Search found 69 matches
- Mon Oct 28, 2024 1:30 pm
- Forum: Expansion Pack
- Topic: Equipment “Sell Item” Color
- Replies: 11
- Views: 11209
Re: Equipment “Sell Item” Color
Could it be possible also show too expensive items (cost more, than I actually have) in gray color? Example: Normal start at Lave (100 Cr) the Missile (30) will be yellow ( buying possible ), Large Cargo Bay (400) and E.C.M. System (600) will be gray ( too expensive ). With 1000Cr all three will be ...
- Mon Oct 28, 2024 12:49 am
- Forum: Oolite-PC
- Topic: Elite Amiga advice from 30-year-old me
- Replies: 2
- Views: 1149
Re: Elite Amiga advice from 30-year-old me
I had notebook (with squared paper, writen by pencil), where I had prices of all product on lot of planets, in attempt to find formula for it (BBC Micro Elite). Also some scatches of ships and crosshairs and laser effects and other ideas from other games. Mainly in pixel graphics (some squares fille...
- Sun Oct 13, 2024 9:15 pm
- Forum: Discussion
- Topic: Survey: What is your Oolite playing style?
- Replies: 37
- Views: 23488
Re: Survey: What is your Oolite playing style?
I usually start with Normal setting, or with some harder (like Broke Adder), then I avoid all problems, shoot Asteroids (each Cr counts) and when possible I trade until I have full Cargo Bay of Computers/Furs and 400+ Cr, then I buy Large Cargo Bay and slowly buy the most basic equipment (while main...
- Sun Sep 22, 2024 2:55 am
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 138
- Views: 86959
Re: [Beta] Release of Telescope 2.0
Hello cag and sorry I also took time to reply, as I was not at home. I found, that I later installed CombatMFD, which also solved the problem. For the test I simply moved from ManagedAddOns to other directory and started oolite with Shift held. I had RSS mission for Black Box, so lot asteroids somew...
- Tue Sep 10, 2024 8:09 pm
- Forum: Oolite-PC
- Topic: Is there a way to display game data externally in oolite
- Replies: 7
- Views: 10652
Re: Is there a way to display game data externally in oolite
I think, there is one relatively simple way: - each OXP have access to nearly all game data, so if you look into some of OXP which display something (fighter HUD or such), you probably could copy the way, they get speed, orientation of ship etc. pretty regulary - then you can make you own OXP, whic...
- Tue Sep 10, 2024 6:38 am
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 138
- Views: 86959
Re: [Beta] Release of Telescope 2.0
I have problem with messages: I just downoladed oolite on new computer, fixed way to OXPs and install lot of them, including Telescope v2 (2.1.4) and Telescope v2 Extender+Gravity Scaner (2.1). I started new game, bought Telescope (after Towbar and Fuel Scoops) and went to hunt more Asteroids for mo...
- Thu Oct 15, 2020 7:26 pm
- Forum: Discussion
- Topic: Combat is too hard with a keyboard
- Replies: 66
- Views: 36924
- Thu Oct 15, 2020 1:08 am
- Forum: Discussion
- Topic: Combat is too hard with a keyboard
- Replies: 66
- Views: 36924
Re: Combat is too hard with a keyboard
For me the joystick is essencial and ultimate tool. Playing with only keyboard is terribly difficult (and was in Elite too, but I had simple joystick even back then and did rely on that heavy too). I started yesterday another session, in Strict Mode (= no OXPs) and with Wire Graphic (real nostalgia ...
- Sun Apr 19, 2020 11:02 pm
- Forum: Oolite-PC
- Topic: Is there a way to display game data externally in oolite
- Replies: 7
- Views: 10652
Re: Is there a way to display game data externally in oolite
I think, there is one relatively simple way: - each OXP have access to nearly all game data, so if you look into some of OXP which display something (fighter HUD or such), you probably could copy the way, they get speed, orientation of ship etc. pretty regulary - then you can make you own OXP, which...
- Sun Mar 29, 2020 7:39 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 109002
Re: Why was the difficulty of pirates set so high?
Just few comments: inappropriate combinations - I like "Edible Poets" :D Fuel: there are http://wiki.alioth.net/index.php/ExtraFuelTanks and http://wiki.alioth.net/index.php/Fuel_Tweaks with tradeable Quirium Fuel Also even with expensive ship and equipement I scoop fuel very often (and lo...
- Sun Mar 22, 2020 7:24 pm
- Forum: Expansion Pack
- Topic: Escape Pod as Standard OXZ
- Replies: 13
- Views: 20124
Re: Escape Pod as Standard OXZ
I am not sure, where I read that, but for "normal people" to get their ship was just one way - sign up contract, where you work years on some company's ship basically for free, and if you survive all the time, you was awarded by ship of yours. Now it would mean jump to some system (2 days ...
- Sun Mar 22, 2020 6:50 pm
- Forum: Discussion
- Topic: Advanced Navagational Array: Can I plot my own course?
- Replies: 5
- Views: 5236
Re: Advanced Navagational Array: Can I plot my own course?
My idea was about waypoints, where I could be able to click systems in sequence (like in courier would mark all delivery systems in order he want to travel them, then it would show at each click total accumulated time and "next system" in navigation would be set like only first unreached i...
- Sun Mar 22, 2020 6:27 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 109002
Re: Why was the difficulty of pirates set so high?
There are pack of trader and his security, and while trader is Clean and part of security too, some security could be Offenders. They still do not attack, as they are paid to protect the trader.But if you attack anyone of them (even the Offender), they all go after you and still are Clean (and you a...
- Wed Mar 18, 2020 11:51 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 109002
Re: Why was the difficulty of pirates set so high?
I met some "indestructible" ships too - I little hacked MFD and made it show remaining energy and I really simetimes found a pirate, whos energy does not decrease even after long hit from military laser (or even RimmerAce one). They can be destroyed/damaged by ramming them (which also dama...
- Tue Mar 17, 2020 2:35 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 109002
Re: Why was the difficulty of pirates set so high?
If I remember correctly, I soon adopted landing strategy opposite of what was recommended (approach station at around half speed, then slow down and synchronise rotation and than slowly and carefully fly ahed, maintaining rotation in sync) - I stopped somewhere between planet and station, carefully ...