Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
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- Tue May 14, 2024 6:58 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 185
Re: Issue with moving exhausts
The thing that "rotated camera" might affect is the "billboard" texture presentation (i.e. objects always oriented to face the camera). I'd expect z-order not to be affected by camera rotation. I am not sure though this is how the the exhaust is rendered (that is, if using billb...
- Tue May 14, 2024 4:08 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 185
Re: Issue with moving exhausts
I can assure you that the Cobra and the Viper in that shot are far apart enough to guarantee that there is no chance of one crossing the exhaust trails of the other. It is indeed a render bug, but it occurs only in external views and only after having rotated the camera. I would have expected the 3...
- Mon May 13, 2024 8:19 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 185
Re: Issue with moving exhausts
I understand the z-ordering issue - that's tricky to fix. But I'm not 100% sure this issue is an example of that. The starting point for the exhausts appears to be changing (at least in the current view), which would mean the quaternion position is somehow changing, or isn't being translated correc...
- Sun May 12, 2024 10:41 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3443
Re: Oolite Flavours
Would this be relevant? Time Saver or Ain't Got All God Damn Day Flavour Indestructible Injectors Masslock Reimagined Power To Engines Traffic Redistributer Since I changed OoliteStarter's handling on flavours (they can be installed exclusively and additionally) it should be easier now to create ad...
- Sun May 12, 2024 9:48 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 185
Re: Issue with moving exhausts
https://i.postimg.cc/0NDsv347/image.png Arrow indicates where the gap has developed Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Remains the question whether it is a ship modeling issue or something from the Oolite core.
- Sun May 12, 2024 9:17 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 185
Re: Issue with moving exhausts
TBH I cannot see an issue there.
The ship's back is quite dark so you do not see it. But looking at it's shape I can see the background exhausts following the ship conture where they are obstructed so it is ok for me.
I am using the Imperial Courier and do not see issues there as well.
The ship's back is quite dark so you do not see it. But looking at it's shape I can see the background exhausts following the ship conture where they are obstructed so it is ok for me.
I am using the Imperial Courier and do not see issues there as well.
- Fri May 10, 2024 7:39 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68557
Re: [Beta] Release of Telescope 2.0
... and even more peculiar two-dimensional phantoms which look like distorted space. Aren't Oolite suns two-dimensional? But when I fly around the sun it does not turn into a 2D disk! Regardless from which side you look at the sun it always looks like a 2D disk. That sun is smart enough to never sh...
- Thu May 09, 2024 11:45 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 5072
Re: Oolite Flavours
@arquaebus @phkb: Have you had a chance looking at that new release? Are the issues you brought up covered, or is there further work necesary?
- Wed May 08, 2024 10:19 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 16001
Re: Sizes and scale in Oolite (again)
The old chestnuts are the best! Speaking of which... Actually I was also wondering about scale and size of this ship... As long as it's not armed with one of those 'Seismosteller Triggering Devices'. They can be nasty. Here the scale should get visible: https://youtu.be/WYWpQPU1Wfw?t=4133 And I am ...
- Wed May 08, 2024 9:16 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 16001
Re: Sizes and scale in Oolite (again)
Actually I was also wondering about scale and size of this ship...
- Wed May 08, 2024 6:15 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 16001
Re: Sizes and scale in Oolite (again)
You seem to have a point. And then I look at the death star whis is claimed to have 200 km in diameter. Unknown crew though. https://en.m.wikipedia.org/wiki/Death_Star In a Coriolis station I'd consider at most the outer surface, away from the axis of rotation to be habitable - in respect to gravita...
- Wed May 08, 2024 3:21 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 16001
Re: Sizes and scale in Oolite (again)
Just to think through the above. Hiran's comparison ( very helpful - a useful starting point) 1) The aircraft carrier is much smaller than a Coriolis. (The greatest dimension, length is 1/3 that of the diameter of a Coriolis). 2) The aircraft carrier does not carry the families of the servicemen (I...
- Wed May 08, 2024 4:48 am
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 16001
Re: Sizes and scale in Oolite (again)
Does anybody have any idea as to how many people one would expect to find on a Coriolis station ? 1km x 1km x 1km... No idea. But I'd compare it a bit to Aircraft Carriers. They are a base for planes and provide all the infrastructure these planes need. Including crew and the infrastructure they ne...
- Tue May 07, 2024 6:26 pm
- Forum: Expansion Pack
- Topic: Extra Rock Hermits
- Replies: 31
- Views: 1572
Re: Extra Rock Hermits
https://i.postimg.cc/Wz33GY6s/oolite-087.png https://i.postimg.cc/Y2njrkM0/oolite-089.png Drop in dome, could be used for erh variants, astrofarms or biodomes. Current screenshots uses a gray diffusemap and the normal/spec map from erh, hence the industrial look ;) Wondering if we could attach a fe...
- Tue May 07, 2024 11:24 am
- Forum: Oolite-Linux
- Topic: Latest Oolite 1.90 on Debian 10
- Replies: 14
- Views: 434
Re: Latest Oolite 1.90 on Debian 10
Do I understand correctly the FPS rate is not only used to render the graphics but resembles the speed of the game loop and therefore the rate for polling the input devices? Render fps and game logic ticks are decoupled, the game can tick up to a minimum of 0.25 sec (which is why you will never see...