Search found 6153 matches

by Cholmondely
Tue Jul 01, 2025 5:13 pm
Forum: Discussion
Topic: Main station variety
Replies: 43
Views: 1006

Re: Main station variety

Bicorn wrote: Mon Jun 30, 2025 10:47 pm
Don't you hate bugs that sense you're trying to examine them and hide?
Is that why we only ever end up with Thargons/Alien Items and never the Thargoids themselves?
by Cholmondely
Tue Jul 01, 2025 3:05 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 330835

Re: Recovering "Lost" OXPs

Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare. roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if y...
by Cholmondely
Tue Jul 01, 2025 12:29 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 330835

Re: Recovering "Lost" OXPs

Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare. Sorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise)...
by Cholmondely
Tue Jul 01, 2025 12:12 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 445
Views: 502099

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Sorry for the late reply, somehow I missed your message. :oops: No worries :) You might be able to divert to a simple mission screen: "No shipyard facility present", or similar. Finally, found some time to refresh my Gui coding and found a simple solution: this.guiScreenChanged = function...
by Cholmondely
Tue Jul 01, 2025 10:42 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 115
Views: 30315

Re: Taxi Galactica v1.0

Vagrants can't afford the fare. Lobstoids =/= human. Why, seriously why do you people insist on over-complicating everything? Who says they are vagrants? Tiraor is a revolting little planet. Oreseren is a revolting little planet. Cevege: This world is a revolting dump. Velete is a revolting dump. E...
by Cholmondely
Tue Jul 01, 2025 10:34 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62256

Re: Anarchies 2.8 now available

Wildeblood wrote: Tue Jul 01, 2025 10:04 am
We need EQ_VIDEOPHONE, EQ_CALENDAR, any other excuse to add pictures of pretty girls to Oolite.
I thought you'd already done it! More excuses?
by Cholmondely
Tue Jul 01, 2025 10:29 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 115
Views: 30315

Re: Taxi Galactica v1.0

Wildeblood wrote: Tue Jul 01, 2025 10:19 am
...Human in-system passengers can just ride in the cockpit.
But what if they haven't washed, and smell? Or if they're lobstoids and have not hermetically sealed their exo-skeletal joints?
by Cholmondely
Tue Jul 01, 2025 10:25 am
Forum: Expansion Pack
Topic: Save file is 216KB!
Replies: 10
Views: 1957

Re: Save file is 216KB!

I've noticed a common cause of savefile bloat for myself is that I like to try out OXPs for a while and then remove them if I decide I didn't like them after all. Is it safe to manually delete keys associated with OXPs that aren't there any more, or is there a risk of ruining the save or causing un...
by Cholmondely
Tue Jul 01, 2025 10:17 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 330835

Re: Recovering "Lost" OXPs

The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships. You are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should wor...
by Cholmondely
Tue Jul 01, 2025 9:55 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62256

Re: Anarchies 2.8 now available

... Perhaps we should add some more bogus equipment? A salvaged reversible Galactic Hyperdrive? A salvaged coffee-maker? A salvaged bubble-bath? Salvaged Naval Shields? Salvaged Naval Lasers? How about equipment that only mostly works? Akin to my previous suggestion with the salvaged E-bomb, perhap...
by Cholmondely
Tue Jul 01, 2025 9:46 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 330835

Re: Recovering "Lost" OXPs

Bicorn wrote: Tue Jul 01, 2025 9:41 am
Aw, that's a shame. I really wanted to meet the Baakili, they sounded interesting.
The OXP should work just fine without BigShips - have you tried it out?
by Cholmondely
Tue Jul 01, 2025 9:36 am
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 173
Views: 71785

Re: crazy idea: artificial planet ring

JD wrote: Mon Jun 30, 2025 10:27 pm
I'm afraid not Cholmondely, not me. Sorry. I wonder whether you actually intended to ask someone else?
Nope. You!

All the others who might have it seem to have vanished without trace...



How goes it? ...are you still playing the game? And if so, where are you and what are you up to?
by Cholmondely
Tue Jul 01, 2025 9:11 am
Forum: Testing and Bug reports
Topic: Cargo Space Refit - apparent bug
Replies: 11
Views: 3125

Re: Cargo Space Refit - apparent bug

I've just pushed updates to the Goods Containers OXP and the Cargo Pods OXP to the Expansion Manager, to fix a couple of bugs/issues. But here is the important one: CargoSpaceCorrection.oxz . Download that OXP and put it in your AddOns folder. This mod will basically recalculate the correct cargo s...
by Cholmondely
Tue Jul 01, 2025 7:19 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62256

Re: Anarchies 2.8 now available

... (until I get around to publishing a new version) ... I'd leave it! Seriously. Caveat Emptor and all that. If people are that desperate to buy a dud, let them! They should in any case be suspicious (due to the Anarchy OXP warnings + lack of EB's in-game), and half-expecting it to fail. In any ca...
by Cholmondely
Tue Jul 01, 2025 12:44 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62256

Re: Anarchies 2.8 now available

Out of curiosity, how does a salvaged energy bomb differ from a regular one? I know most salvaged equipment has a chance of spontaneously breaking; does a salvaged E-bomb have a chance of being a dud? From the ReadMe inside the OXP: In some Anarchies, and even in non-Anarchy-systems, usually in the...