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Search found 274 matches
- Thu Dec 11, 2014 10:04 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421467
Re: Trunk nightly
Huh, I had installed a newer trunk just over the installation... Trying to deinstall first, now.
- Thu Dec 11, 2014 9:45 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421467
Re: Trunk nightly
I had a strange visual bug just now. I met a colourful illuminated fight between thargoids and a few ships. The highlights from my and everyone else hits on the shields stayed in game, no engine sound anymore and when I finally shot the last thargoid, I activated the torus drive and stars and nebula...
- Mon Dec 08, 2014 8:51 pm
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 131697
Re: Hoopy Casino
Oh, good to know, too. I hang in a waiting queue in front of Vearin main, but I will try it again after docking.
- Sat Dec 06, 2014 1:01 pm
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 131697
Re: Hoopy Casino
The downloadmanager fails to download version 1.3.3...
- Sun Nov 30, 2014 8:52 am
- Forum: Outworld
- Topic: Star Wars - The Force Awakens
- Replies: 28
- Views: 29066
Re: Star Wars - The Force Awakens
oh, you... :roll: The trailer makes me hope this will be a real Star Wars film. I always said, I believe, Disney can make it work because they know how to give their customers what they want, and this trailer looks damn promising. I am happy. :mrgreen: I agree, these crossguards ARE totally stupid a...
- Sat Nov 29, 2014 8:47 am
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 131697
Re: Hoopy Casino
Hmmm.. how about a trigger, if you win too much, you are getting hassled by thugs, either thrown out of the station or attacked outside the station after leaving?
I like that a lot of the old OXPs get some love. Thanks!
I like that a lot of the old OXPs get some love. Thanks!
- Sun Nov 09, 2014 9:12 am
- Forum: Expansion Pack
- Topic: [Release]Freighttrain OXP
- Replies: 24
- Views: 22243
Re: [Release]Freighttrain OXP
Ok, I have finally edited the Ai-report messages out...
Oh, and as I presumed download size isn't as much of an issue anymore, I added the fruit bat to the folder, unaltered.
Here is the new link:
Freighttrain 1.01
Oh, and as I presumed download size isn't as much of an issue anymore, I added the fruit bat to the folder, unaltered.
Here is the new link:
Freighttrain 1.01
- Fri Nov 07, 2014 6:10 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725623
Re: Tales from the spacelanes...
So, after a long absence I started a new Jameson just for the fun of it. I jumped without greater trouble from Lave to Zaonce, invested a few bucks into a towbar, and saved a medi-moray, wich earned me injectors and some cash. So I bought a load of Computers and jumped to Isinor. Took the scenic rou...
- Thu Feb 27, 2014 1:36 pm
- Forum: Outworld
- Topic: Nasa announces 715 confirmed new exo-planets
- Replies: 3
- Views: 3150
Nasa announces 715 confirmed new exo-planets
Just look at this
and here is the press conference.
Just had to stop lurking when I didn't find a thread here...
- Thu Jan 02, 2014 10:45 am
- Forum: Suggestion Box
- Topic: OXP idea: Seeking those with radio DJ/Announcer experience
- Replies: 52
- Views: 27887
Re: OXP idea: Seeking those with radio DJ/Announcer experien
Here a few ones I made, my webcam seems to work allright as microphone. If only my chair wouldn't squeak as much... :lol: I made one in German and English, both together and single files (The Achtung/Danger ones. And I know that the statement is technically untrue (as long as you haven't installed ...
- Thu Jan 02, 2014 9:16 am
- Forum: Suggestion Box
- Topic: OXP idea: Seeking those with radio DJ/Announcer experience
- Replies: 52
- Views: 27887
Re: OXP idea: Seeking those with radio DJ/Announcer experien
(prefarably someone with a little less german accent, else I could do it myself...). :wink: There's nothing wrong with having a range of accents represented.. diversity in the Ooniverse is a good thing! In fact, I'd go further and say that some ought to be in languages other than English.. it sound...
- Tue Dec 31, 2013 8:47 am
- Forum: Suggestion Box
- Topic: OXP idea: Seeking those with radio DJ/Announcer experience
- Replies: 52
- Views: 27887
Re: OXP idea: Seeking those with radio DJ/Announcer experien
Stopping my lurking for a quick remark: Somebody should look at "YOUR AD HERE" and record a few jingles (prefarably someone with a little less german accent, else I could do it myself...). :wink: And I'm feeling a little dirty to advocate radiostation commercial jingles even if they are to...
- Tue Nov 19, 2013 1:39 pm
- Forum: Expansion Pack
- Topic: Ship Wishlist!!! :-D
- Replies: 282
- Views: 124417
Re: Ship Wishlist!!! :-D
What's next? a sperm whale add-on to the Satellites OXP? Only if there's a bowl of petunias as well.. :wink: He! It would be relatively easy to implement - check if a ship of the heart of gold class is in the system, add a spermwhale and a petunia to the satellites. :D You could make them fall into...
- Sun Sep 29, 2013 8:16 am
- Forum: Expansion Pack
- Topic: Destroying the main station via script
- Replies: 12
- Views: 4697
Re: Destroying the main station via script
Maybe a workaround could be to create a destroyed main station to fool the system, a model that is not dockable. I don't know if this is doable, though... :wink: Looked at the script on the wiki , if you place a dock somewhere where it's not visible inside the wreck and diable autodocking and fastdo...
- Thu Sep 26, 2013 3:10 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396361
Re: BGS - The BackgroundSet
Shouldn't it be script_info = {bgs_tunnel_shape = "1.0"}; }; instead of script_info = {bgs_tunnel_shape = "1.0";}; ? :wink: EDIT: Or, wait? If it is really the latter, like in the example, there needs to be another }; at the end of the .plist. :| I'm a little confused right now