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Search found 821 matches
- Sun Sep 28, 2014 8:23 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396360
Re: BGS - The BackgroundSet
Some of the BGS sounds in 1.10.1 and 1.10.2 (OXZs) don't play (e.g. engine up, engine down, chatter). Is there any new setting to look into (by simply replacing with 1.9.3 they come back), or a remainder of the 4 a.m. refactoring ? No, just me being dumb with 'undefined' Fixed. Download 1.10.3 from...
- Thu Sep 25, 2014 5:33 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396360
Re: BGS - The BackgroundSet
Same error here with the latest oxz version. 16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined 16:49:12.901 [script.javaScript.exception.notDefined]: /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAd...
- Thu Sep 25, 2014 4:00 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396360
Re: BGS - The BackgroundSet
Checks for the correct version of Snoopers if installed.
Download 1.10.1 from the in game OXZ update manager or from:
Download 1.10.1 from the in game OXZ update manager or from:
- Thu Sep 25, 2014 3:29 am
- Forum: Expansion Pack
- Topic: bgs without snoopers
- Replies: 4
- Views: 4684
Re: bgs without snoopers
Done... see https://bb.oolite.space/viewtopic.php?f= ... 00#p227600cim wrote:Whoever is maintaining BGS these days might want to consider moving Snoopers from "required" to "optional" in the dependency list.
- Thu Sep 25, 2014 3:27 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396360
Re: BGS - The BackgroundSet
- Wed Sep 24, 2014 10:01 pm
- Forum: Testing and Bug reports
- Topic: Mysqld - too many connections error
- Replies: 0
- Views: 8900
Mysqld - too many connections error
Just got this error for the forum twice in the past 5 minutes. The daemon may need restarting to drop any zombie connections.
- Wed Sep 24, 2014 9:47 pm
- Forum: Expansion Pack
- Topic: bgs without snoopers
- Replies: 4
- Views: 4684
Re: bgs without snoopers
Noted.
- Fri Sep 19, 2014 7:01 pm
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 459738
Re: Quote of the week!
And yet earily accurate.Cody wrote:Yes, it's the Ig Nobel awards!... people who habitually stay up late are, on average, more self-admiring, more manipulative, and more psychopathic than people who habitually arise early in the morning.
Re: Clangers
Trying to teach my mother's cockatiel clanger speech. Got more success with Tom Good's working whistle. (UK TV The Good Life)
- Sat Sep 13, 2014 10:28 pm
- Forum: Expansion Pack
- Topic: Smart HUD OXZ
- Replies: 24
- Views: 18763
Re: [RELEASE} Smart HUD
I refer you to my own post in the tinkerers section.
https://bb.oolite.space/viewtopic.php?f= ... 05#p222499
https://bb.oolite.space/viewtopic.php?f= ... 05#p222499
- Sat Aug 16, 2014 4:15 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396360
Re: BGS - The BackgroundSet
bgs_tunnel_off flag implemented.
Download 1.9.3 from the in game OXZ update manager or from:
Download 1.9.3 from the in game OXZ update manager or from:
- Fri Aug 15, 2014 6:13 pm
- Forum: Testing and Bug reports
- Topic: [Solved] WARNING: Timer <OOJSTimer
- Replies: 44
- Views: 41802
Re: [Solved] WARNING: Timer <OOJSTimer
I've had that with the HDD getting warm. Invested in a tower fan that I turn on when the sun is shining.Duggan wrote:Thank you all for the help. The RAM is from the same manufacturer, I have noted the HDD getting quiet warm when I play 1.80 so I think thermal cut out is certainly a possibility.
- Fri Aug 15, 2014 4:44 pm
- Forum: Expansion Pack
- Topic: Split: Deployable subentities
- Replies: 99
- Views: 37831
Re: Scripters cove
Interesting. I didn't think a shipscript could be applied to a player. What happens if you attach an AI script via the shipscript to the player. Is that possible.
- Fri Aug 15, 2014 3:11 pm
- Forum: Expansion Pack
- Topic: Event Horizon
- Replies: 4
- Views: 4557
- Fri Aug 15, 2014 2:46 pm
- Forum: Expansion Pack
- Topic: Split: Deployable subentities
- Replies: 99
- Views: 37831
Re: Scripters cove
To my understanding, when used in a shipscript, shipScoopedOther triggers when the ship that it's attched to scoops something. If it's in a worldscript, then it triggers when the player scoops something. To be more precise, when used in a shipscript, shipScoopedOther triggers when an NPC scoops som...