Search found 2073 matches
- Tue Sep 16, 2014 9:44 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314834
Re: Her Imperial Majesty's Space Navy
Are you back on the bridge, jefe? I'm around, but life is pretty busy (more so than usual). I'm probably not going to be of very much use for a while, but I will try to "respond" to hard kicks on my shins. I have also had a crash on my gaming PC, which now has been reinstalled with a bran...
- Tue Sep 16, 2014 9:21 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314834
Re: Her Imperial Majesty's Space Navy
GalCop and HIMSN resources are spread thinly trying to repel the Thargoids from Co-Operative space. So even if the player did encounter the Thargoids they kind of have their hands full to be able to do anything about it. HIMSN will engage and protect civilians if they encounter Thargoids attacking ...
- Tue Sep 16, 2014 9:07 pm
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 314834
Re: Her Imperial Majesty's Space Navy
This is just a small flavour thing: After contact with thargoids, the next time a player docks a "Press Space" screen could pop up with the message "HIMSN has received your report on Thargoid movements in <current system> and thanks you for your assistance." Again certainly poss...
- Mon Jul 28, 2014 9:44 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801265
Re: David Braben's Elite: Dangerous
In one of those Michael Brooks said that he considered a true 4 core CPU running at 2GHz as a minimum for running the game well . Quad core is the minimum spec, anything under that is likely to be unplayable. Michael That's the thing, ain't it - running the game well . I see those claims too, and I...
- Mon Jul 28, 2014 8:21 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801265
Re: David Braben's Elite: Dangerous
Pissed as hell because it turns out the specs (those with quad core) that have been oft-quoted are recommended , not minimum, and people have been quoting them as minimum. If I had known, I'd have bought the beta, and now it's too late, not to mention I don't have 35 pounds on hand. :twisted: :twis...
- Fri Jul 25, 2014 7:21 am
- Forum: Discussion
- Topic: So, what should I say about Oolite at Lavecon
- Replies: 27
- Views: 16305
Re: So, what should I say about Oolite at Lavecon
How did the event go? Did anyone record it?
- Tue Jul 01, 2014 11:00 pm
- Forum: Expansion Pack
- Topic: Smivs' OXPs and Oolite v1.80/1.82
- Replies: 118
- Views: 65831
Re: Smivs' OXPs and Oolite v1.80
Fixed that for you.Smivs wrote:<Smivs doesn't believe his thread is being Jellybabied again!>
- Tue Jul 01, 2014 8:18 pm
- Forum: Expansion Pack
- Topic: Smivs' OXPs and Oolite v1.80/1.82
- Replies: 118
- Views: 65831
Re: Smivs' OXPs and Oolite v1.80
<Surfaces after extensive forum diving>Diziet Sma wrote:Linky?Gimi wrote:tribute to arguably the biggest derailment of a thread in the history of this forum
Here you go.
And then it spreads out to several other threads. A search for Jellybabies on the forum is needed to get a good overview.
- Tue Jul 01, 2014 12:54 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748823
Re: Griff's normalmapped ship remakes
The game loads oxz-files from oxp-folders, no need to unzip oxz-files. Unless you want to tweak them of course. I have Staer9ShipsetShadedv1.2.oxp and inside that Staer9ShipsetShadedv1.1roles179.oxz. Works just fine. I don't unzip them, but I use nested folders to keep related OXZ's together (which...
- Tue Jul 01, 2014 12:53 pm
- Forum: Expansion Pack
- Topic: Smivs' OXPs and Oolite v1.80/1.82
- Replies: 118
- Views: 65831
Re: Smivs' OXPs and Oolite v1.80
OXPs that will not be converted:- Jellybaby Dispenser This one has had its day, I'm afraid, and will not be converted. Please let me have your thoughts. Thanks, Smivs :evil: I firmly believe that the tribute to arguably the biggest derailment of a thread in the history of this forum should remain a...
- Tue Jul 01, 2014 12:26 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748823
Re: Griff's normalmapped ship remakes
<Starts mental preparation for ripping out the Griff bundles and replacing with singles> Did that the other day - my Griff.oxp now contains thirty-five items. No such meta-folders possible with OXZs, methinks. I think I tested that. Possible if you install OXZ's manually I belive? Can't test now, I...
- Tue Jul 01, 2014 12:00 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748823
Re: Griff's normalmapped ship remakes
I guess I should think about making OXZ's of these, i'll have a look through the guide that was posted up a while back - would there be any need for a bundle OXZ or should we get rid of that now - it's a hassle to keep updated as it's such a massive upload I would actually prefer that there is only...
- Sat May 31, 2014 10:11 pm
- Forum: Fiction
- Topic: Elite : Reclamation (Novel)
- Replies: 438
- Views: 168983
Re: Elite : Reclamation (Novel)
Received the book, and just in time before I go on a 3 week exercise where I'll have some spare time in the evenings to read. Also, thank you for the mention in the book Drew. I have to admit that a bit of nostalgia came over me and I just had to reread the posts here on the forum leading up to your...
- Wed May 28, 2014 10:10 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748823
Re: Griff's normalmapped ship remakes
<Grabs a beer and waits for Cody to post results...> The man from Del Monte, he say Yes! I had to edit several fragments in the late-model OXP, but it looks fine now, with no errors. Yes, great, we are getting somewhere. I wonder why it wouldn't work with Griff's newer Cobra though? User error, pro...
- Wed May 28, 2014 9:40 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748823
Re: Griff's normalmapped ship remakes
<Grabs a beer and waits for Cody to post results...>Cody wrote:Oh, I didn't think to try my late-model multi-decal Cobra III. <opens text editor>Gimi wrote:Ok, tried your fix on mymultidecal_cobraIII_player.oxp
and it worked fine on that one.