Search found 5142 matches
- Mon Aug 18, 2014 11:11 pm
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
The fastest way is a cycle through ships returned by player.ship.checkScanner(true); Wow, the things you learn! I've gone through all the Wiki docs quite a bit but still hadn't seen that one. Thanks! I should be able to cut down on my use of filteredEntities with that. If I want then I can lock a t...
- Mon Aug 18, 2014 5:27 am
- Forum: Expansion Pack
- Topic: Explorers' Club updated for Oolite 1.80
- Replies: 27
- Views: 23154
Re: Explorers' Club updated for Oolite 1.80
Got this error in my log after a forced misjump to fight some Thargoids: 14:12:09.724 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Explorers Club 1.4.3): TypeError: system.sun is null 14:12:09.724 [script.javaScript.exception.unexpectedType]: C:\Oolite/oolite.app/GNUstep...
- Mon Aug 18, 2014 2:17 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
Surrender: send to all ships in scanner range due to the player try to stop all of them. Hmm. I'm not totally convinced yet, but I'll have a look at how I can handle the multi-group aspect. I think my AI skills are going to hit their limit here, though. Bribe: give the money to the ship who accept ...
- Mon Aug 18, 2014 1:56 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
Most help requests are intended for other group members only - the sending is requestHelpFromGroup and only group members receive the helpRequestReceived event. So if I see a "Help me" transmission from a ship, there is no event I can pick up unless the player is part of that ship's group...
- Sun Aug 17, 2014 9:40 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
V1.0.11 is available via links in the first post. This version fixes the "wideband" issue, I've re-ordered the messages to hopefully put the more relevant ones first. I've removed all of the prefixes, instead making the text of the message clearer as to who it is relevant to. I've fixed a ...
- Sun Aug 17, 2014 1:47 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
In external access would be nice the short usage like this: worldScripts.BroadcastCommsMFD.$createMessage("spam", "Eat spam!"); Not sure about reducing the call this much. If there's no callback function defined, then wouldn't it be a rather pointless message? Funny maybe, but n...
- Sun Aug 17, 2014 1:33 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
Thanks for the suggestions, Norby. It's great feedback, and exactly what we needed! feel more natural if the displayed messages are not prefixed in parenthesis but show "Send greeting to target" and simply the message if broadcast. Good ideas. That will probably be how I do the next versio...
- Sat Aug 16, 2014 7:49 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
Re: BroadcastComms MFD [beta]
I'll get a update with wideband replaced shortly.
- Sat Aug 16, 2014 7:10 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 114023
BroadcastComms MFD [Release]
Zireael and I are excited to announce the release of BroadcastComms MFD expansion pack. For the time being, this is in beta form only. I won't be publishing this in the download manager until we've got some broader comment on the usability and suitability of this pack. We'd like feedback on everythi...
- Wed Aug 13, 2014 3:55 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 48898
Re: Combat balance - 1.80 and 1.82
In the combat training, I'm finding that, with a base Cobra and a pulse laser, I barely beat one harmless Sidewinder, unless I crash into them. I can get behind them, hit them once or twice with the laser, then they spin almost completely around and I might get a couple more hits on them before they...
- Tue Aug 12, 2014 11:26 am
- Forum: Outworld
- Topic: What else did we play when Elite was king?
- Replies: 49
- Views: 29942
Re: What else did we play when Elite was king?
I also spent a lot of time in Revs, Infiltrator , Thrust, and The Sentinel (of which there is, like Elite, a modern, freeware (not open source) remake in "Zenith" ) Also played a lot of Impossible Mission and Thing on a Spring , which you could only play with the cheat code. And Hacker .
- Sat Aug 09, 2014 5:06 am
- Forum: Discussion
- Topic: Wiki OXP list, v1.80 and OXP/OXZ compatibility
- Replies: 20
- Views: 9931
Wiki OXP list, v1.80 and OXP/OXZ compatibility
Just curious - the Wiki OXP list ( http://wiki.alioth.net/index.php/OXP_List ) has a column called "C" relating to compatibility with v1.76 and 1.77. With 1.80 out, and some OXP's needing 1.80 to work (ie. anything using a MFD), how should this column be used? Currently the options (as des...
- Tue Aug 05, 2014 10:36 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 201827
Re: [Release] marketObserver 2.3.1
The OXZ format is just a zip file. Change the extension from "oxz" to "zip" (or add ".zip" on the end), and you should then be able to extract the contents.Robin wrote:I couldn't even work out how to view the oxz contents without it starting up oolite
- Tue Aug 05, 2014 10:03 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17424
Re: Ship-to-Ship Comms OXP
I have a couple of general feedback questions for those who are interested. Let's say you're attacked by a pirate band, and using this new-fangled "BroadcastComms MFD (tm)" you quickly send out "I surrender" message. The pirate band accept the surrender -- but what should happen ...
- Mon Aug 04, 2014 1:53 am
- Forum: Suggestion Box
- Topic: Wiki core shipset pics need updating?
- Replies: 10
- Views: 6676
Re: Wiki core shipset pics need updating?
I say, totally awesome! Thanks Norby!