Search found 3 matches
- Mon May 16, 2011 4:41 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 273673
Re: Oolite Multiplayer? Please read
Thanks for the pointer to the thread, that was interesting. If we dumb this whole thing down for simplicity's sake: - one function for sending an ASCII string to a remote SFTP server (or twitter ;) ) - another to fetch the last X strings which would be stored in a local cache (or just in memory?) th...
- Sat May 14, 2011 2:50 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 273673
Re: Oolite Multiplayer? Please read
Hi all and thanks for the warm welcome. A bit of what you've suggested is already sort of in existence. I see what you mean, but imho if it's out of game it's not helping my in-game immersion much, even if it does indirectly add quite a lot to a game (community is very important). I'll take a look a...
- Sat May 14, 2011 10:39 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 273673
Re: Oolite Multiplayer? Please read
As much as I love the idea of multiplayer, I've just about hated all the MMOGs I've ever played, from the early MUDs to the current crop of WoWabees. The presence of other live players should make the world more alive, but usually it ends up breaking immersion instead. People just don't roleplay, ne...