Search found 154 matches: frame callback
Searched query: frame callback
- Mon Aug 05, 2024 3:32 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129570
Re: [Release] HUD Selector v1.17
Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When ...
- Sun Jul 28, 2024 9:50 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2457
Re: Javascript Exceptions after Blowup
... then? Or have newer ones been added? If you're alluding to timers and frame callbacks , then yes, two. I'd think of them rather as triggers than animations. So on specific ...
- Sun Jul 28, 2024 8:05 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2457
Re: Javascript Exceptions after Blowup
Jens explaining frame callbacks: https://bb.oolite.space/viewtopic.php?t=8941 Thanks for this! So there ... then? Or have newer ones been added? I'll have to have a look at Thargoid's Frame Callback: Animation Demo - when I added it to the wiki I had no idea what it was about.
- Sun Jul 28, 2024 7:37 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2457
Re: Javascript Exceptions after Blowup
It's a frame callback not ending on ship.died(), Thy eminence, when I google "frame callback" I find nothing that ...
- Sun Jul 28, 2024 7:22 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2457
Re: Javascript Exceptions after Blowup
Thy eminence,
when I google "frame callback" I find nothing that seems to explain what it is.
Any chance of explaining to this dumb pilot... and also why it is important?
- Sun Jul 28, 2024 6:25 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129570
Re: [Release] HUD Selector v1.17
Using a frame callback to hammer some settings on every single frame update, just to prevent anyone else from changing them, is a strange understanding of "compatible".Cholmondely wrote: ↑Sun Jul 28, 2024 6:15 am
2014.09.25. v1.6
* Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
- Sun Jul 28, 2024 6:15 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129570
Re: [Release] HUD Selector v1.17
... other cross-hair switching OXPs. 1.0.1 (May 20th, 2013) Bug fix: stop frame callback if equipment is damaged. 1.0 (May 20th, 2013) First published. HUDSelector Change ...
- Sat Jul 27, 2024 7:11 pm
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2457
Re: Javascript Exceptions after Blowup
It's a frame callback not ending on ship.died(), I will bet one dollar.
- Wed Jun 12, 2024 3:45 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1521
Re: What is preventing anyone creating an Autopilot OXP?
So that one worked. The new code is now online.hiran wrote: ↑Wed Jun 12, 2024 2:07 pmNoted. I will change it and see what happens. (where is the :tumbs_up: smilie?)Wildeblood wrote: ↑Wed Jun 12, 2024 9:55 am(I would not start a frame callback at startUp, but wait for startUpComplete.)
- Wed Jun 12, 2024 2:07 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1521
Re: What is preventing anyone creating an Autopilot OXP?
... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.) Noted. I will change it and see what happens. ...
- Wed Jun 12, 2024 9:55 am
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1521
Re: Oolite Debug Console to control OXP behaviour?
... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.)
- Wed May 15, 2024 1:36 pm
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 15
- Views: 2448
Re: Am annoyed about fixed lasers
... feelings aside, what you describe should be easy to do in an OXP with a frame callback. So I'm chiming in to say, the fact that it hasn't been done (publicly) suggests there's ...
- Tue Jan 30, 2024 12:32 pm
- Forum: Discussion
- Topic: External Docking
- Replies: 41
- Views: 3655
Re: External Docking
... with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the appropriate lateral thrust. ...
- Thu Dec 22, 2022 10:40 am
- Forum: Expansion Pack
- Topic: Planetfall OXP
- Replies: 245
- Views: 148399
Re: Planetfall OXP
... this.author = "Thargoid, with bits from Eric Walch, Frame and Svengali"; this.copyright = "Creative Commons Attribution ... [102,0] ], title:"Do not pass GO, do not collect 200cr", callback:this.name, callbackf:"$jailRelease" }; worldScripts.Cabal_Common_Briefing.startBriefing(obj); ...
- Wed Oct 26, 2022 11:39 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133257
Re: [RELEASE] ILS Instrument Landing System v1.13
... before the switch to the in-station GUI and the last frame callback disengages ILS and doesn't update the ship orientation for the station orientation ...