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by JensAyton
Thu Dec 19, 2013 8:11 am
Forum: Testing and Bug reports
Topic: Oolite on GitHub?
Replies: 16
Views: 10059

Re: Oolite on GitHub?

The bug tracker was left on to give people time to answer questions about old bugs that I didn’t think were relevant any longer. I’ve closed those, and will migrate the new bug reports soon; after that, the BerliOS bug tracker will be removed. I’ve turned off the feature tracker and task manager, wh...
by JensAyton
Wed Dec 18, 2013 9:49 pm
Forum: Oolite-PC
Topic: Saitek Cyborg X
Replies: 7
Views: 9008

Re: Saitek Cyborg X

Random useless fact attack: if you see the recent Riddick movie (protip - don't), at the end while he's flying off in his spaceship, he's controlling it with the X52. Not sure if that says things about my budget or theirs. The manual steering column of the Enterprise-E was a Gravis Blackhawk , whic...
by JensAyton
Wed Dec 18, 2013 8:44 am
Forum: Testing and Bug reports
Topic: Oolite on GitHub?
Replies: 16
Views: 10059

Re: Oolite on GitHub?

JensAyton wrote:
Answers will be forthcoming when they’re ready.
We should probably get on that one of these months.
by JensAyton
Sat Dec 14, 2013 8:41 pm
Forum: Expansion Pack
Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
Replies: 88
Views: 93886

Re: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24

I’m not sure what’s changed, but Ship_Storage_Helper eats up all available JavaScript memory in master. (Raising the limit doesn’t help.)
by JensAyton
Tue Dec 10, 2013 10:45 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

Entity dump with absolutely no OXPs: [searchPaths.dumpAll]: Unrestricted mode - resource paths: ~/Programming/Projects/Oolite/oolite/build/Debug/Oolite.app/Contents/Resources [shipData.load.begin]: Loading ship data. … [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 14, n_entities = 1...
by JensAyton
Tue Dec 10, 2013 7:08 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

I ran without any OXPs (even Debug) and still had Lave in my face.
by JensAyton
Tue Dec 10, 2013 8:04 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

It’s not mentioned in the build log because of a deficiency in the script, but the Mac nightly now includes the tutorial stuff. Note, however, that yesterday’s bugs aren’t fixed in master yet.
by JensAyton
Mon Dec 09, 2013 10:54 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

Well, now…

Code: Select all

> S.sun
[Sun ID: 187 position: (-2.0284e+06, -881568, 1.23551e+06) radius: 84.449km]
by JensAyton
Mon Dec 09, 2013 10:36 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

Tutorial mode active > S.stations [[Station "Tutorial Station" "Tutorial Station" position: (822244, -8.11881e+06, 723731) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT]] > S.planets [[Planet ID: 173 position: (0, 0, 452760) type: STELLAR_TYPE_NORMAL_PLANET radius: 41.160km]...
by JensAyton
Mon Dec 09, 2013 9:46 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

With the fixes on the topic branch, the tutorial runs for me. However, if I read a bit slower I would have crashed into Lave before being told how to slow down (and I was at status yellow because of altitude when the tutorial said “If it is green, as now, …”.
by JensAyton
Thu Nov 28, 2013 8:02 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

another_commander wrote:
The answer seems to be yes.
However, this is a bug and there’s no guarantee it will stay this way. (A more sensible approach to the same problem would be to support subfolders in AddOns, which you could then move to another folder to disable them.)
by JensAyton
Mon Nov 18, 2013 7:18 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839433

Re: Progress

pagroove wrote:
I tried to grab a mac-nightly but it won't unzip. Maybe wait to tomorrow when a new nightly is build?
Yep, seems broken today.
by JensAyton
Wed Nov 13, 2013 7:51 am
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 93
Views: 124803

Re: Oolite Mac OS X – Trunk nightly builds

The Mac nightly build is now up-to-date. One minor issue: it temporarily doesn’t include Debug.oxp. You can work around this by removing the requires.plist file from an existing copy. The development version of Oolite no longer loads native code from Debug.oxp, so there are no major compatibility is...
by JensAyton
Tue Nov 12, 2013 7:47 am
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 93
Views: 124803

Re: Oolite Mac OS X – Trunk nightly builds

Mac OS X nightlies are now based on Git master (i.e., development version 1.79). however, because of an error in the build script, the current build is based on a version from July. So there’s new stuff, but not all the new stuff. This should be fixed in the next couple of days. 1.79 nightlies curr...