update worked this time. Thanks!
by Milo
Sat Jul 17, 2021 4:01 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 202
Views: 160604

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Is the below requirement in the manifest actually necessary for Superhub for Extra Planets? Isn't "Additional Planets Redux Pack" an optional texture pack for Additional Planets SR Base? { identifier = "oolite.oxp.spara.additional_planets_sr_pack_redux"; description = "Addit...
by Milo
Sat Jul 17, 2021 3:22 am
Forum: Expansion Pack
Topic: Docking fees revisited
Replies: 62
Views: 84336

Re: Docking fees revisited

Failing to update to 1.7 from 1.6.2 via expansion manager: 23:20:27.070 [oxz.manager.error] -[OOOXZManager processDownloadedOXZ]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it. Version in download...
by Milo
Fri Jul 16, 2021 8:36 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 30
Views: 22291

Re: Destroying a derelict should not count as a kill

There are two different things here: reality and how reality is judged. The Elite Federation Committee decides how kills are judged - and their decision is upsetting for others (how can you award filthy murderous pirates Elite status...). It does not have to conform to reality, and, as adumbrated a...
by Milo
Fri Jul 16, 2021 8:06 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101620

Re: [WIP] Bounty system OXP

The Priority AI has this idea that whenever in red alert, whatever ship is targeted must be a valid target. So any OXP that causes a ship to target another ship risks the AI deciding to attack it if that AI should happen to go into combat, even if the targeted ship had nothing to do with it. Possibl...
by Milo
Fri Jul 16, 2021 7:46 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 114
Views: 101620

Re: [WIP] Bounty system OXP

phkb, have you seen this thread?
by Milo
Fri Jul 16, 2021 12:35 pm
Forum: Expansion Pack
Topic: Useful MFDs [mini-OXP]
Replies: 32
Views: 42757

Re: Useful MFDs [mini-OXP]

08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: ***** JavaScript exception (useful_MFDs 0.5): TypeError: ship.position is undefined 08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: E:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/Manage...
by Milo
Fri Jul 16, 2021 12:04 pm
Forum: Expansion Pack
Topic: Possible to create a Ringworld OXP?
Replies: 3
Views: 3238

Possible to create a Ringworld OXP?

If we wanted to introduce a Niven-style ringworld to the Ooniverse, how would we go about it... technically? The Ringworld is about one million miles (1.6 million km) wide and approximately the diameter of Earth's orbit (which makes it about 584.3 million miles or 940.4 million km in circumference),...
by Milo
Fri Jul 16, 2021 11:58 am
Forum: Discussion
Topic: A question of lore
Replies: 187
Views: 101957

Re: A question of lore

Witchspace opens wormholes. Question is, can they transport information (if you push energy into one end, does it come out the other), or do you need to send something physical through it? Witchspace drive malfunctions drop the ship out of witchspace, which suggests that if you aren't actively susta...