Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Sun Mar 24, 2024 11:52 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
I’ve been thinking about how to make visuals work. The video where I approach at a shallower angle, the transition to the clouds image actually felt fairly natural, I think because the change in sky colour was also visible as you descend closer towards the ground. Does it have to be the case that t...
- Sat Mar 23, 2024 10:25 pm
- Forum: Expansion Pack
- Topic: Pilot Licence OXZ
- Replies: 3
- Views: 157
Re: Pilot Licence OXZ
v1.1 https://wiki.alioth.net/img_auth.php/5/ ... icense.oxz
Music credits: Geoffrey Burch
EDIT: updated to 1.1 to address missing file and minor corrections
Music credits: Geoffrey Burch
EDIT: updated to 1.1 to address missing file and minor corrections
- Fri Mar 22, 2024 6:41 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
I watched both videos. And got also confused why the marker would move over the planet surface. In the beginning it is not aligned with the ship's nose, so it cannot be the trajectory. Later it behaves like a trajectory. But when does the behaviour change? And why? Could it be because the texture i...
- Fri Mar 22, 2024 6:38 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
There's rotation_speed_factor in planetinfo.plist.Cholmondely wrote: ↑Fri Mar 22, 2024 5:13 pmMight it make sense to slow down the planet rotation as part of Planetfall 2.0?
If used as a universal setting then it could be done easily enough but then how much is too much likely depends on the player.
- Fri Mar 22, 2024 4:39 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
(a) will work in the 2.5 seconds of time the animation has to play It's so little time but yeah, for an oxp that's what you've got to work with barring mission screen involvement I suppose. Also (again, not your fault), the speedy planet rotation really doesn't help. As an aside nice to see what yo...
- Fri Mar 22, 2024 10:40 am
- Forum: Expansion Pack
- Topic: Pilot Licence OXZ
- Replies: 3
- Views: 157
Pilot Licence OXZ
Ever since the founding of the Elite Federation, a pilot's combat rating has granted a certain prestige or scorn depending upon their official designation. This was being recognised by the Galactic Navy as well as by other, more nefarious organisations eager to lure capable combateers into their se...
- Thu Mar 21, 2024 10:45 am
- Forum: Discussion
- Topic: First Non-Commerical Elite?
- Replies: 2
- Views: 119
Re: First Non-Commerical Elite?
Hi user, I can't think of an earlier one... I believe Elite A was originally called Elite III (before the emergenco of Frontier and its sequels), so another question might be what was Elite II? Elite Plus? Elite A was certainly the first fan 'remake' I ever heard of that wasn't just a conversion to ...
- Tue Mar 19, 2024 10:29 pm
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1729
- Tue Mar 19, 2024 9:55 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
- Tue Mar 19, 2024 3:24 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
Combine this with Market Quantity randomness and The Player may not be able to fill their Cargo Hold in that specific system. So maybe there IS a market BUT it's prices match the main station. Player then has access to more of whatever they're buying but without an in-system exploit?... Bit harder ...
- Mon Mar 18, 2024 11:51 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
I'd presumed that pirates were mostly based in anarchies. Some on the planet surface, many on Rock Hermits and with just a handful masquerading as innocents at the GalCop Main Orbitals. Where do your pirates operate out of, Redspear? You mean theoretically/lore-wise? My point was more mundane i.e. ...
- Mon Mar 18, 2024 11:38 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
phkb wrote: ↑Mon Mar 18, 2024 10:46 pmAssuming you have the extra planets/moons...Cholmondely wrote: ↑Mon Mar 18, 2024 10:42 pmBut what happens in a more vanilla flavoured Oolite if one lands on a moon without PlanetFall loaded?
Crater.
- Mon Mar 18, 2024 11:36 pm
- Forum: Expansion Pack
- Topic: (WIP Concept) Anarchy Overhaul
- Replies: 37
- Views: 9097
Re: (WIP Concept) Anarchy Overhaul
Very different from just "adding a little content". 'ConteXt', although you could be forgiven for thinking it was yet another typo from me :) but thanks. The understanding about anarchy systems (propagated inter alia by Commander McLean, author of the Anarchies OXP) is that the Anarchies ...
- Mon Mar 18, 2024 5:52 pm
- Forum: Expansion Pack
- Topic: (WIP Concept) Anarchy Overhaul
- Replies: 37
- Views: 9097
Re: (WIP Concept) Anarchy Overhaul
2) Redspear's "Solo" ProtoCoriolis with burgeoning maintenance issues as GalCop starts to run out of dosh To be clear/fair, it was Capt Solo's station (thus the name), I just packaged it and added some context. Back on topic: Elite used government type to define danger and explicity dange...
- Mon Mar 18, 2024 4:16 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 332
- Views: 4613
Re: Planetfall 2.0 (maybe)
Thus one ends with Redspear's jaunts down to the planet surface instead. And with pirates wandering over to say "Hello" and make life more interesting! If the station were gone then you don't need to add any extra pirates (unless they were launching from there) rather you'd meet them trav...