Search found 69 matches
- Tue Nov 12, 2024 11:39 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 21
- Views: 6466
Re: So I got thinking about Freelancer, Freespace 2 etc...
oolite does not allow loading/unloading OXPs from OXP. At start of the game all installed OXPs ale compiled together, the scripts inside are compiled to internal form of Javascript, variables are created and so on and so on. Change this would need complete rewrite of the core mechanics for OXPs. As...
- Thu Nov 07, 2024 2:16 pm
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 3245
Re: Missing OXPs
Good to hear 

- Thu Nov 07, 2024 12:25 am
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 3245
Re: Missing OXPs
Hey man, thanks a lot, but for some reason I can't seem to open that link. I use Linux, but I'm not sure that should make any difference. I tried download it before I posted the link (on Linux, Firefox) and it worked. I can see 7 attempts from same IP there later (17:09), first was 200 OK (asked wh...
- Wed Nov 06, 2024 3:55 am
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 3245
Re: Missing OXPs
Hello,
I managed to download Feramborini and put it here (It will be deleted after few weeks and it is HTTP, not httpS) http://download.gilhad.cz/oolite/Feramborini1.1.oxp.zip
I had no luck with any other on the box
I managed to download Feramborini and put it here (It will be deleted after few weeks and it is HTTP, not httpS) http://download.gilhad.cz/oolite/Feramborini1.1.oxp.zip
I had no luck with any other on the box
- Tue Nov 05, 2024 1:04 am
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 30
- Views: 60929
Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
I installed only LitF REVIVAL (not original LitF) and get problem with specialCargo , ( " (BBS) A shipment of ... " in F5F5 and full cargo ). To repeat: - Take allowed count of missions (maxActiveMissions = parseInt(Math.abs(pFeedback) / 25) + 1;) - Agree on cargo mission with empty cargo ...
- Mon Nov 04, 2024 9:16 pm
- Forum: Testing and Bug reports
- Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
- Replies: 79
- Views: 96706
Re: Cargo Contracts are buggy in Oolite v1.77!
I did not do that and do not want that. Thy eminence! Just flagging this for thy perusal! Cargo contracts .... Gilhad found that the Cargo Contracts MOD was preventing the contracts from showing on his F4 screen. It might be due to a conflict with other OXPs. Or due to an aged version currently on ...
- Mon Nov 04, 2024 9:09 pm
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 1797
- Mon Nov 04, 2024 5:52 pm
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 1797
Re: Cargo contracts
https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Station#market There was change in oolite 1.81, so now the system.mainStation.market[commodity] returns something totally different. The https://wiki.alioth.net/index.php/Cargo_Contract_Mod_OXP ver. 1.79 MOD 1.5 still expect the old one ...
- Sun Nov 03, 2024 11:16 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 244882
Re: [RELEASE] Towbar OXP v1.0
Hello all :) I downloaded official Oolite (1.90) and installed Towbar(1.1) via Packege Manager (and lot of other OXP too). I found out, that Laser Reductor does not work well with my own uber lasers, because it uses weaponInfo, which wiki say is (planned) from 1.91. towbar.js: lines 348 and 354 this...
- Sat Nov 02, 2024 11:47 pm
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 1797
Re: Cargo contracts
I tried to find which modules may done it - after removing this one (and no other *) and jumping to another system, I got offer for 5 cargo contracts (all unusable to me, but looking normal) https://wiki.alioth.net/index.php/Cargo_Contract_Mod_OXP I will look into that little, but not today, more la...
- Sat Nov 02, 2024 8:29 pm
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 1797
Re: Cargo contracts
I have NOT installed Bulletin Board Contracts, I have NOT installed Bulletin Board System, I have installed Library.
(Few years ago I tryied the BBS and then realy hated it, so I uninstall that and I actively avoided it on my current computer.)
(Few years ago I tryied the BBS and then realy hated it, so I uninstall that and I actively avoided it on my current computer.)
- Sat Nov 02, 2024 3:01 am
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 1797
Re: Cargo contracts
Normally they would be also in F4 as the two others.
I also had not seen any for some time, but it may be in coincidence when I installed Life in Frontier, which offers something similar in its local BBC, but it not increase cargo reputation.
I also had not seen any for some time, but it may be in coincidence when I installed Life in Frontier, which offers something similar in its local BBC, but it not increase cargo reputation.
- Wed Oct 30, 2024 6:22 am
- Forum: Expansion Pack
- Topic: Equipment “Sell Item” Color
- Replies: 11
- Views: 11209
Re: Equipment “Sell Item” Color
That is true. I fixed it in the code, but will include it to next version together with some cleaning of comments and other fixes. So here it go: cat oolite.oxp.Gilhad.G_EquipmentExpensiveItemColor.oxp/Config/script.js "use strict"; this.name = "G_EquipmentExpensiveItemColor"; th...
- Tue Oct 29, 2024 9:51 pm
- Forum: Expansion Pack
- Topic: Equipment “Sell Item” Color
- Replies: 11
- Views: 11209
Re: Equipment “Sell Item” Color
Thanks again, I totally missed the guiScreenWillChange which is the right place where it should be. I already used the playerBoughtEquipment, as it does not invoke screen change, so it needs to be managed too. I tested it with guiScreenWillChange and it works like supposed, so there is new version 1...
- Tue Oct 29, 2024 7:46 pm
- Forum: Expansion Pack
- Topic: Equipment “Sell Item” Color
- Replies: 11
- Views: 11209
Re: Equipment “Sell Item” Color
Here is first version for testing http://cobra-mk3.gilhad.cz/Games/oolite/OXP/oolite.oxp.Gilhad.G_EquipmentExpensiveItemColor.oxz :D There is still one problem, as I used the event guiScreenChanged for F3, the page is already drawn, when my code start working, so color change is not visible, until t...