Search found 281 matches
- Thu Jul 08, 2021 8:33 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 108647
Re: [WIP] Bounty system OXP
Thanks for the info. Situational awareness is great, but it begins with fully knowing the scenarios and rules under which bounties are assigned. I didn't know for example that shooting a low-bounty non-aggressive offender is considered an offense. Again, having the explanation be something other tha...
- Wed Jul 07, 2021 11:54 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 108647
Re: [WIP] Bounty system OXP
I had some bounties that had come payable, and I was starting to work my way through paying them off, when all of a sudden they all vanished, and I had a totally clean record. Then I was fighting a pack of offender Boas (usually very good money!) near a station, and somehow earned an offender status...
- Tue Jun 29, 2021 8:42 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 108647
Re: [WIP] Bounty system OXP
Thanks for the reply. My impression is that when you're marked as an offender or fugitive, you pretty much can't do anything legal involving other ships (bounty hunt, escort, random hits assignments, basically anything that puts you around other ships), because of the risk of generating additional b...
- Tue Jun 29, 2021 6:30 am
- Forum: Expansion Pack
- Topic: [WIP] Bounty system OXP
- Replies: 115
- Views: 108647
Re: [WIP] Bounty system OXP
After some accidents (leaving weapons enabled while docking and brushing the trackpad which shot my lasers at the station) and some questionable decisions (defending my mother ship from police on an escort mission after he inexplicably decided to attack them [well they did get hostile after all]), I...
- Sat Jun 26, 2021 8:24 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 465
- Views: 299352
Re: [WIP] GalCop Missions
Yes, the Manifest Scanner makes a lot of sense -- I haven't bought one yet since I hadn't really started doing any pirating yet, but with these GalCop missions it makes a lot of sense. Thanks for the info -- knowing that the alien items pirating missions are not impossible is good enough to elect to...
- Fri Jun 25, 2021 12:49 pm
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 140644
Re: (Release) Smugglers - The Galactic Underworld
Something I have noted regarding items which perhaps should not be available at Galcop locations (Pirate ID Cleaner & Galcop Scanner) Neither of which is actually part of Smugglers. They're actually in the UPS Courier OXP, and both items do have restrictions: they are only available in Anarchy ...
- Fri Jun 25, 2021 12:30 pm
- Forum: Discussion
- Topic: addons position on osx
- Replies: 5
- Views: 4072
Re: addons position on osx
Mine was located here: /Users/<username>/Library/Application Support/Oolite/AddOns Note: On my OS X (10.14.6) the Library folder is hidden by default in Finder. You can display it by opening your home folder in Finder, selecting menu item View/Show View Options and checking "Show Library Folder...
- Fri Jun 25, 2021 11:52 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 465
- Views: 299352
Re: [WIP] GalCop Missions
I like the GalCop missions -- they give a nice bit of variety to the day-to-day choices a pilot has. Something I noted is that with Oolite 1.90 (on mac os), is that in the OXP manager, GalCop fails to download. If I manually install a more recent version to my AddOns folder, will Oolite pick that up...
- Tue Jun 22, 2021 7:22 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 104018
Re: Why was the difficulty of pirates set so high?
Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in ooli...
- Mon Jun 21, 2021 11:10 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3485
Re: v1.90: laser sounds and combat difficulty
Thanks! I'll try this out....phkb wrote: ↑Mon Jun 21, 2021 1:28 amTry this OXP I put together quickly: RestoreDefaultLaserSounds.oxz
- Mon Jun 21, 2021 11:10 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3485
Re: v1.90: laser sounds and combat difficulty
2) Combat seems much more difficult. Even with a military laser, the small ships like geckos and mambas seem to take forever to destroy. I seem to recall that on earlier versions, only about two seconds of sustained military laser strikes would take out the smaller ships, now it seems much, much lo...
- Sun Jun 20, 2021 8:24 am
- Forum: Discussion
- Topic: v1.90: laser sounds and combat difficulty
- Replies: 5
- Views: 3485
v1.90: laser sounds and combat difficulty
Hello commanders, my once-every-couple-years Oolite itch has arisen on a totally free weekend so I'm trying out the latest. I noticed a few things: 1) I do not like the default v1.90 laser sounds, how can I go back to the earlier ones? 2) Combat seems much more difficult. Even with a military laser,...
- Sun Jun 20, 2021 8:15 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 104018
Re: Why was the difficulty of pirates set so high?
Injectors. You can't survive almost any encounter with hostiles (unless one-on-one perhaps) in oolite without them. You can dodge and outrun missiles with injectors, without them, you've got a couple attempts at lining up a shot on the missile but that's it. There are only two kinds of play in oolit...
- Fri Aug 02, 2019 3:11 pm
- Forum: Discussion
- Topic: Fastest way to buy a Boa/Boa CC?
- Replies: 18
- Views: 18138
Re: Fastest way to buy a Boa/Boa CC?
My general advice is: enjoy the journey. I see that you already have this opinion, which is good. The game is more interesting when you have to make decisions on where to put your cash. Most recently, I decided to play a python start from one of the starting option oxps, and the money built up quite...
- Thu Jun 27, 2019 4:49 am
- Forum: Oolite-Mac
- Topic: Auto-hide menubars, launch bars popping up in full-screen gameplay
- Replies: 0
- Views: 14712
Auto-hide menubars, launch bars popping up in full-screen gameplay
I fly with mouse controls, and on my system (10.14.3, Mojave). When in full-screen mode, and when the mouse moves to the upper or lower portions of the screen, the system menu bar pops down, and receives clicks, which usually results in wreaking havoc on the game (and sometimes the system!). Is ther...