Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 364 matches
- Sun Mar 04, 2007 11:33 pm
- Forum: Oolite-Linux
- Topic: XOP AddOns in GNUstep
- Replies: 2
- Views: 4440
- Sun Mar 04, 2007 11:32 pm
- Forum: Testing and Bug reports
- Topic: Advanced Navigational Array - Progress
- Replies: 22
- Views: 17126
- Wed Feb 28, 2007 9:44 pm
- Forum: Discussion
- Topic: Keys not configured in keylist.plist
- Replies: 11
- Views: 7421
- Tue Feb 20, 2007 10:11 pm
- Forum: Expansion Pack
- Topic: Extra Equipment
- Replies: 15
- Views: 13495
- Sat Feb 10, 2007 4:41 am
- Forum: Discussion
- Topic: Detailed Textures*
- Replies: 183
- Views: 77132
Oolite would certainly benefit from integration with a game framework or scene manager - quite a bit of its code is taken up with these functions. But all of the ones I've seen (including the two above) are C++ which means they're basically incompatible with Oolite. Theoretically Oolite should be ab...
- Sat Feb 10, 2007 4:31 am
- Forum: Discussion
- Topic: Detailed Textures*
- Replies: 183
- Views: 77132
LB's idea is a good one if Sung's textures ever did become the defaults. Until then you can use these textures without overwriting the originals. Just create a Textures folder under AddOns (where your oxp directories all live) and put Sung's textures in there. Anything the game would normally load f...
- Fri Feb 09, 2007 10:39 am
- Forum: Discussion
- Topic: Detailed Textures*
- Replies: 183
- Views: 77132
- Wed Feb 07, 2007 10:46 am
- Forum: Discussion
- Topic: Discussion - Trade Lanes or "the corridor"-good or
- Replies: 10
- Views: 4802
Well, it might work. I just looked at the wiki and it has: spawn: <role> <number> // adds a number of ships matching <role> near the ship // that's the target of this script (as script_actions or death_actions) The player's ship is the target of most scripts, and certainly all script.plist ones. I'm...
- Wed Feb 07, 2007 7:53 am
- Forum: Discussion
- Topic: Discussion - Trade Lanes or "the corridor"-good or
- Replies: 10
- Views: 4802
- Wed Feb 07, 2007 6:44 am
- Forum: Porting to other platforms
- Topic: Dreamcast Oolite
- Replies: 13
- Views: 34198
- Wed Feb 07, 2007 2:38 am
- Forum: Discussion
- Topic: Discussion - Trade Lanes or "the corridor"-good or
- Replies: 10
- Views: 4802
- Tue Feb 06, 2007 10:10 pm
- Forum: Discussion
- Topic: Dreamcast Port
- Replies: 2
- Views: 3230
- Tue Feb 06, 2007 4:54 pm
- Forum: Suggestion Box
- Topic: Things we can do?
- Replies: 4
- Views: 4474
Re: Things we can do?
I'm not a programmer. So i will ask you if it is possible to change the enviroment. Like Stars, Galaxies, ingame Tables and Soundfiles. Is someone working on parts of it? If not, can we talk over the possibillities to make Oolite smarter? There are a bunch of "custom sound events" you can...
- Tue Feb 06, 2007 4:46 pm
- Forum: Discussion
- Topic: Oolite broken! Help!
- Replies: 13
- Views: 6116
What do I need to do to remove the DTD errors? is this what dajt was working on? Somebody point me to the rigth thread download and I'll do as you recommend. The screen res thing - it's always done that - don't know why I also noticed the error in Missionaries - I meant to ask Doc about it but I ke...
- Tue Feb 06, 2007 2:01 am
- Forum: Discussion
- Topic: Oolite broken! Help!
- Replies: 13
- Views: 6116
at line: 20 column: 9 ... Extra content at the end of the document 2007-02-05 23:24:51.000 oolite.exe[4004] File NSDictionary.m: 592. In [GSDictionary -initWithContentsOfFile:] Contents of file 'AddOns/Missionaries.oxp/Config/script.plist' does not contain a dictionary First thing I'd do would be t...