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Search found 2411 matches
- Sat Jun 05, 2010 1:23 am
- Forum: Discussion
- Topic: What's a Boa Class Cruiser got?
- Replies: 12
- Views: 6260
Even among add-on ships, there seems a real lack of ships with cargo capacity from 20-90 tons. Basically just the Cobra Mark III. Anything that falls into that range that wants to avoid being too good must be either slow, poorly shielded, unmaneuverable, cannot have many of the extra add-ons (no shi...
- Fri Jun 04, 2010 2:27 am
- Forum: Suggestion Box
- Topic: reliability factor for ships
- Replies: 3
- Views: 1753
- Fri Jun 04, 2010 12:18 am
- Forum: Discussion
- Topic: Thargoids versus fugitive pirates?
- Replies: 27
- Views: 6149
- Thu Jun 03, 2010 4:37 pm
- Forum: Suggestion Box
- Topic: Intelligence variable for NPC
- Replies: 9
- Views: 2101
- Thu Jun 03, 2010 9:05 am
- Forum: Discussion
- Topic: Thargoids versus fugitive pirates?
- Replies: 27
- Views: 6149
- Thu Jun 03, 2010 1:41 am
- Forum: Suggestion Box
- Topic: Laser overheat
- Replies: 24
- Views: 8006
- Thu Jun 03, 2010 1:23 am
- Forum: Discussion
- Topic: Thargoids versus fugitive pirates?
- Replies: 27
- Views: 6149
Thargoids versus fugitive pirates?
In regular space, will Thargoids shoot at EVERYONE else, including nearby pirates that may be attacking you? I'm just wondering because I haven't been able to set up such a scenario owing to the rarity of Thargoid ships in regular space. Target fixation for enemies doesn't seem a problem as-is, at l...
- Thu Jun 03, 2010 12:25 am
- Forum: Expansion Pack
- Topic: Ore Processor v1.56 not processing!
- Replies: 10
- Views: 3190
I've been ramming using the starting Cobra -- seems tough enough to handle boulders...or even asteroids at low speed. I still had problems with Ore Processor 1.57 (test). ...So I made some changes. :lol: In Scripts\OreProcessor.js this.processOre = function () It was this: if (this.message.length > ...
- Tue Jun 01, 2010 4:42 pm
- Forum: Expansion Pack
- Topic: Ore Processor v1.56 not processing!
- Replies: 10
- Views: 3190
this.mySound.play(7) ...would certainly be useful instead of looping the sound. I park my ship ~0.04km from an asteroid, blast it with a mining laser till there's nothing but shards, then quickly scoop them up before they drift apart. Sometimes there are >5 to-be-processed shards inside my ship at o...
- Tue Jun 01, 2010 12:31 am
- Forum: Expansion Pack
- Topic: Adding stuff outside shipping lanes...hacking existing OXPs
- Replies: 0
- Views: 2147
Adding stuff outside shipping lanes...hacking existing OXPs
...So instead of making something from scratch, I'm hacking existing OXPs. In particular, these: DeepSpacePirates 1.2.4.oxp Dredgers 2.4.2.oxp Pirate_coves 1.2.1.oxp Rock_Hermit_Locator1.3.1.oxp total_patrol.oxp DeepSpacePirates 1.2.4.oxp was almost just what I wanted, except it was a little TOO muc...
- Mon May 31, 2010 11:51 pm
- Forum: Expansion Pack
- Topic: Ore Processor v1.56 not processing!
- Replies: 10
- Views: 3190
Ore Processor v1.56 not processing!
I'm using Ore Processor v1.56 with Windows Oolite version 1.73.4 ...on an old Celeron 2 Ghz desktop (actually midtower case) with 1 GB ram and GeForce 4 MX 64 MB ram vid card. Directx 9.0c, latest Java version from Sun, Win XP Pro SP3. OXPs I was using: BountyScannerv1.07.oxp clearskies.oxp DeepSpac...