Um... can anyone else access the wiki? I'm getting timeouts trying to reach it.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
Search found 4668 matches
- Fri Apr 26, 2024 3:49 am
- Forum: Discussion
- Topic: Wiki backup server is available
- Replies: 92
- Views: 142754
- Fri Apr 26, 2024 2:15 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 5082
Re: Screenshots
Disguise them as haystacks? :lol: Here's what I came up with: https://i.postimg.cc/mZ9PV6FZ/image.png I've got the AstroFarm with 2 versions of the dome, as well as the AstroFactory with 2 dome versions. Let me know what your preferences are. And that could be you like both! I could probably vary t...
- Thu Apr 25, 2024 11:07 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 5082
Re: Screenshots
The model uses multiple textures, I therefore can only use dat2obj and loose the uv mapping :cry: Yeah, all my attempts to remove the chimneys resulted in Oolite crashing! I went down the path of trying to manually delete vertices and faces from the .dat file - it did not end well. Working on a dif...
- Thu Apr 25, 2024 10:24 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 5082
Re: Screenshots
Phkb, Looking impressive. Unsure about the dome (too similar to Taranis for my taste, but the glint of light is nice) 1) any chance of the Astrofarm variant as well? *greenish dome *possibly lacking "chimneys" *different panel at back of the dock ("AX-27 AstroFarm"?) *different ...
- Thu Apr 25, 2024 7:27 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3563
Re: Oolite Flavours
Currently the interface supports title and description. We can put anything we want in there. I can add a detail view showing the involved expansions though. I deflinitely think we need an expanded section that has a lot more detail. The title and summary are great for the main screen and menu, but...
- Thu Apr 25, 2024 7:05 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3563
Re: Oolite Flavours
There was a reason why I introduced addition of the version number, and it works well with Oolite. Well, I would argue it only *half* works with Oolite, as long as you only use OoliteStarter. I think it's important that OoliteStarter not break anything in Oolite in how it operates. And here's the t...
- Thu Apr 25, 2024 5:48 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048442
Re: Screenshots
Playing around with a refreshed Astrofactory. Not sure I fully like this yet. The asteroid and dock are OK I think. But still thinking about the dome. https://i.postimg.cc/qBmRDPGy/image.png Edit: Actually, I think I found out why I was struggling to get a "glass" look on the dome panels -...
- Thu Apr 25, 2024 5:42 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3563
Re: Oolite Flavours
I've just installed the latest version to check this out for myself. It's looking a lot smoother since I last installed it! Nice work everyone! Flavours Just looking at the Flavours tab, I find myself wanting to know a bit more about each flavour. There needs to be a way to display more detail for t...
- Wed Apr 24, 2024 11:27 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3563
Re: Oolite Flavours
Sounds like they are a good set to speed up an existing game. But having those four exclusively (that's what a flavour is at the moment) would have little meaning I guess. I haven’t played with the latest OoliteStarter, so I could probably answer my own question if I went and looked, but can you se...
- Wed Apr 24, 2024 12:20 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3563
Re: Oolite Flavours
Those four mods are all dealing with some aspect of the issue of long, boring trips from the witchpoint to the station. - Indestructible Injectors does what it says on the tin: injectors can’t be damaged. - Masslock Reimagined changes how masslocks work, reducing time spent mass locked by ships - po...
- Tue Apr 23, 2024 6:50 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101626
Re: [WIP] Bounty system OXP
So I'd go with single-galaxy-wide bounty collection. I went with the single system by default, and you can choose chart-wide or another range in Library Config. Or you can turn the whole thing off there as well. Don't forget that LitF provides access to the GalCop precinct (one can pay one's own bo...
- Mon Apr 22, 2024 7:10 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 114
- Views: 101626
Re: [WIP] Bounty system OXP
Based on discussions here , I’m looking to change the Bounty System to collect all bounties you get (including Elite ranking), and you can then collect those bounties from a GalCop Security Office on any GalGop station. The logic being, how would GalCop know about any of these bounties you collected...
- Sat Apr 20, 2024 8:48 am
- Forum: Discussion
- Topic: Elite Ranking, Communications & time taken
- Replies: 5
- Views: 161
Re: Elite Ranking, Communications & time taken
I believe so. I certainly haven’t seen it be removed! Usually I’m too busy fighting things at the time to see it pop up myself.
- Sat Apr 20, 2024 5:45 am
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 111
- Views: 17672
Re: Feudal Systems
It’s alright. I looked at how it works, and there’s no real way I can hide the station barrels. More than what I’m already doing anyway
- Fri Apr 19, 2024 11:51 pm
- Forum: Discussion
- Topic: Elite Ranking, Communications & time taken
- Replies: 5
- Views: 161
Re: Elite Ranking, Communications & time taken
I think that this is an area possibly ripe for OXPing (vanilla game code permitting) with some interesting in-game possibilities. You wouldn't be able to stop the bounty payment appearing as a console message. But aside from that, the bounty could be immediately deducted from your credits, along wi...