Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2866 matches

by LittleBear
Mon Jun 27, 2022 6:10 pm
Forum: Expansion Pack
Topic: Interface Reordering OXP
Replies: 25
Views: 4677

Re: Interface Reordering OXP

Made the changes to the Almanac script (thanks for the line numbers). Given it a quick test and it seems to work fine with the Re-Ordering OXP. I'll put a v0.8 on the manager over the weekend hopefully, but I'm still having a problem uploading a file to the Wiki, as if I try to upload a ,oxz file it...
by LittleBear
Thu Jun 23, 2022 1:41 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Full Version 0.7 (Updated to 0.7 on 09.06.22)

The conflict is unavoidable really as Planetary Compass will name all the planets with the name of the system ie: Lave II, Lave III etc and you can't really have two packs naming the planets and moons. Although In System cargo delivery has planetary compass as a requirement, this is only because it'...
by LittleBear
Thu Jun 09, 2022 5:43 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Full Version 0.7 (Updated to 0.7 on 09.06.22)

I have a log-in but:-

1) I cant seem to upload a .oxz file to the wiki as it will only accept .png, .jpeg etc.
2) How do I put a URL in the Manifest folder, when I don't know the url until I've uploaded the whole file including the manifest?
by LittleBear
Thu Jun 09, 2022 5:03 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Full Version 0.7 (Updated to 0.7 on 09.06.22)

Update to V07. This is the final completed version of the OXP and adds 7 more News Broadcasts and an optional non-combat mission. I haven't worked out how to use the expansion pack manager, so if anyone is able to add it to the Manager then please feel free to do so. I will update to a final V1.0 in...
by LittleBear
Sat May 14, 2022 7:02 pm
Forum: Expansion Pack
Topic: Conversion to Cavezzi
Replies: 6
Views: 2758

Re: Conversion to Cavezzi

Unfortunately, the Galactic Banks refuse to deal with fiddling small change. :wink:
by LittleBear
Fri May 13, 2022 5:16 pm
Forum: Expansion Pack
Topic: Conversion to Cavezzi
Replies: 6
Views: 2758

Re: Conversion to Cavezzi

The game's code always returns distances in game meters. So you just need to know how many meters are in the unit you want to convert the number returned in meters into. There are 2.08641 meters in 1 Cavezzi, 1609.34 meters in a mile and (obviously) 1,000 meters in a KM. As the Almanac uses user-sel...
by LittleBear
Sat May 07, 2022 10:20 am
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.6 - 07.05.22)

Update to Beta 1.6 Beta Version 1.6 - 07.05.22. This version adds automatic naming to any Station OXZs released after the Galactic Almanac. Additionally: Fixes a bug where with Planetary Systems installed moons and planets added by any other OXZ had their orbital positions mis-numbered. Adds names t...
by LittleBear
Thu Mar 17, 2022 1:15 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.5 - 30.12.21)

Added naming arrays for the extra stations. Still doing the code to auto-name stations released after the Galactic Almanac though. Test below shows 4 of the stations appearing in the same system... http://i.imgur.com/ZODInTq.png http://i.imgur.com/LC9beNe.png http://i.imgur.com/STsXqm4.png http://i....
by LittleBear
Fri Jan 07, 2022 5:17 pm
Forum: Discussion
Topic: YouTube playthroughs
Replies: 286
Views: 58209

Re: YouTube playthroughs

Saw you were having some difficulties targeting things. Normally you can only target an object if it is within 25km away. Telescope OXZ changes this an allows you to target Stations and Planets however far away they are. However, telescope will lock onto the nearest station / planet, so you can find...
by LittleBear
Thu Jan 06, 2022 10:28 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736131

Re: Scripters cove

You could do it by adding a script to the station as it will only detect you when you come within scanner ranger. If you have a look at the station script for the Space Bars in Random Hits, they have some code to send a greetings message (if the player is clean) or a warning message if not:- if (pla...
by LittleBear
Thu Jan 06, 2022 9:18 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

Setting choices is needed for that. But it's fairly easy to do. If you want to be particularly cunning you can cross-ref to descriptions for some random descriptions of the drinks. in mission text set up some choices like this:- "bar_names_menu1" = { "1_DRINK1" = "Order [bar...
by LittleBear
Thu Jan 06, 2022 4:01 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

Having a "Visit the Station Bar" on the F4 Screen might be a way to go for that. This script would let you give a randomly picked item each time. Although you might want to also add a timer so the messages change over time. You could also add tests for Government type, economy or station t...
by LittleBear
Thu Jan 06, 2022 2:45 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

I think news broadcasts with GNN would be quite an immersive way of introducing these sort of things. Information about missions at special stations could be done with a news item reporting on the fact. Guidance on how to do cargo contracts could be given indirectly by the news reporting on the mis-...
by LittleBear
Thu Dec 30, 2021 8:26 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.5 - 30.12.21)

Had a look at the code and saw you have persistent stations and some that can appear by random chance (avoiding spoilers). So if your okay with this I'll add hand placed names for the persistent ones eg. "Fort Jameson", or whatever the authors would like to suggest as fixed names. For non-...
by LittleBear
Thu Dec 30, 2021 3:48 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 73810

Re: Galactic Almanac OXP - Beta 1 (Updated to B1.5 - 30.12.21)

The errors it is throwing are harmless (but are a fault with my code). Basically, both of these stations have beacons but can replace the main station and be called as an extra station orbiting an extra planet by Extra Stations for Extra Planets. As native Oolite automatically adds a beacon to the M...