sigh.
so all the equipment seems wrking now, but when i go to my F8 the market is all zeros. i have no amended commodities list, why's the market data not populating?
TIA
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More details in this thread.
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Search found 2266 matches
- Sun Dec 10, 2023 3:15 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
- Sun Dec 10, 2023 11:39 am
- Forum: Discussion
- Topic: What The....
- Replies: 8
- Views: 1632
Re: What The....
haven't put anything ship-like in a script, has stationAI etc etc, no idea what happened, beyond guessing someone jumped close to it and somehow the cloud sucked in the station.
- Sat Dec 09, 2023 10:37 am
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
that's the chap! much obliged.phkb wrote: ↑Fri Dec 08, 2023 7:44 pmYour problem is in this line. That should be an = before “function”, not a -.Code: Select all
this.updateEquipmentPrice - function (equipment, currentPrice) {
- Fri Dec 08, 2023 1:53 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
yeah, EQ_FUEL has the long and short description in it too but aside from that it looks ok, everything compiles and is recognised ok, it's just that, eg, a cargo bay is being offered at C400 when i dock, instead of C200. script is this.updateEquipmentPrice - function (equipment, currentPrice) { var ...
- Thu Dec 07, 2023 4:31 pm
- Forum: Discussion
- Topic: What The....
- Replies: 8
- Views: 1632
What The....
just doing a test run to try and get this sctipt sorted, and my station....hyperspaced! https://i.postimg.cc/65ZHwCSB/oolite-143.png biggest cloud i've ever seen. i assume a ship jumped nearby and somehow the station got caught up? how do i stop that? i managed to follow it in and ended in the model...
- Thu Dec 07, 2023 3:10 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
can't get that to work [your last example], do i still leave the overrides plist as it is, w/ the
"EQ_MISSILE" = {
"condition_script" = "KWiiprices.js";
};
"EQ_CARGO_BAY" = {
"condition_script" = "KWiiprices.js";
};
stuff in it?
"EQ_MISSILE" = {
"condition_script" = "KWiiprices.js";
};
"EQ_CARGO_BAY" = {
"condition_script" = "KWiiprices.js";
};
stuff in it?
- Wed Dec 06, 2023 4:29 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
seem to have the new equipment working but my prices are still not playing. in my equipment-overrides i've got entries like "EQ_MISSILE" = { "condition_script" = "KWiiprices.js"; }; "EQ_CARGO_BAY" = { "condition_script" = "KWiiprices.js"; }...
- Sat Dec 02, 2023 11:39 am
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
thanks agan bud, i'll have a bit experiment
- Fri Dec 01, 2023 4:44 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048372
Re: Screenshots
that looks fricking amazing.
- Fri Dec 01, 2023 4:43 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
can you not make new equipment and the overrides particular to a single place? i was tweaking my station to have some better prices but it's all displaying in another Coriolis too.
- Wed Nov 29, 2023 11:20 am
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
magic, thanks bud
- Sun Nov 26, 2023 3:30 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048372
Re: Screenshots
that's a beaut!
- Sun Nov 26, 2023 3:28 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Equipment-overrides :-/
Struggling w/ this [and everything else, lol]. wiki says its entries override the normal equipment plist, so i've taken the stock equipment plist, renamed it and tweaked prices. docked at my station, nothing. log says "[plist.wrongType]: Property list is wrong type - expected NSDictionary, got ...
- Fri Nov 24, 2023 1:54 pm
- Forum: Discussion
- Topic: Saving At Stations
- Replies: 26
- Views: 5335
Re: Saving At Stations
magic, that's more consistent, thanks. any idea about the saving problem?
- Fri Nov 24, 2023 11:31 am
- Forum: Discussion
- Topic: Saving At Stations
- Replies: 26
- Views: 5335
Re: Saving At Stations
made a little progress, i can forward you the folders if you can't suss this out though; currently have a world-scripts that points to my script in Scripts. it says this.systemWillPopulate = function() { if (galaxyNumber === 0 && system.ID === 129) { system.setPopulator("II_station"...