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by another_commander
Sun Apr 01, 2007 4:53 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839422

How exactly would one go about installing the example script posted above? I tried following the wiki instructions, i.e. copying the script code into a file called script.js, which I put in the Config directory, but when I run the latest SVN snapshot, I get this error message: 2007-04-01 16:50:38.00...
by another_commander
Wed Mar 28, 2007 8:54 pm
Forum: Discussion
Topic: Hilarious planet description
Replies: 8
Views: 10515

Check this out to find out how these descriptions are generated. Look at paragraphs 13 and 14.

http://www.frontier.co.uk/games/elite/faq.html

Logic has no place here ;-)
by another_commander
Mon Mar 26, 2007 2:45 pm
Forum: Suggestion Box
Topic: tiny suggestion
Replies: 2
Views: 3718

The option is already there, but is somewhat hidden, at least for the PC version. You need to edit your RunOolite.bat as follows (never mind the paths shown here, these should correspond to your installation folders): @echo off set GNUSTEP_PATH_HANDLING=windows set GNUSTEP_LOCAL_ROOT=D:\oosvn\trunk\...
by another_commander
Thu Mar 22, 2007 4:12 pm
Forum: Discussion
Topic: Witchspace, possible to exit?
Replies: 102
Views: 53373

Yes, it is easy to get trapped in witchspace. However, you may want to install the Behemoth OXP. After installing it, you will see that, sometimes, when you end up in witchspace, you will find yourself in the middle of an ongoing battle between Thargoids and GalCop. If you manage to dock with one of...
by another_commander
Wed Mar 21, 2007 6:14 pm
Forum: Oolite-PC
Topic: Opening menu. Ships zoom in too much.
Replies: 10
Views: 7874

another_commander, i can't locate that file in my Oolite folders so i guess it's a pre-compile file.. If so, can you compile that entry and attach the file / endresult here so i can use it please? Well, as you see from Ahruman's response, this did not work out as expected. It does on my system, but...
by another_commander
Wed Mar 21, 2007 5:04 pm
Forum: Oolite-PC
Topic: Opening menu. Ships zoom in too much.
Replies: 10
Views: 7874

Until this can be solved properly, a quick and dirty hack that seems to solve the problem, is to set the "incoming object" speed to 95% of the original value, like this: Method: update : (double) delta_t, file Universe.m, at the end of case DEMO_FLY_OUT: [[demo_ship getAI] setStateMachine:...
by another_commander
Mon Mar 19, 2007 5:05 pm
Forum: Discussion
Topic: Books
Replies: 26
Views: 8907

I recently read Elizabeth Moon's "Engaging The Enemy" and I could not stop wondering whether this lady had been actually playing Elite/Oolite while writing the book. I mean, it's got everything: Space traders, orbit stations where trade takes place, hyperspace, pirates, lots of battles, yo...
by another_commander
Sun Mar 18, 2007 5:47 pm
Forum: Discussion
Topic: It lives!
Replies: 63
Views: 42819

If svn cannot be found, it is most likely not in the current path. Without being able to test it, since my setup is quite different to what the wiki mentions as default, I would add the path to the svn/bin folder to the export PATH command. So, you may want to change the line marked below (taken fro...
by another_commander
Tue Mar 13, 2007 11:35 am
Forum: Expansion Pack
Topic: Replacement of the basic ship set - building a dream team.
Replies: 267
Views: 111560

Seriously, this is some great work taking place here. Can't wait to download when they are all done. Well done, Selezen.
by another_commander
Sun Mar 11, 2007 7:50 pm
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 18403

The Compase is on the F5 screen and sort of works. When near the Main Stations I still get the "Station Co-Ordinates Uploaded" and the square for the station appears, but \ doesn't work anymore to check beacons. No biggy, the planets look excellant. Lots of variety in colour, clouds and l...
by another_commander
Sun Mar 11, 2007 11:32 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 18403

Wolfwood, let me guess: You run the exe by double clicking on it immediately after copying it? If so, then you must run it using the RunOolite.bat file, in the root directory of your installation. The hint is the first three lines of your stderr. Normally GNUSTEP_SYSTEM_ROOT etc. should be set by th...
by another_commander
Sun Mar 11, 2007 9:29 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 18403

OK, I made a test installation of Oolite v1.65 and tried to update to 1.67. I found out that indeed it does not run and the problem is that Oolite v1.65 comes with SDL.dll version 1.2.9, while my executable is meant to link with SDL.dll version 1.2.11. I have emailed Ahruman the dll file, which shou...
by another_commander
Sun Mar 11, 2007 8:24 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 18403

Wolfwood Can you please post a screenshot of your oolite.app folder? I would like to check that all required dlls - and versions expected by this test exe - are there. Please make sure that you have set Explorer View menu to Details, so the properties list of files are visible. Also, is there any er...
by another_commander
Mon Mar 05, 2007 10:31 am
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 17123

if you select your destination, does it automatically lock your hyperdrive onto the next step of the chain when you come out of Witchspace? Not really. That could on one hand be nice, but, on the other hand, I fear it could interfere with the way the player wants to plan his trip. IMHO, it should b...
by another_commander
Mon Mar 05, 2007 5:20 am
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 17123

I sent also the equipmenty bit to dajt a little earlier. I will have to take a short break for a few days, as I have to be away for work, but, with the last changes sent, we should be in sync now.