Version 1.28 should be in the manager shortly.
Main points:
1. If you have no cargo space, the dials should be removed from the HUDS.
2. Frame Callback has been disabled for the time being. If someone can generate the use case that required it in the place, I'll revisit.
Search found 155 matches: frame callback
Searched query: frame callback
- Fri Mar 28, 2025 6:10 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 141917
- Mon Aug 05, 2024 3:32 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 141917
Re: [Release] HUD Selector v1.17
Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When ...
- Sun Jul 28, 2024 9:50 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2891
Re: Javascript Exceptions after Blowup
... then? Or have newer ones been added? If you're alluding to timers and frame callbacks , then yes, two. I'd think of them rather as triggers than animations. So on specific ...
- Sun Jul 28, 2024 8:05 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2891
Re: Javascript Exceptions after Blowup
Jens explaining frame callbacks: https://bb.oolite.space/viewtopic.php?t=8941 Thanks for this! So there ... then? Or have newer ones been added? I'll have to have a look at Thargoid's Frame Callback: Animation Demo - when I added it to the wiki I had no idea what it was about.
- Sun Jul 28, 2024 7:37 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2891
Re: Javascript Exceptions after Blowup
It's a frame callback not ending on ship.died(), Thy eminence, when I google "frame callback" I find nothing that ...
- Sun Jul 28, 2024 7:22 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2891
Re: Javascript Exceptions after Blowup
Thy eminence,
when I google "frame callback" I find nothing that seems to explain what it is.
Any chance of explaining to this dumb pilot... and also why it is important?
- Sun Jul 28, 2024 6:25 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 141917
Re: [Release] HUD Selector v1.17
Using a frame callback to hammer some settings on every single frame update, just to prevent anyone else from changing them, is a strange understanding of "compatible".Cholmondely wrote: ↑Sun Jul 28, 2024 6:15 am
2014.09.25. v1.6
* Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
- Sun Jul 28, 2024 6:15 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 141917
Re: [Release] HUD Selector v1.17
... other cross-hair switching OXPs. 1.0.1 (May 20th, 2013) Bug fix: stop frame callback if equipment is damaged. 1.0 (May 20th, 2013) First published. HUDSelector Change ...
- Sat Jul 27, 2024 7:11 pm
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2891
Re: Javascript Exceptions after Blowup
It's a frame callback not ending on ship.died(), I will bet one dollar.
- Wed Jun 12, 2024 3:45 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1938
Re: What is preventing anyone creating an Autopilot OXP?
So that one worked. The new code is now online.hiran wrote: ↑Wed Jun 12, 2024 2:07 pmNoted. I will change it and see what happens. (where is the :tumbs_up: smilie?)Wildeblood wrote: ↑Wed Jun 12, 2024 9:55 am(I would not start a frame callback at startUp, but wait for startUpComplete.)
- Wed Jun 12, 2024 2:07 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1938
Re: What is preventing anyone creating an Autopilot OXP?
... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.) Noted. I will change it and see what happens. ...
- Wed Jun 12, 2024 9:55 am
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1938
Re: Oolite Debug Console to control OXP behaviour?
... (delta) { if (this.pushdata!=true) return; (I would not start a frame callback at startUp, but wait for startUpComplete.)
- Wed May 15, 2024 1:36 pm
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 15
- Views: 3125
Re: Am annoyed about fixed lasers
... feelings aside, what you describe should be easy to do in an OXP with a frame callback. So I'm chiming in to say, the fact that it hasn't been done (publicly) suggests there's ...
- Tue Jan 30, 2024 12:32 pm
- Forum: Discussion
- Topic: External Docking
- Replies: 41
- Views: 19550
Re: External Docking
... with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the appropriate lateral thrust. ...
- Thu Dec 22, 2022 10:40 am
- Forum: Expansion Pack
- Topic: Planetfall OXP
- Replies: 245
- Views: 156988
Re: Planetfall OXP
... this.author = "Thargoid, with bits from Eric Walch, Frame and Svengali"; this.copyright = "Creative Commons Attribution ... [102,0] ], title:"Do not pass GO, do not collect 200cr", callback:this.name, callbackf:"$jailRelease" }; worldScripts.Cabal_Common_Briefing.startBriefing(obj); ...