Search found 12 matches
- Wed Aug 29, 2018 11:36 pm
- Forum: Expansion Pack
- Topic: [Release] Shaderfied Sungs Textures
- Replies: 30
- Views: 23395
- Wed Aug 29, 2018 10:44 pm
- Forum: Expansion Pack
- Topic: [Release] Shaderfied Sungs Textures
- Replies: 30
- Views: 23395
Re: [Release] Shaderfied Sungs Textures
shady_sungs_v1.3.zip link from wiki is no longer available
- Mon Aug 27, 2018 9:16 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 856222
Re: Progress
Looks slick, I gave it a try. And I'm happy to report that
https://github.com/OoliteProject/oolite ... gment#L355
float f0SqRt = ((1 - uIOR) / (1 + uIOR));
changed to
float f0SqRt = ((1.0 - uIOR) / (1.0 + uIOR));
works on little older GLSL too
https://github.com/OoliteProject/oolite ... gment#L355
float f0SqRt = ((1 - uIOR) / (1 + uIOR));
changed to
float f0SqRt = ((1.0 - uIOR) / (1.0 + uIOR));
works on little older GLSL too
- Sun Aug 19, 2018 7:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Torus To Sun OXP v1.7
- Replies: 92
- Views: 89022
Re: [RELEASE] Torus To Sun OXP v1.7
That was fast! I didn't have enough time to roast new patch - maybe you will like it (because this oxp is beautiful - for non-standard ooniverses especially). I can't find which version has alertConditionChanged, but using it i simplified "if" in timed callback - and more importantly the c...
- Sun Aug 19, 2018 1:15 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Torus To Sun OXP v1.7
- Replies: 92
- Views: 89022
Re: [RELEASE] Torus To Sun OXP v1.6
Hi. I have made what i'm hoping is improvement. Frame Callback is scary regardless of computing power :). TTS is executing it even if torus isn't enabled (like in fights...). This crude but seems to be working hack starts frame callback only for torus maxed. Frame callback removes itself if no speed...
- Wed Jun 23, 2010 10:24 pm
- Forum: Expansion Pack
- Topic: Blender 3d support for Oolite
- Replies: 1
- Views: 2008
Blender 3d support for Oolite
Hi,
Sorry for being so hot-blooded one, but does such thing exists ?
I just have started it myself... and I'm loving it.
But if someone have done it before I will have to pass (or extend it, or look at it, or...)
Sorry for being so hot-blooded one, but does such thing exists ?
I just have started it myself... and I'm loving it.
But if someone have done it before I will have to pass (or extend it, or look at it, or...)
- Mon Jul 30, 2007 4:37 pm
- Forum: Oolite-Linux
- Topic: I can't see texts ... well some of them
- Replies: 11
- Views: 11213
- Sun Jul 29, 2007 1:00 am
- Forum: Oolite-Linux
- Topic: I can't see texts ... well some of them
- Replies: 11
- Views: 11213
I can't see texts ... well some of them
I have strange problem here, Sound works, Opengl works... text in menu, on planets (buy&sell dialogs), console ("Adder - help anyone here ?") works... but when I press H nothing is shown (i remember that there should be counddown sequence) I can't see that bigger text on HUD (thought i...
- Mon Sep 25, 2006 3:43 am
- Forum: Discussion
- Topic: witch space transit times
- Replies: 30
- Views: 25433
- Sat Sep 23, 2006 7:52 pm
- Forum: Discussion
- Topic: Title Music
- Replies: 11
- Views: 11817
- Sat Sep 16, 2006 1:40 am
- Forum: Testing and Bug reports
- Topic: Ship tonnage - is 't' for metric tonne ?
- Replies: 1
- Views: 3556
Ship tonnage - is 't' for metric tonne ?
This question will be stupid. As I'm new to Elite world (well sort of - i saw F:FE on a500 long time ago - once) I would like to ask if 't' in cargo list is for metric tonne ? Well, I'm a trader - i don't have time to unload my platinum in 'good price system' every day. So my cargo register shows: G...
- Thu Sep 14, 2006 11:47 am
- Forum: Testing and Bug reports
- Topic: Oolite bb problems? (new account)
- Replies: 3
- Views: 4431
Thanks
@WeylandYutani: yeah i should think about PM - and not post (but maybe others new pilots will benefit from it)
@aegidian: thx for such a fast response & thanks for fix
@aegidian: thx for such a fast response & thanks for fix