Search found 5405 matches
- Mon Nov 18, 2024 12:44 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 1330
Re: So I got thinking about Freelancer, Freespace 2 etc...
Have you tried the in-game Tutorial?
- Sun Nov 17, 2024 6:45 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 1330
Re: So I got thinking about Freelancer, Freespace 2 etc...
I suppose I'm trying to turn oolite into a freelancer / freespace type game - and obviously it would be a massive and probably impossible undertaking.. but i think it would go down very well with youngsters / new players if there was an overarching 'purpose' One can presumably do this sort of thing...
- Sun Nov 17, 2024 6:35 pm
- Forum: Suggestion Box
- Topic: Planet Radius
- Replies: 3
- Views: 449
Re: Planet Radius
In Strangers World the other planets are much further away and are tiny when seen from the witchpoint (or the main planet, or the sun).
I've yet to really try Norby's Far Planets. But it'll be similar, I'm sure.
I've yet to really try Norby's Far Planets. But it'll be similar, I'm sure.
- Fri Nov 15, 2024 9:18 am
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 1199
- Fri Nov 15, 2024 6:32 am
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 1283
- Thu Nov 14, 2024 8:45 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 25
- Views: 17664
Re: Docked HUDs OXP
Funnily enough, we need a new kettle (day to day we use a boiling water tap, I love it!) so maybe I’ll consider it! I also want to be able to have my smart lighting reflect my red alert status… How long are those contraptions good for? Are they designed to auto-kaputificate after a couple of years ...
- Thu Nov 14, 2024 3:41 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 25
- Views: 17664
Re: Docked HUDs OXP
As regards Docked HUDs it seems an immersive introduction for new players. And there are some nice little touches.
Only issue noticed so far is with changed HUDs using HUDSelector. On launch my changed HUD invariably reverts to vanilla.
Only issue noticed so far is with changed HUDs using HUDSelector. On launch my changed HUD invariably reverts to vanilla.
- Thu Nov 14, 2024 3:36 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 25
- Views: 17664
Re: Docked HUDs OXP
Contents of the kettle, surely?
And with the way the world is going, a cave might be a better bet.
And with the way the world is going, a cave might be a better bet.
- Wed Nov 13, 2024 7:06 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 25
- Views: 17664
Re: This one, Cholmondely.
That-a-one. ^^^ Got it! Will get back to you about it. But, vis-a-vis your comment on the MFDs above, I usually have 12. I find the excess of information more "realistic" and thus immersive. With my ghastly combat skills the occlusion of the panoramic view makes little difference to my ga...
- Tue Nov 12, 2024 7:27 pm
- Forum: Expansion Pack
- Topic: Rise of the Hunter OXZ
- Replies: 10
- Views: 1217
Re: Rise of the Hunter OXZ
Should the "Gameplay and Balance Indicator" be a blue one?
- Tue Nov 12, 2024 3:32 pm
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 1283
Re: Missing OXPs
I don’t understand. They are already on the OXP list page. But… The OXP list page is not really used anymore. Cim’s in-game Expansions Manager was universally used until all the relevant downloading url’s were changed. Hiran’s Oolite Starter is also now used. OXPs not on the Expansions Manager (Gal...
- Tue Nov 12, 2024 1:39 pm
- Forum: Expansion Pack
- Topic: Vector OXP
- Replies: 102
- Views: 73609
Re: Vector OXP
As we already identified that the OXP is broken: The OXP manifest demands a minimum Oolite version (https://wiki.alioth.net/index.php/Manifest.plist#required_oolite_version) but does not specify any maximum (https://wiki.alioth.net/index.php/Manifest.plist#maximum_oolite_version). With that users a...
- Mon Nov 11, 2024 1:45 am
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 30
- Views: 59127
Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
Welcome Back!BeeTLe BeTHLeHeM wrote: ↑Sun Nov 10, 2024 8:50 pm
I was away for an eternity, unfortunately real life takes away a lot of time and I'm not so young anymore.
...
Thanks again, after so much time I'm happy to see someone still gives a shot to LITF. I really want to improve it, but I have to balance carefully time and energies.
- Sun Nov 10, 2024 5:51 pm
- Forum: Expansion Pack
- Topic: Rise of the Hunter OXZ
- Replies: 10
- Views: 1217
- Sun Nov 10, 2024 5:40 pm
- Forum: Discussion
- Topic: The Oolite economy - Police response
- Replies: 7
- Views: 7781
Re: The Oolite economy - Police response
Just looking at the statistics, ignoring the police… Two initial comments on the above. 1) Cim (in his Ships' Manual ) gives a number of extreme variations on the 8 government types which would have consequences for the other statistics. 2) Stranger's World includes an OXP which changes the statisti...