Search found 2873 matches

by LittleBear
Tue Jul 23, 2024 8:03 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 26
Views: 587

Re: Information desired!

I think the AI is working, even though they are just hanging there. The trouble is they were only told to scan for the player once under ENTER. So they did this as soon as they spawned (when you weren't there) and then never scanned again (when you were!). So whilst they have gone zombie, it's not (...
by LittleBear
Mon Jul 22, 2024 6:17 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 26
Views: 587

Re: Information desired!

Global should also be: ENTER = "setStateTo: CLOSE_WITH_PLAYER"; rather than ENTER = "setState: CLOSE_WITH_PLAYER"; To debug, look at the log and search for the name of your OXP. If there is a fault it will log the line number where it could not phase the file. Same typo of setSta...
by LittleBear
Tue Jul 09, 2024 8:27 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 26
Views: 587

Re: Information desired!

Nah, the AI needs to go in the AI. Something like this. GLOBAL = "setState: CLOSE_WITH_PLAYER"; "CLOSE_WITH_PLAYER" = { ENTER = ("scanForNearestShipWithRole: player") "TARGET_FOUND" = (setTargetToFoundTarget, setDestinationToTarget, "setDesiredRangeTo: 10...
by LittleBear
Tue Jul 09, 2024 6:41 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 26
Views: 587

Re: Information desired!

For following the player: ENTER = ("scanForNearestShipWithRole: player") "TARGET_FOUND" = (setTargetToFoundTarget, setDestinationToTarget, "setDesiredRangeTo: 5000.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRan...
by LittleBear
Fri Jun 28, 2024 11:43 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 182
Views: 136529

Re: The Assassins Guild OXP (Final Updated Version)

Made quite a bit of progress with this (6 systems now set up with stations ships and planets). I'm a bit stuck though on understanding setting up a ship group. The AIs of the ships all have messageMother "ATTACKED" if they are attacked.I have this code in the script file for the Mafia Ways...
by LittleBear
Fri Jun 07, 2024 8:21 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 182
Views: 136529

Re: The Assassins Guild OXP (Final Updated Version)

Thanks. Worked perfectly. I've been parked up at Orramaor for a while testing the script with Orbits, System Redux and Strangers World to come up with a method that means regardless of the OXZs installed the assassins planets, moons, stations and ships are always in the same place. Got that working....
by LittleBear
Wed Jun 05, 2024 11:29 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 182
Views: 136529

Re: The Assassins Guild OXP (Final Updated Version)

I think any OXZ which adds planets or changes the system in any way will break Assassins in legacy script as ships and stations will not be added where the original code expected them to be. I am starting to rewrite the OXZ in JS and I can adapt the method used by the Galactic Almanac of pausing to ...
by LittleBear
Tue May 14, 2024 2:26 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 377
Views: 13195

Re: Planetfall 2.0 (probably)

Small thing I noticed in the names file is that at lines 1003 to 1005, there is a missing pair of brackets round the 9 array so not all types get the type of base bracketed off.

Code: Select all

				"New 4 (9)",
				"{1 4 } 9",
				"{5 4 } 9",
				"{6 4 } 9"
by LittleBear
Sun May 05, 2024 9:59 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 479

Re: How to Log In on Oolite.Space

Still shows 0.92 rather than 0.93 in Expansion Manager.
by LittleBear
Sat May 04, 2024 3:47 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 77395

Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24)

Update to Version 0.93: Full Version 0.93 - 04.05.24. New Features: Further improves the naming pools for HoOpy Casinos, Penal Colonies, Pirate Coves, Extra Stations for Extra Planets, Stranger’s World Orbitals and the automatic naming pool. Adds a naming pool for the Isis Interstellar Station. If P...
by LittleBear
Sat May 04, 2024 2:14 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 479

Re: How to Log In on Oolite.Space

Upload to the Wiki was fine (so Version 0.93 can now be downloaded from the Galactic Almanac Wiki page). But, it hasn't updated in the Expansions Manager and latest log says the manifest is stale. How do update the manifest? Edit. Misread your post and thought the update was automatic. Does it need ...
by LittleBear
Sat May 04, 2024 10:49 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 479

How to Log In on Oolite.Space

I'd like to upload a new version of the Galactic Almanac to the manager, but I can't seem to find the login page. Where do you log in to update the manifest file?
by LittleBear
Sun Apr 14, 2024 11:07 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 77395

Re: Galactic Almanac OXZ - Full Version 0.92 - Now on the Expansion Pack Manager (Updated 12.08.23)

The assignment of different types of landing sites is done by Planetfall itself. Some types of landing sites can only appear on the capital planet, others only on OXZ moons or planets and some can only appear at particular tech levels or government types. The Almanac's code just reads to see if the ...
by LittleBear
Wed Mar 27, 2024 3:18 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 77395

Re: Galactic Almanac OXZ - Full Version 0.92 - Now on the Expansion Pack Manager (Updated 12.08.23)

Cheers. Fixed the typos. Tested adding the check for naming on a previous run of the function and whilst the planets and moons were still named, adding it caused the planets and moons not to be added to the ASC. I think (it was quite a while ago I wrote this bit of the oxp) this was why I'd taken th...
by LittleBear
Fri Mar 01, 2024 4:00 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 143
Views: 77395

Re: Galactic Almanac OXZ - Full Version 0.92 - Now on the Expansion Pack Manager (Updated 12.08.23)

Added that fix for the next release. I've been kinda waiting for Commander Arquebus to complete the mission to correct all my typos and spelling errors in the mission screens. :wink: Including the Witchpoint beacon in the number of orbitals was deliberate, so the list of orbitals should be all the s...