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by milinks
Fri May 19, 2006 8:13 am
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

Having another go at the source code today to increase the amount of sounds options, hopefully will be sending Giles, something that works tomorrow for him to look at. Edit: just a thought, ive put a customsound and screen notification for hyperspeed jump activated, to work alongside the mass-locked...
by milinks
Wed May 17, 2006 4:48 pm
Forum: Porting to other platforms
Topic: Oolite on PSP?
Replies: 26
Views: 60625

WANT ONE!!!!!! just think, whilst the good lady is watching telly or browsing the internet i could be holding the safety of the universe literally in my hands!!!! Definatley on my christmas list, along with porsche, condo, sexy babe ( got one!, cross that off! ), swimming pool.....
by milinks
Mon May 15, 2006 2:55 pm
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

Ive been looking for a way to cancel sound effects, such as hyperspace when aborted and similarly auto-pilot. was thinking along the lines of a simple check for disengage if yes stop sound, but havent a clue how to do this, cant find anything that would cancel a specific sound on command :? As if / ...
by milinks
Sun May 14, 2006 11:30 am
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

Hopefully, the addition of the customsounds.oxp has given people a few ideas as to what they would like to hear within the game, in different areas. The ideas that Giles has with the GUI screens both graphically and incorporating sound options will make a massive difference to the game. The customso...
by milinks
Sun May 14, 2006 11:17 am
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29893

Maybe there is a mid point to this. You cant go around blowing up stations, as obviously this has a major impact to the game, it could have a massive effect on OXP's which use a particular station in a mission etc, and the other thing, is once its gone....well, its gone! But being a Star Wars film b...
by milinks
Sun May 14, 2006 10:54 am
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

small changes

Apologies Ryke, i forgot to alter the customsounds.plist amended by Giles in V1.2. Ive just uploaded alt_sounds to Oosat2, this is a small file which makes changes which you've mentioned, ive made the breakpattern smaller, changed the aegis' and the missile lock and scoop.
by milinks
Sat May 13, 2006 4:13 pm
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

CustomSounds **V1.2**

I have added an updated version of the customsounds.oxp to Oosat2. This update includes a number of changes and additions. I have added some basic background noises whilst docked. These are triggered with the buy and sell keys. At present the source does not allow for Gui screen changes to trigger a...
by milinks
Fri May 12, 2006 9:27 am
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

should this work? <dict> <key>gui-customsound</key> <array> <dict> <key>conditions</key> <array> <string>status_string equal STATUS_DOCKED</string> <string>gui_screen_string equal GUI_SCREEN_SYSTEM_DATA</string> </array> <key>do</key> <array> <string>setMissionMusic: stars.ogg</string> </array> </di...
by milinks
Thu May 11, 2006 8:23 pm
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

In response to Cmdr Wombat How about custom sounds when: a) you enter the aegis of a station. This, and aegis-planet have been included in the customsounds, but as Cmdr W has rightly pointed out, they dont work :oops: . jst goes to show that i didnt fully test the customsounds.oxp Ive been back thro...
by milinks
Wed May 10, 2006 5:32 pm
Forum: Suggestion Box
Topic: The 7LY Limit - New approach
Replies: 8
Views: 7631

I think its a good perspective on a long discussed idea. I have to apologise that i am of the old school approach that the 7ly limit was put there for good reason. In that it causes a pilot to have pateience and forgoe the get rich quick "cheats" that are so available for modern games. I j...
by milinks
Wed May 10, 2006 2:09 pm
Forum: Suggestion Box
Topic: CustomSounds Wish List
Replies: 26
Views: 19072

CustomSounds Wish List

Ive been tinkering with the source code to add new customsounds, and ive come across a few issues, 1) cutting and pasting the relevant [universe playCustomSound:@"[*******]"]; is not enough really as i dont always get it in the right place, and 2) even if i did it might not coincide with w...
by milinks
Wed May 10, 2006 8:24 am
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

Ive been trying to make further inroads into enhancing the customsounds. Ive gone to the source code and edited PlayerEntity.m, adding [universe playCustomSound:@"[anysound]"]; in the relevant areas to add further csutomsounds. Ive made the appropriate changes to customsounds.plist as well...
by milinks
Mon May 08, 2006 9:50 pm
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

Ive put up v1.1 of the customsounds, which has changed quite a few of the files. Ive tried to reduce the impact that each file has on each other, and changed the obvious mistakes, hope this is an improvement? I will endevour ot put a much larger oxp out in the next few days, but just wanted to put t...
by milinks
Mon May 08, 2006 7:43 am
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

Thanks for the feedback, i tried to multi channel the audio so that you had various levels of chatter. Its this volume that i need to sort out, and / or removethe "background chatter" if people dont like it, but i'll try and get the balance better. I'll look at "auto_on", thanks ...
by milinks
Mon May 08, 2006 2:22 am
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 51
Views: 27631

Custom Sounds.OXP

Ive put a oxp up to oosat2, which is based on the customsounds.plist in the new install, made available by Giles Hard work. It contains speech and audio / music files based on the list in ogg format. It is complete but at this stage is more of a WIP / example of the possibilities that Giles has crea...