<Fluffs flight feathers>Cody wrote:<nods at El Cuervo>
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 8502 matches
- Sun Oct 06, 2013 6:32 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 781687
Re: Reporting spam
- Sat Oct 05, 2013 7:21 am
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 781687
Re: Reporting spam
Wot 'e sedCody wrote:We three master assassins began colour-coding our bullets in bot reports originally, and it spread to our occasional banter (only in this thread though).JazHaz wrote:What's with the colours you two?
- Fri Oct 04, 2013 10:59 pm
- Forum: Fiction
- Topic: Elite : Reclamation (Novel)
- Replies: 438
- Views: 164971
Re: Elite : Reclamation (Novel)
Yeah, but I'm also on record somewhere in that forum saying words to the effect of "And Elite 4 will never happen..." ;) Cheers, Drew. Given that Frontier has effectively reset the entire history of the game, this is effectively a reboot (to steal an overused/abused cinematic term) and th...
- Fri Oct 04, 2013 10:48 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 781687
Re: Reporting spam
I generally get to play on my own if I'm on a 6am
- Fri Oct 04, 2013 10:46 pm
- Forum: Outworld
- Topic: 'UFO crashes' into London primary school playground
- Replies: 9
- Views: 4883
Re: 'UFO crashes' into London primary school playground
Slow news day?
Or a Tharglet that survived re-entry?
Or a Tharglet that survived re-entry?
- Fri Oct 04, 2013 12:05 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 128912
Re: Elite: Dangerous - Design Decision Forum
It does put us potentially back in the "not fun" zone that Frontier and FFE suffered from, where you can run out of fuel and be stranded...
But they've clearly tried quite hard to compromise.
But they've clearly tried quite hard to compromise.
- Thu Oct 03, 2013 5:45 am
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27233
Re: Split: Cheat OXPs
Being a physicist my opinion of the scales (originally) and later, the seesaw, is that is an OXP "weights" the advantage towards the player (makes it easier for the player to trade/fight/refuel etc) then the seesaw (for example) should have the player closer to the "ground" becau...
- Tue Oct 01, 2013 8:02 am
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27233
Re: OXP compatibility and balance
EDIT: Suggested change offered up in original posting. Cool .-) Maybe a seesaw would be better, because the shape is much simpler and will work better with smaller sizes. http://i292.photobucket.com/albums/mm21/DaddyHoggy/seesaw_N_zps4a4284be.png http://i292.photobucket.com/albums/mm21/DaddyHoggy/s...
- Mon Sep 30, 2013 1:31 pm
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27233
Re: OXP compatibility and balance
Are these any good to you? It might be better if the scales tipped in different directions, one way for the player and the other way for NPCs. And maybe give the pro-NPC logo a red background, and the pro-Player logo a green background? Or make the pro-Player logo black on white, and the pro-NPC on...
- Mon Sep 30, 2013 12:50 pm
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27233
Re: OXP compatibility and balance
It could be tricky to do consistently, of course: some OXPs might make things easier for Clean players but harder for Offenders or Fugitives, for example. You could go with a range both positive and negative in the indicator, or for something like that (Galactic Navy would be a good example, I supp...
- Sun Sep 29, 2013 2:59 pm
- Forum: Expansion Pack
- Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
- Replies: 134
- Views: 64670
Re: [Release] GalNavy additions (was Adck's Behemoths Redux)
Well, the blue bits will be hotter than the red bits...JazHaz wrote:Those engine glows look cool. Rather hot I mean.
- Sun Sep 29, 2013 2:57 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 128912
Re: Elite: Dangerous - Design Decision Forum
Almost certainly not. There are quite a few algorithms out there for generating nebula procedurally and/or sources of licensing very hi-res images of real nebula.JazHaz wrote:What I meant, is it an Oolite nebulae?
EDIT: Ninja'd by Cim...
- Sun Sep 29, 2013 2:51 pm
- Forum: Outworld
- Topic: Sci-fi ship size comparison chart
- Replies: 14
- Views: 14898
Re: Sci-fi ship size comparison chart
Nice comparison, nice screen shots and nice explanation. And you're right, it's a surface detailing issue that means they don't look/feel as big as they are - Griff's stations help a lot, it's lighting I think that when you get up close just don't give you that sense of scale...
- Sun Sep 29, 2013 1:36 pm
- Forum: Outworld
- Topic: Sci-fi ship size comparison chart
- Replies: 14
- Views: 14898
Re: Sci-fi ship size comparison chart
He seems keen on receiving suitably appropriate side on hi-res screen shots of appropriate ships so perhaps he could be sent some for E(Oo)lite? Probably just ships though, since our space stations aren't actually big enough... (they look OK in game obviously) but I try not to think about what's sup...
- Sun Sep 29, 2013 12:50 pm
- Forum: Outworld
- Topic: New Oolite Inspired Music piece: Witchspace
- Replies: 13
- Views: 9299
Re: New Oolite Inspired Music piece: Witchspace
Look what I found! http://www.gog.com/game/total_anihilati ... ander_pack
It works with Windows 7 and comes with the music the original game came with too!
Happy, Happy, Happy!
It works with Windows 7 and comes with the music the original game came with too!
Happy, Happy, Happy!