Search found 155 matches: frame callback

Searched query: frame callback

by phkb
Fri Mar 28, 2025 6:10 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 141917

Re: [Release] HUD Selector v1.17

Version 1.28 should be in the manager shortly.
Main points:
1. If you have no cargo space, the dials should be removed from the HUDS.
2. Frame Callback has been disabled for the time being. If someone can generate the use case that required it in the place, I'll revisit.
by phkb
Mon Aug 05, 2024 3:32 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 141917

Re: [Release] HUD Selector v1.17

Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When ...
by hiran
Sun Jul 28, 2024 9:50 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2891

Re: Javascript Exceptions after Blowup

... then? Or have newer ones been added? If you're alluding to timers and frame callbacks , then yes, two. I'd think of them rather as triggers than animations. So on specific ...
by Cholmondely
Sun Jul 28, 2024 8:05 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2891

Re: Javascript Exceptions after Blowup

Jens explaining frame callbacks: https://bb.oolite.space/viewtopic.php?t=8941 Thanks for this! So there ... then? Or have newer ones been added? I'll have to have a look at Thargoid's Frame Callback: Animation Demo - when I added it to the wiki I had no idea what it was about.
by hiran
Sun Jul 28, 2024 7:37 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2891

Re: Javascript Exceptions after Blowup

It's a frame callback not ending on ship.died(), Thy eminence, when I google "frame callback" I find nothing that ...
by Cholmondely
Sun Jul 28, 2024 7:22 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2891

Re: Javascript Exceptions after Blowup

Wildeblood wrote: Sat Jul 27, 2024 7:11 pm
It's a frame callback not ending on ship.died(),
Thy eminence,

when I google "frame callback" I find nothing that seems to explain what it is.


Any chance of explaining to this dumb pilot... and also why it is important?
by Wildeblood
Sun Jul 28, 2024 6:25 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 141917

Re: [Release] HUD Selector v1.17

Cholmondely wrote: Sun Jul 28, 2024 6:15 am

2014.09.25. v1.6
* Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
Using a frame callback to hammer some settings on every single frame update, just to prevent anyone else from changing them, is a strange understanding of "compatible".
by Cholmondely
Sun Jul 28, 2024 6:15 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 141917

Re: [Release] HUD Selector v1.17

... other cross-hair switching OXPs. 1.0.1 (May 20th, 2013) Bug fix: stop frame callback if equipment is damaged. 1.0 (May 20th, 2013) First published. HUDSelector Change ...
by Wildeblood
Sat Jul 27, 2024 7:11 pm
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2891

Re: Javascript Exceptions after Blowup

It's a frame callback not ending on ship.died(), I will bet one dollar.
by hiran
Wed Jun 12, 2024 3:45 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1938

Re: What is preventing anyone creating an Autopilot OXP?

hiran wrote: Wed Jun 12, 2024 2:07 pm
Wildeblood wrote: Wed Jun 12, 2024 9:55 am
(I would not start a frame callback at startUp, but wait for startUpComplete.)
Noted. I will change it and see what happens. (where is the :tumbs_up: smilie?)
So that one worked. The new code is now online.
by hiran
Wed Jun 12, 2024 2:07 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1938

Re: What is preventing anyone creating an Autopilot OXP?

... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.) Noted. I will change it and see what happens. ...
by Wildeblood
Wed Jun 12, 2024 9:55 am
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1938

Re: Oolite Debug Console to control OXP behaviour?

... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.)
by Wildeblood
Wed May 15, 2024 1:36 pm
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 15
Views: 3125

Re: Am annoyed about fixed lasers

... feelings aside, what you describe should be easy to do in an OXP with a frame callback. So I'm chiming in to say, the fact that it hasn't been done (publicly) suggests there's ...
by cim
Tue Jan 30, 2024 12:32 pm
Forum: Discussion
Topic: External Docking
Replies: 41
Views: 19550

Re: External Docking

... with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the appropriate lateral thrust. ...
by Cholmondely
Thu Dec 22, 2022 10:40 am
Forum: Expansion Pack
Topic: Planetfall OXP
Replies: 245
Views: 156988

Re: Planetfall OXP

... this.author = "Thargoid, with bits from Eric Walch, Frame and Svengali"; this.copyright = "Creative Commons Attribution ... [102,0] ], title:"Do not pass GO, do not collect 200cr", callback:this.name, callbackf:"$jailRelease" }; worldScripts.Cabal_Common_Briefing.startBriefing(obj); ...