Search found 2911 matches
- Wed Jul 05, 2006 12:37 pm
- Forum: Suggestion Box
- Topic: Random Assassination Contracts
- Replies: 360
- Views: 134045
Only planning to award perhaps 200 credits for the first hit and gentle rises until all the hits are completed. So it woudn't be a game-breaker. The two conditions would be ANDS so u would have to reach the right number of kills for the respective hit as well as the dice comming up on the one in ten...
- Wed Jul 05, 2006 12:22 pm
- Forum: Discussion
- Topic: Marooned in deep space
- Replies: 13
- Views: 10262
- Wed Jul 05, 2006 9:08 am
- Forum: Suggestion Box
- Topic: GalCorp's MOT
- Replies: 1
- Views: 2826
- Wed Jul 05, 2006 9:05 am
- Forum: Suggestion Box
- Topic: Random Assassination Contracts
- Replies: 360
- Views: 134045
- Wed Jul 05, 2006 8:51 am
- Forum: Suggestion Box
- Topic: Random Assassination Contracts
- Replies: 360
- Views: 134045
- Wed Jul 05, 2006 8:40 am
- Forum: Discussion
- Topic: Marooned in deep space
- Replies: 13
- Views: 10262
- Tue Jul 04, 2006 8:20 pm
- Forum: Suggestion Box
- Topic: A Pirate's Life For Me...
- Replies: 4
- Views: 4826
- Tue Jul 04, 2006 8:15 pm
- Forum: Suggestion Box
- Topic: Random Assassination Contracts
- Replies: 360
- Views: 134045
Random Assassination Contracts
I really like the randomly generated "take passenger X to planet Y" and "carry goods X to planet Y" feature. The new rewards for capturing / rescuring commander in their escape pods is also good. Would it be possible using the same sort of code to create an assisinations board. (...
- Tue Jul 04, 2006 6:36 pm
- Forum: Suggestion Box
- Topic: A Pirate's Life For Me...
- Replies: 4
- Views: 4826
- Tue Jul 04, 2006 6:34 pm
- Forum: Discussion
- Topic: Bunch of questions
- Replies: 3
- Views: 3004
- Tue Jul 04, 2006 6:30 pm
- Forum: Discussion
- Topic: some stupid questions
- Replies: 5
- Views: 4425
- Tue Jul 04, 2006 6:27 pm
- Forum: Discussion
- Topic: Marooned in deep space
- Replies: 13
- Views: 10262
- Sat Jul 01, 2006 1:53 pm
- Forum: Testing and Bug reports
- Topic: Station with an identity crisis
- Replies: 5
- Views: 5001
I think there was a bug in the GRAVEYARD.OXP which caused Dodo stations in general (rather than just the one near the Gaveyard) appear all over the place with the name of the Graveyard Station. Think this was fixed in a later version of the OXP and I've not had this bug since. Post the OXP author if...
- Sat Jul 01, 2006 1:40 pm
- Forum: Suggestion Box
- Topic: Something For The Beer Crowd
- Replies: 20
- Views: 15929
As a 30 somthing ex-BBC elite player, gotta admit I played the game for about a month without realising that the OXPs would work on a PC. Then spent a saturday morning downloading, unzipping, installing every OXP on Ooosat1 and 2 (and driving my wife mad)! If u want variety in the game, the best thi...
- Fri Jun 30, 2006 8:07 pm
- Forum: Suggestion Box
- Topic: Something For The Beer Crowd
- Replies: 20
- Views: 15929