Search found 1397 matches

by CommonSenseOTB
Wed Jul 15, 2015 8:26 pm
Forum: Discussion
Topic: I'm Still Alive!!!
Replies: 10
Views: 12969

I'm Still Alive!!!

I've got about 20 pages of posts to read through before I am up to speed on the state of oolite. Question is this: Am I still needed? Looks like a lot of areas have been enhanced to make requiring a workaround in the oxp no longer necessary, which is my speciality. The last 2 years I decided to isol...
by CommonSenseOTB
Fri Feb 01, 2013 5:00 pm
Forum: Discussion
Topic: Guard your love for food blenders, human poet-cat!
Replies: 29
Views: 15063

Re: Guard your love for food blenders, human poet-cat!

submersible wrote:
Of course there can be too much of a good thing. Here is a quick test oxp which adds more curses and will say one to the console every 5 seconds.

http://swarm.perlide.org/static/Thargoi ... es.oxp.zip
:lol:

Thanks for that submersible. 8)
by CommonSenseOTB
Fri Feb 01, 2013 4:41 pm
Forum: Outworld
Topic: Local boy does well...
Replies: 28
Views: 15655

Re: Local boy does well...

Good job! :)
by CommonSenseOTB
Wed Jan 30, 2013 3:59 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

Just a heads up to the devs that 1.77 materials has some issues. If you have a working-enough OXP to be able to demonstrate the bug, then if you PM me a download link for it I can try to figure out what's going on. Allright, there are some loose ends to tie up first but I'll see if I can get you so...
by CommonSenseOTB
Wed Jan 23, 2013 4:45 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

Just a heads up to the devs that 1.77 materials has some issues. If you have a working-enough OXP to be able to demonstrate the bug, then if you PM me a download link for it I can try to figure out what's going on. Allright, there are some loose ends to tie up first but I'll see if I can get you so...
by CommonSenseOTB
Wed Jan 23, 2013 4:37 pm
Forum: Expansion Pack
Topic: CustomShips.oxp(COMING SOON!)
Replies: 7
Views: 6418

Re: CustomShips.oxp(COMING SOON!)

Progress report... I have finished the conversion of the core ships to allow for the ability to control the paint job on a face by face basis. As of last night all the ships now have damageable paint that scorches and any errors in the conversion process have been debugged up to this point. In testi...
by CommonSenseOTB
Wed Jan 23, 2013 4:20 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

It would seem there are still problems with the materials in oolite 1.77. Currently, the only reliable way to make my customships oxp random paintjobs work is with a "" diffuse_map. It may be a hardware issue, but I suspect not as something that was changed just prior to the release of 1.7...
by CommonSenseOTB
Wed Jan 23, 2013 3:38 pm
Forum: Expansion Pack
Topic: [RELEASE] CRR-HUD
Replies: 18
Views: 21208

Re: [RELEASE] CRR-HUD

Thanks for the workaround cim. The last 2 weeks have tested a number of huds and found that many of my hud concepts and about half of Captain Beatnik's huds were affected by the bug with n_bars in 1.77.
by CommonSenseOTB
Sat Jan 05, 2013 5:23 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

@cim:It's funny you should mention giving the player a different model with a different texture defined as that is what I tried last night. Doesn't work. However, combine that with also a different diffuse map in the setMaterials dictionary and then it does work. My problem is solved. :D That makes...
by CommonSenseOTB
Thu Jan 03, 2013 3:55 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

@cim:It's funny you should mention giving the player a different model with a different texture defined as that is what I tried last night. Doesn't work. However, combine that with also a different diffuse map in the setMaterials dictionary and then it does work. My problem is solved. :D No problems...
by CommonSenseOTB
Wed Jan 02, 2013 6:00 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 838598

Re: Progress

@cim:Good day! I know you're busy so I'll try to be brief. I suspect some materials issues in oolite going back to 1.76 which at first I thought was just because of my limited hardware but now looks like it is in oolite itself. When using diffuse map, diffuse color, emission map, emission modulate c...
by CommonSenseOTB
Wed Jan 02, 2013 5:02 pm
Forum: Outworld
Topic: HAPPY NEW YEAR
Replies: 18
Views: 12175

Re: HAPPY NEW YEAR

Happy New Year and best wishes to all of you! :)
by CommonSenseOTB
Thu Dec 27, 2012 4:56 pm
Forum: Expansion Pack
Topic: [RELEASE] Mamushi Light Fighter 0.1
Replies: 5
Views: 6966

Re: [RELEASE] Mamushi Light Fighter 0.1

I rather like this concept. Good work! :D
by CommonSenseOTB
Thu Dec 27, 2012 3:54 pm
Forum: Outworld
Topic: Life on Mars?
Replies: 17
Views: 13427

Re: Life on Mars?

Gimbal Locke wrote:
Perchlorate? Evidence of a martian drycleaner. :lol:
by CommonSenseOTB
Thu Dec 27, 2012 3:49 pm
Forum: Outworld
Topic: MERRY CHRISTMAS
Replies: 28
Views: 16079

Re: MERRY CHRISTMAS

Merry Christmas and a Happy New Year! Love all of you guys! :D