Search found 154 matches: frame callback

Searched query: frame callback

by phkb
Mon Aug 05, 2024 3:32 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 155
Views: 129143

Re: [Release] HUD Selector v1.17

Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When ...
by hiran
Sun Jul 28, 2024 9:50 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2383

Re: Javascript Exceptions after Blowup

... then? Or have newer ones been added? If you're alluding to timers and frame callbacks , then yes, two. I'd think of them rather as triggers than animations. So on specific ...
by Cholmondely
Sun Jul 28, 2024 8:05 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2383

Re: Javascript Exceptions after Blowup

Jens explaining frame callbacks: https://bb.oolite.space/viewtopic.php?t=8941 Thanks for this! So there ... then? Or have newer ones been added? I'll have to have a look at Thargoid's Frame Callback: Animation Demo - when I added it to the wiki I had no idea what it was about.
by hiran
Sun Jul 28, 2024 7:37 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2383

Re: Javascript Exceptions after Blowup

It's a frame callback not ending on ship.died(), Thy eminence, when I google "frame callback" I find nothing that ...
by Cholmondely
Sun Jul 28, 2024 7:22 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2383

Re: Javascript Exceptions after Blowup

Wildeblood wrote: Sat Jul 27, 2024 7:11 pm
It's a frame callback not ending on ship.died(),
Thy eminence,

when I google "frame callback" I find nothing that seems to explain what it is.


Any chance of explaining to this dumb pilot... and also why it is important?
by Wildeblood
Sun Jul 28, 2024 6:25 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 155
Views: 129143

Re: [Release] HUD Selector v1.17

Cholmondely wrote: Sun Jul 28, 2024 6:15 am

2014.09.25. v1.6
* Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
Using a frame callback to hammer some settings on every single frame update, just to prevent anyone else from changing them, is a strange understanding of "compatible".
by Cholmondely
Sun Jul 28, 2024 6:15 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 155
Views: 129143

Re: [Release] HUD Selector v1.17

... other cross-hair switching OXPs. 1.0.1 (May 20th, 2013) Bug fix: stop frame callback if equipment is damaged. 1.0 (May 20th, 2013) First published. HUDSelector Change ...
by Wildeblood
Sat Jul 27, 2024 7:11 pm
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 2383

Re: Javascript Exceptions after Blowup

It's a frame callback not ending on ship.died(), I will bet one dollar.
by hiran
Wed Jun 12, 2024 3:45 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1495

Re: What is preventing anyone creating an Autopilot OXP?

hiran wrote: Wed Jun 12, 2024 2:07 pm
Wildeblood wrote: Wed Jun 12, 2024 9:55 am
(I would not start a frame callback at startUp, but wait for startUpComplete.)
Noted. I will change it and see what happens. (where is the :tumbs_up: smilie?)
So that one worked. The new code is now online.
by hiran
Wed Jun 12, 2024 2:07 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1495

Re: What is preventing anyone creating an Autopilot OXP?

... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.) Noted. I will change it and see what happens. ...
by Wildeblood
Wed Jun 12, 2024 9:55 am
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1495

Re: Oolite Debug Console to control OXP behaviour?

... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.)
by Wildeblood
Wed May 15, 2024 1:36 pm
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 15
Views: 2374

Re: Am annoyed about fixed lasers

... feelings aside, what you describe should be easy to do in an OXP with a frame callback. So I'm chiming in to say, the fact that it hasn't been done (publicly) suggests there's ...
by cim
Tue Jan 30, 2024 12:32 pm
Forum: Discussion
Topic: External Docking
Replies: 41
Views: 3625

Re: External Docking

... with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the appropriate lateral thrust. ...
by Cholmondely
Thu Dec 22, 2022 10:40 am
Forum: Expansion Pack
Topic: Planetfall OXP
Replies: 245
Views: 148080

Re: Planetfall OXP

... this.author = "Thargoid, with bits from Eric Walch, Frame and Svengali"; this.copyright = "Creative Commons Attribution ... [102,0] ], title:"Do not pass GO, do not collect 200cr", callback:this.name, callbackf:"$jailRelease" }; worldScripts.Cabal_Common_Briefing.startBriefing(obj); ...
by dybal
Wed Oct 26, 2022 11:39 pm
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.13
Replies: 102
Views: 133022

Re: [RELEASE] ILS Instrument Landing System v1.13

... before the switch to the in-station GUI and the last frame callback disengages ILS and doesn't update the ship orientation for the station orientation ...