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by LittleBear
Thu Dec 30, 2021 8:26 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.5 - 30.12.21)

Had a look at the code and saw you have persistent stations and some that can appear by random chance (avoiding spoilers). So if your okay with this I'll add hand placed names for the persistent ones eg. "Fort Jameson", or whatever the authors would like to suggest as fixed names. For non-...
by LittleBear
Thu Dec 30, 2021 3:48 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.5 - 30.12.21)

The errors it is throwing are harmless (but are a fault with my code). Basically, both of these stations have beacons but can replace the main station and be called as an extra station orbiting an extra planet by Extra Stations for Extra Planets. As native Oolite automatically adds a beacon to the M...
by LittleBear
Thu Dec 30, 2021 12:24 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Beta 1.5 is now available.

Documentation and downloadlink on the Wiki Page (on my signature).

I'll update the first page.

Edit:-

Download link is now on the Wiki Page (link to Wiki Page on my Signature) and in the 1st Post.
by LittleBear
Wed Dec 29, 2021 5:16 am
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Pretty much there now with making Beta 1.5 fully support Strangers World. Screen Shots below show the OXZ running on Strangers World. 1) Detects if the Stranger's World Planetary Systems OXZ is installed and gives an Almanac Unavailable Screen until Stranger's World has set up the system. Workaround...
by LittleBear
Fri Dec 24, 2021 1:03 am
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Update, Beta 1.5 will be compatible with Strangers World as well as Telescope, System Redux and Orbits. I have found the problem. It is that Strangers World is using the old method of adding planets and moons in batches when the player launches and exits hyperspace rather than using the modern metho...
by LittleBear
Tue Dec 21, 2021 4:54 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

I'd had a poke through Telescope's code and saw that when you appear to be targeting an object more than 25 Kms away you are actually targeting a ship called "Telescope Marker" - Cunning!. I think this is why some objects were appearing as undefined as the MFD was reporting information on ...
by LittleBear
Tue Dec 21, 2021 1:03 am
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Beta 1.5 (finishing off at the moment) will make telescope and the MFD computable as the MFD will now read the target markers added by telescope. As far as the Almanac is concerned, the MFD will only show objects transmitting a beacon readable with an ASC. So if you haven't added a beacon to your st...
by LittleBear
Mon Dec 20, 2021 1:49 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051211

Re: Screenshots

But he had an Offender Tag Officer. It was self-defence.

Image

Image
by LittleBear
Mon Dec 13, 2021 10:29 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 69162

Re: [Beta] Release of Telescope 2.0

Really like the Telescope Options add on as I prefer not to have the mass lock rings visible. I've had the same odd issue as Arquebus however, including it breaking my save file. I installed V2 of Telescope, Gravity Extender and Station Options. All worked perfectly and I used the Options to turn of...
by LittleBear
Mon Dec 13, 2021 2:12 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

EDITED as found the cause of the bug wasn't what I first thought! EDIT 2 : This Bug is fixed by Cag's Version 2.0 of Telescope. I’ve been mainly focusing on optimising the MFD code and adding the ships to the database (just 10 more to check now). However, I have found the problem with Planet and Sta...
by LittleBear
Tue Nov 09, 2021 5:25 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

No problems. My writing and Oolite playing time are pretty much the same thing as I've been writing the OXZ as I play. The new Jameson I started is now deadly and I've ticked off all the Explorers Club Goals playtesting with System Redux installed. Its one of those things that should really work wit...
by LittleBear
Mon Nov 01, 2021 8:32 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Rock Hermits not appearing on the ASC or the Galactic Almanac Screens is normal Oolite behaviour. Apart from some unique ones such as the Link Base, Rock Hermits do not transmit ID-Beacons so will not be listed by the Galactic Almanac or on the ASC. If however you have Rock Hermit locator installed ...
by LittleBear
Mon Oct 18, 2021 9:18 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

Sorry for the delay in replying. Had to work out how to optimise the identification code first to make it playable. I'm afraid I've been more geeky than just checking the manifest for the writer, as the same writer often releases ships and stations through different design companies in terms of lore...
by LittleBear
Sun Oct 10, 2021 1:52 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 74552

Re: Galactic Almanac OXP - Beta 1

The MFD is now done. In fight Data on the system is shown at the top (name, tech level, government, economy, inhabitants, local star name and number of worlds and stations present). Data on the current object targeted with the ASC is displayed underneath. For natural objects this is the name, class ...
by LittleBear
Tue Oct 05, 2021 2:46 pm
Forum: Discussion
Topic: the sun is too bright
Replies: 36
Views: 9687

Re: the sun is too bright

I'd recommend distant suns. Most Suns are moved further out and dimmed. Cooler and dimmer stars with subtle colours are also added. Occasionally you will come across a system with a star as bright as the default as it is an unusual super-massive star but that's kinda okay when it's an occasional fea...