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More details in this thread.
More details in this thread.
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- Sat Dec 21, 2013 1:06 pm
- Forum: Expansion Pack
- Topic: Military Shield Enhancement
- Replies: 5
- Views: 3474
Re: Military Shield Enhancement
Alternatively, if you wish to award mil shields to a player who doesn't already have them, this could be done by script irrespective of the ship type the player is flying. I don't think so. If an equipment item isn't available for a ship (either through shipyard.plist or through the available_to_al...
- Sat Dec 21, 2013 1:01 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 189
- Views: 102643
Re: More/ larger galaxies
I feel compelled to put in a small reminder:
Elite ≠ Frontier
And Oolite is a recreation of/spiritual successor to Elite.
Elite ≠ Frontier
And Oolite is a recreation of/spiritual successor to Elite.
- Sat Dec 21, 2013 12:55 pm
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 85497
Re: Split: Difficulty for new players
@ a_c's proposal: I see two problems with this: The proposal as it is currently laid out is ignoring the fact that there is not one, but three lanes in each system. Practically this means that a sunskimmer would naturally approach the planet from the sun and not bother about re-entering the WP-P lan...
- Sat Dec 21, 2013 12:36 pm
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 85497
Re: Split: Difficulty for new players
Yep.Redspear wrote:Ah, ok so it's not quite true that "without the torus there is no offlane exploit", but without the torus it would be a much more time consuming and dull exploit.
- Sat Dec 21, 2013 11:20 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400236
Re: [RELEASE] D.T.T. Planet Express 1.0
...With the result that the ships all turned out about 3 times original size. But without that, they'd be too small to see at any sensible distance) Other flight/dogfight sims don't suffer from this... Oh, they do! Every single one of them. You just may not notice it, because you're not modding for...
- Sat Dec 21, 2013 1:30 am
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725623
Re: Tales from the spacelanes...
Moreover I really saw the situation many times during development: I added derelict ships before the dock from script (to salvage them instantly), but those scavengers often scooped up my haul in front of my nose! But I never imagined the consequences... :) Which means that this is a bug in the OXP...
- Sat Dec 21, 2013 1:23 am
- Forum: Expansion Pack
- Topic: [Re-RELEASE] D.T.T. Planet Express 1.1 (Re-scaled)
- Replies: 19
- Views: 21509
Re: [RELEASE] D.T.T. Planet Express 1.0
Nice ship, but you've fallen to the trap of scaling it to human size. So the ship ends up far too small in comparison to the Oolite ships. It's the same size as an Adder. Well, an Adder can accommodate a crew of 1 and has a cargo capacity of 2 (or 5, depending on who you ask). Thus it becomes clear ...
- Sat Dec 21, 2013 1:11 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421467
Re: Trunk nightly
*Why is that? Probably because Randomshipnames OXP doesn't recognize their role and they are not declared as pirate victims (which would qualify them for a peaceful name, regardless of their actual role). Solution: make an addition to the conditions in line 829 of the script, just like this: // hun...
- Sat Dec 21, 2013 12:41 am
- Forum: Outworld
- Topic: To Those I know Or Not
- Replies: 39
- Views: 24649
Re: To Those I know Or Not
All the best to you, CaptSolo!
- Sat Dec 21, 2013 12:35 am
- Forum: Expansion Pack
- Topic: Need input/opinions please.
- Replies: 8
- Views: 3479
Re: Need input/opinions please.
I wouldn't bother so much about how long the ship actually was in Futurama, or bed lengths. Oolite meters don't correspond to human sizes anyway. The crucial point is whether the ship fits into a standard docking bay. In my opinion it should fit, but with not too much headroom. That should lead to t...
- Thu Dec 19, 2013 11:18 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 189
- Views: 102643
Re: More galaxies
The main objection against having more galaxies is still that it would basically just be more of the same. For those who don't know this particular factoid yet: when Bell & Braben went to their publisher, they wanted Elite to have million or billions of galaxies, which would have been easily pos...
- Thu Dec 19, 2013 10:58 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782122
Re: David Braben's Elite: Dangerous
Yes, my work laptop. However, that's off-limits for games (and has only on-board graphics anyway, I think).Gimi wrote:No access to any sort of PC where you can at least have a look at the beta?
- Thu Dec 19, 2013 1:26 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782122
Re: David Braben's Elite: Dangerous
My card (GeForce GT 330M, inside a 3-year-old MacBook Pro 15' with a 2.4GHz Core i5 processor) isn't listed at all, so the list isn't particularly useful for me. Being on a Mac, I'll have to wait for the final game anyway (and perhaps then some, because I don't expect the Mac version to be released ...
- Tue Dec 17, 2013 12:20 pm
- Forum: Discussion
- Topic: Graphics poll
- Replies: 9
- Views: 4879
Re: Graphics poll
I have put it into the survey, but repeat it here for bragging :P : 1) with OXPs: 13:02:58.251 [universe.profile.update]: Begin update 13:02:58.251 [universe.profile.update]: update:entity 13:02:58.252 [universe.profile.update]: updating linked lists 13:02:58.252 [universe.profile.update]: collision...
- Tue Dec 17, 2013 11:16 am
- Forum: Fiction
- Topic: Marcan Rayger Frontier/Elite fan-fics revisited
- Replies: 23
- Views: 23511
Re: Marcan Rayger Frontier/Elite fan-fics revisited
Most readers are not very good at PDF reflow. The notable exception according to some tests that I've read is the Pocketbook Touch Lux.Diziet Sma wrote:I'd assume most readers have the same ability.