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- Thu Dec 19, 2013 8:11 am
- Forum: Testing and Bug reports
- Topic: Oolite on GitHub?
- Replies: 16
- Views: 10059
Re: Oolite on GitHub?
The bug tracker was left on to give people time to answer questions about old bugs that I didn’t think were relevant any longer. I’ve closed those, and will migrate the new bug reports soon; after that, the BerliOS bug tracker will be removed. I’ve turned off the feature tracker and task manager, wh...
- Wed Dec 18, 2013 9:49 pm
- Forum: Oolite-PC
- Topic: Saitek Cyborg X
- Replies: 7
- Views: 9008
Re: Saitek Cyborg X
Random useless fact attack: if you see the recent Riddick movie (protip - don't), at the end while he's flying off in his spaceship, he's controlling it with the X52. Not sure if that says things about my budget or theirs. The manual steering column of the Enterprise-E was a Gravis Blackhawk , whic...
- Wed Dec 18, 2013 8:44 am
- Forum: Testing and Bug reports
- Topic: Oolite on GitHub?
- Replies: 16
- Views: 10059
Re: Oolite on GitHub?
We should probably get on that one of these months.JensAyton wrote:Answers will be forthcoming when they’re ready.
- Sat Dec 14, 2013 9:30 pm
- Forum: Expansion Pack
- Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
- Replies: 88
- Views: 93888
Re: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24
Yep, that works.
- Sat Dec 14, 2013 8:41 pm
- Forum: Expansion Pack
- Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
- Replies: 88
- Views: 93888
Re: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24
I’m not sure what’s changed, but Ship_Storage_Helper eats up all available JavaScript memory in master. (Raising the limit doesn’t help.)
- Tue Dec 10, 2013 10:45 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
Entity dump with absolutely no OXPs: [searchPaths.dumpAll]: Unrestricted mode - resource paths: ~/Programming/Projects/Oolite/oolite/build/Debug/Oolite.app/Contents/Resources [shipData.load.begin]: Loading ship data. … [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 14, n_entities = 1...
- Tue Dec 10, 2013 7:08 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
I ran without any OXPs (even Debug) and still had Lave in my face.
- Tue Dec 10, 2013 8:04 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
It’s not mentioned in the build log because of a deficiency in the script, but the Mac nightly now includes the tutorial stuff. Note, however, that yesterday’s bugs aren’t fixed in master yet.
- Mon Dec 09, 2013 10:54 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
Well, now…
Code: Select all
> S.sun
[Sun ID: 187 position: (-2.0284e+06, -881568, 1.23551e+06) radius: 84.449km]
- Mon Dec 09, 2013 10:36 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
Tutorial mode active > S.stations [[Station "Tutorial Station" "Tutorial Station" position: (822244, -8.11881e+06, 723731) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT]] > S.planets [[Planet ID: 173 position: (0, 0, 452760) type: STELLAR_TYPE_NORMAL_PLANET radius: 41.160km]...
- Mon Dec 09, 2013 9:46 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
With the fixes on the topic branch, the tutorial runs for me. However, if I read a bit slower I would have crashed into Lave before being told how to slow down (and I was at status yellow because of altitude when the tutorial said “If it is green, as now, …”.
- Thu Nov 28, 2013 8:02 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
However, this is a bug and there’s no guarantee it will stay this way. (A more sensible approach to the same problem would be to support subfolders in AddOns, which you could then move to another folder to disable them.)another_commander wrote:The answer seems to be yes.
- Mon Nov 18, 2013 7:18 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839468
Re: Progress
Yep, seems broken today.pagroove wrote:I tried to grab a mac-nightly but it won't unzip. Maybe wait to tomorrow when a new nightly is build?
- Wed Nov 13, 2013 7:51 am
- Forum: Oolite-Mac
- Topic: Oolite Mac OS X – Trunk nightly builds
- Replies: 93
- Views: 124806
Re: Oolite Mac OS X – Trunk nightly builds
The Mac nightly build is now up-to-date. One minor issue: it temporarily doesn’t include Debug.oxp. You can work around this by removing the requires.plist file from an existing copy. The development version of Oolite no longer loads native code from Debug.oxp, so there are no major compatibility is...
- Tue Nov 12, 2013 7:47 am
- Forum: Oolite-Mac
- Topic: Oolite Mac OS X – Trunk nightly builds
- Replies: 93
- Views: 124806
Re: Oolite Mac OS X – Trunk nightly builds
Mac OS X nightlies are now based on Git master (i.e., development version 1.79). however, because of an error in the build script, the current build is based on a version from July. So there’s new stuff, but not all the new stuff. This should be fixed in the next couple of days. 1.79 nightlies curr...