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More details in this thread.
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Search found 164 matches
- Fri May 19, 2006 8:13 am
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
Having another go at the source code today to increase the amount of sounds options, hopefully will be sending Giles, something that works tomorrow for him to look at. Edit: just a thought, ive put a customsound and screen notification for hyperspeed jump activated, to work alongside the mass-locked...
- Wed May 17, 2006 4:48 pm
- Forum: Porting to other platforms
- Topic: Oolite on PSP?
- Replies: 26
- Views: 60625
- Mon May 15, 2006 2:55 pm
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
Ive been looking for a way to cancel sound effects, such as hyperspace when aborted and similarly auto-pilot. was thinking along the lines of a simple check for disengage if yes stop sound, but havent a clue how to do this, cant find anything that would cancel a specific sound on command :? As if / ...
- Sun May 14, 2006 11:30 am
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
Hopefully, the addition of the customsounds.oxp has given people a few ideas as to what they would like to hear within the game, in different areas. The ideas that Giles has with the GUI screens both graphically and incorporating sound options will make a massive difference to the game. The customso...
- Sun May 14, 2006 11:17 am
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 29893
Maybe there is a mid point to this. You cant go around blowing up stations, as obviously this has a major impact to the game, it could have a massive effect on OXP's which use a particular station in a mission etc, and the other thing, is once its gone....well, its gone! But being a Star Wars film b...
- Sun May 14, 2006 10:54 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
small changes
Apologies Ryke, i forgot to alter the customsounds.plist amended by Giles in V1.2. Ive just uploaded alt_sounds to Oosat2, this is a small file which makes changes which you've mentioned, ive made the breakpattern smaller, changed the aegis' and the missile lock and scoop.
- Sat May 13, 2006 4:13 pm
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
CustomSounds **V1.2**
I have added an updated version of the customsounds.oxp to Oosat2. This update includes a number of changes and additions. I have added some basic background noises whilst docked. These are triggered with the buy and sell keys. At present the source does not allow for Gui screen changes to trigger a...
- Fri May 12, 2006 9:27 am
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
should this work? <dict> <key>gui-customsound</key> <array> <dict> <key>conditions</key> <array> <string>status_string equal STATUS_DOCKED</string> <string>gui_screen_string equal GUI_SCREEN_SYSTEM_DATA</string> </array> <key>do</key> <array> <string>setMissionMusic: stars.ogg</string> </array> </di...
- Thu May 11, 2006 8:23 pm
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
In response to Cmdr Wombat How about custom sounds when: a) you enter the aegis of a station. This, and aegis-planet have been included in the customsounds, but as Cmdr W has rightly pointed out, they dont work :oops: . jst goes to show that i didnt fully test the customsounds.oxp Ive been back thro...
- Wed May 10, 2006 5:32 pm
- Forum: Suggestion Box
- Topic: The 7LY Limit - New approach
- Replies: 8
- Views: 7631
- Wed May 10, 2006 2:09 pm
- Forum: Suggestion Box
- Topic: CustomSounds Wish List
- Replies: 26
- Views: 19072
CustomSounds Wish List
Ive been tinkering with the source code to add new customsounds, and ive come across a few issues, 1) cutting and pasting the relevant [universe playCustomSound:@"[*******]"]; is not enough really as i dont always get it in the right place, and 2) even if i did it might not coincide with w...
- Wed May 10, 2006 8:24 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
- Mon May 08, 2006 9:50 pm
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
Ive put up v1.1 of the customsounds, which has changed quite a few of the files. Ive tried to reduce the impact that each file has on each other, and changed the obvious mistakes, hope this is an improvement? I will endevour ot put a much larger oxp out in the next few days, but just wanted to put t...
- Mon May 08, 2006 7:43 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
- Mon May 08, 2006 2:22 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 51
- Views: 27631
Custom Sounds.OXP
Ive put a oxp up to oosat2, which is based on the customsounds.plist in the new install, made available by Giles Hard work. It contains speech and audio / music files based on the list in ogg format. It is complete but at this stage is more of a WIP / example of the possibilities that Giles has crea...