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by Tricky
Sun Sep 28, 2014 8:23 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396360

Re: BGS - The BackgroundSet

Some of the BGS sounds in 1.10.1 and 1.10.2 (OXZs) don't play (e.g. engine up, engine down, chatter). Is there any new setting to look into (by simply replacing with 1.9.3 they come back), or a remainder of the 4 a.m. refactoring ? No, just me being dumb with 'undefined' Fixed. Download 1.10.3 from...
by Tricky
Thu Sep 25, 2014 5:33 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396360

Re: BGS - The BackgroundSet

Same error here with the latest oxz version. 16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined 16:49:12.901 [script.javaScript.exception.notDefined]: /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAd...
by Tricky
Thu Sep 25, 2014 4:00 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396360

Re: BGS - The BackgroundSet

Checks for the correct version of [EliteWiki] Snoopers if installed.

Download 1.10.1 from the in game OXZ update manager or from:
by Tricky
Thu Sep 25, 2014 3:29 am
Forum: Expansion Pack
Topic: bgs without snoopers
Replies: 4
Views: 4684

Re: bgs without snoopers

cim wrote:
Whoever is maintaining BGS these days might want to consider moving Snoopers from "required" to "optional" in the dependency list.
Done... see https://bb.oolite.space/viewtopic.php?f= ... 00#p227600
by Tricky
Thu Sep 25, 2014 3:27 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396360

Re: BGS - The BackgroundSet

[EliteWiki] Snoopers now made optional.

Download 1.10 from the in game OXZ update manager or from:
by Tricky
Wed Sep 24, 2014 10:01 pm
Forum: Testing and Bug reports
Topic: Mysqld - too many connections error
Replies: 0
Views: 8900

Mysqld - too many connections error

Just got this error for the forum twice in the past 5 minutes. The daemon may need restarting to drop any zombie connections.
by Tricky
Wed Sep 24, 2014 9:47 pm
Forum: Expansion Pack
Topic: bgs without snoopers
Replies: 4
Views: 4684

Re: bgs without snoopers

Noted.
by Tricky
Fri Sep 19, 2014 7:01 pm
Forum: Outworld
Topic: Quote of the week!
Replies: 820
Views: 459738

Re: Quote of the week!

Cody wrote:
... people who habitually stay up late are, on average, more self-admiring, more manipulative, and more psychopathic than people who habitually arise early in the morning.
Yes, it's the Ig Nobel awards!
And yet earily accurate. :twisted:
by Tricky
Sat Sep 13, 2014 10:43 pm
Forum: Outworld
Topic: Clangers
Replies: 9
Views: 5922

Re: Clangers

Trying to teach my mother's cockatiel clanger speech. Got more success with Tom Good's working whistle. (UK TV The Good Life)
by Tricky
Sat Sep 13, 2014 10:28 pm
Forum: Expansion Pack
Topic: Smart HUD OXZ
Replies: 24
Views: 18763

Re: [RELEASE} Smart HUD

I refer you to my own post in the tinkerers section.

https://bb.oolite.space/viewtopic.php?f= ... 05#p222499
by Tricky
Sat Aug 16, 2014 4:15 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396360

Re: BGS - The BackgroundSet

bgs_tunnel_off flag implemented.

Download 1.9.3 from the in game OXZ update manager or from:
by Tricky
Fri Aug 15, 2014 6:13 pm
Forum: Testing and Bug reports
Topic: [Solved] WARNING: Timer <OOJSTimer
Replies: 44
Views: 41802

Re: [Solved] WARNING: Timer <OOJSTimer

Duggan wrote:
Thank you all for the help. The RAM is from the same manufacturer, I have noted the HDD getting quiet warm when I play 1.80 so I think thermal cut out is certainly a possibility.
I've had that with the HDD getting warm. Invested in a tower fan that I turn on when the sun is shining.
by Tricky
Fri Aug 15, 2014 4:44 pm
Forum: Expansion Pack
Topic: Split: Deployable subentities
Replies: 99
Views: 37831

Re: Scripters cove

Interesting. I didn't think a shipscript could be applied to a player. What happens if you attach an AI script via the shipscript to the player. Is that possible.
by Tricky
Fri Aug 15, 2014 3:11 pm
Forum: Expansion Pack
Topic: Event Horizon
Replies: 4
Views: 4557

Re: Event Horizon

:shock:
by Tricky
Fri Aug 15, 2014 2:46 pm
Forum: Expansion Pack
Topic: Split: Deployable subentities
Replies: 99
Views: 37831

Re: Scripters cove

To my understanding, when used in a shipscript, shipScoopedOther triggers when the ship that it's attched to scoops something. If it's in a worldscript, then it triggers when the player scoops something. To be more precise, when used in a shipscript, shipScoopedOther triggers when an NPC scoops som...