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- Sat Mar 20, 2010 11:23 am
- Forum: Discussion
- Topic: Constrictor Mission
- Replies: 53
- Views: 21462
- Sat Mar 20, 2010 9:46 am
- Forum: Discussion
- Topic: Constrictor Mission
- Replies: 53
- Views: 21462
can't find it...
I've been spending days now cruising around galaxy #2 (I was already there when the constrictor mission started) and have not come across a single hint about its whereabouts. Just to keep my sanity: hints would appear on the planet description screen ('7' key), right? Would they also appear if I sel...
- Sat Mar 13, 2010 3:35 pm
- Forum: Oolite-Mac
- Topic: Oolite Keymapper
- Replies: 31
- Views: 54588
- Sat Mar 13, 2010 3:30 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
- Sat Mar 13, 2010 1:44 pm
- Forum: Oolite-Mac
- Topic: Oolite Keymapper
- Replies: 31
- Views: 54588
suggestions
Hi, thanks for posting the keymapper, I just tried it out :) A few suggestions for further improvements: * show the currently active key for each function. I haven't memorized all keys yet (some I came across I didn't even know existed). So I either have to look it up in the manual or mess it up... ...
- Wed Mar 10, 2010 9:41 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
- Wed Mar 10, 2010 8:41 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
- Wed Mar 10, 2010 8:05 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
- Wed Mar 10, 2010 2:31 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
- Wed Mar 10, 2010 12:50 pm
- Forum: Oolite-Mac
- Topic: building oolite from scratch
- Replies: 20
- Views: 14866
building trunk: compiler exits with error code 1
Hi, I just checked out trunk from svn and tried building it. My setup: OSX 10.6.2, XCode 3.2 Active SDK: Use Base SDK Active Configuration: Deployment Active Target: oolite Active Architecture: i386 I added libpng-1.4.1 as 'libpng' in the deps/Cross-platform-deps folder When compiling Universe.m, gc...