Search found 2911 matches

by LittleBear
Fri Jun 30, 2006 7:41 pm
Forum: Suggestion Box
Topic: diff sound for missile
Replies: 16
Views: 12364

Think "nagging nora" is OXP only (unless Giles made it native in the new version, it certainly used to be OXP only). If you want to personalise what the voice says (ie so it doesn't warn you of everthing) if you go to the OXPs Sounds folder and delete or move elsewhere the events you don't...
by LittleBear
Fri Jun 30, 2006 6:56 pm
Forum: Suggestion Box
Topic: Something For The Beer Crowd
Replies: 20
Views: 15929

I have to admit I've made them standard in my game. If you edit the script and change the name to corralis station (or whatever the default name for the stations is), it replaces 100% of the time.
by LittleBear
Fri Jun 30, 2006 6:51 pm
Forum: Suggestion Box
Topic: diff sound for missile
Replies: 16
Views: 12364

I'm pretty sure that with Custom Sounds in, the voice says "Missile Launched" and "Warning Incoming Missile" as approprate. You may need the latest version of the OXP and the new 1.65b3 version of Oolite for this to work though.
by LittleBear
Sun Jun 11, 2006 4:38 pm
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 7464

Sorry to double post, but I have Spysweeper Beta 5 installed as my Spywhere protection. With this running, Oolite crashes an unplayable every 10 mins or so. With Spysweeper temporaly turned off whilst I play Oolite, the game very rarley crashes (once in 5 hours). Maybe that other users are experienc...
by LittleBear
Sun Jun 11, 2006 11:39 am
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 7464

Same problem with crashes. I find it cashes often on new system jumps, but also whilst just flying around to the planet. I can't usually dock more than once without the game crashing. (PC version).
by LittleBear
Wed May 31, 2006 6:00 pm
Forum: Expansion Pack
Topic: Star Wars.OXP
Replies: 71
Views: 54080

Agree, but the X-Wing has 50 tones at the moment!

What about pirate versions of the Tie fighters?
by LittleBear
Tue May 30, 2006 9:12 pm
Forum: Expansion Pack
Topic: Star Wars.OXP
Replies: 71
Views: 54080

Star Wars.OXP

Wow! These are great. Paricularly liked the Tie Figher and Tie Intercepter. Just two things:- The full names are so long they are blocking the price on the buy ships screen. Might need to abriavte to Just Tie Fighter, Corrilian Falcon etc. Think they should be about 10 times more expensive. Maybe to...
by LittleBear
Tue May 30, 2006 10:55 am
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 60
Views: 34060

Had the same problem, but only since installing 1.65. Didn't have this on the previous Oolite version with Custom Sounds installed.
by LittleBear
Sun May 28, 2006 1:20 pm
Forum: Oolite-PC
Topic: Save game goes to Strict Mode.
Replies: 3
Views: 5228

Odd. I also have every OXP installed, but have not come accross the 12 filenames problem, although it does take ages to open up the save page if there are loads of files stored in the save directory.

Have Windows XP and am running version 1.65 for PC.
by LittleBear
Sat May 27, 2006 9:33 pm
Forum: Oolite-PC
Topic: Save game goes to Strict Mode.
Replies: 3
Views: 5228

I've had this bug too, but only after completing the Thargoid Plans and Military Missions.

Giving the commander a new name when saving rather than overwriting also seems to work.
by LittleBear
Sat May 27, 2006 2:41 pm
Forum: Discussion
Topic: How do you force a miss-jump?
Replies: 22
Views: 14057

PS: Very much like the idea of a Thargoid Cruiser. I think it is in keeping with Elite. The manual mentions huge ships - space dredgers etc although not actually in the game. Besides if we have Cruisers then the Thargoids should have somthing similar if not more powerfull since they are meant to be ...
by LittleBear
Sat May 27, 2006 10:31 am
Forum: Discussion
Topic: How do you force a miss-jump?
Replies: 22
Views: 14057

Definatley should upgrade to 1.65 and the updated Behomoth.OXP. There are usually 5 or 6 Cruisers, which launch Navy Asps & Vipers. However there are usually only 3/4 Thargoid Warships. The Vipers and Asps tend to make short work of them.
by LittleBear
Fri May 26, 2006 8:40 pm
Forum: Discussion
Topic: How do you force a miss-jump?
Replies: 22
Views: 14057

PS: On the question of sucide Thargoids, I don't think that it is so much that they are suicidal, but that the poor things are being exterminated by a fleet of human battleships, before the player gets a chance to engage! The game-code is faithfull to orginal elite by generating a small force of Tha...
by LittleBear
Fri May 26, 2006 8:15 pm
Forum: Discussion
Topic: How do you force a miss-jump?
Replies: 22
Views: 14057

Thanks. Tried that and docked ok.

Still think there should be more Thargoids, though (say 20 ish).

I'm finding that the fleet detroys the Thargoids in moments. If we have a hugh human fleet in witch space, then there should be a big Thargoid fleet as well! :twisted: :twisted:
by LittleBear
Fri May 26, 2006 7:35 pm
Forum: Discussion
Topic: How do you force a miss-jump?
Replies: 22
Views: 14057

I've tried auto-docking. Hitting C just gives the message "station could not be contacted for docking instructions." I blow up if I go anywhere near the Behomoths! I have 1.65(beta) PC. The ships are appear normally, but instead of having a docking port at the front, it is rotated 90 degre...