Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 364 matches
- Thu Jul 05, 2007 12:22 am
- Forum: Discussion
- Topic: OOS, anyone?
- Replies: 3
- Views: 2446
- Thu Jul 05, 2007 12:10 am
- Forum: Expansion Pack
- Topic: Mission offering
- Replies: 80
- Views: 38314
I looked into this at the beginning of the year and it sounds like we may have hit upon a similar solution. See my post.
- Tue Jun 26, 2007 5:31 am
- Forum: Discussion
- Topic: Mutabilis Chapter Four
- Replies: 19
- Views: 9451
- Wed Jun 20, 2007 10:40 pm
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66238
- Wed Jun 20, 2007 10:34 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41537
on that note...I just took a quick look at the equip file and noticed a section of items I hadn't seen before such as the Military jammer and military scanner filter...do they actually appear it the game (not including oxp's) or is it just something that is available for people who are making oxp's...
- Wed Jun 20, 2007 12:37 am
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66238
Re: I see what you're saying..
..Miangele. You're right of course. :) I just like stuff to be simple. My brain isn't very clever so I prefer stuff to be easy to understand ha ha ha. :) Deepspace will probably be a shadow of what Oolite currently is. But on the plus side it'll look nice, but thats about it LOL :) Why don't you ma...
- Mon May 14, 2007 9:45 pm
- Forum: Expansion Pack
- Topic: My ambitious oolite project
- Replies: 36
- Views: 20923
Re: Traveller Oolite
2: Is it possible to change the starting position? I'd do this by creating a save game at the location you want to start at, and the ship, credits, and equipment you want to start with. Then load this up to start a "new game". The Win32 and Linux versions have a command line flag to load ...
- Sun Apr 22, 2007 9:39 am
- Forum: Testing and Bug reports
- Topic: Annoying bug - ghosts back from the dead
- Replies: 22
- Views: 13048
No, I changed the code. The old code was looking in oolite.app/Contents/Resources, but some things always seemed to go in oolite.app/Resources and then when I saw the new logging code was trying to load its configuration from there I figured that was probably where things should have been all along....
- Wed Apr 11, 2007 6:04 am
- Forum: Suggestion Box
- Topic: damaged equipment in the status screen
- Replies: 18
- Views: 14812
- Mon Apr 09, 2007 8:26 am
- Forum: Discussion
- Topic: One last Question ;)
- Replies: 14
- Views: 6078
- Thu Apr 05, 2007 11:23 am
- Forum: Oolite-PC
- Topic: Oolite 1.68 test installer
- Replies: 56
- Views: 39918
Oolite 1.68 test installer
Hi all,
I've just posted an installer for Win32 1.68. You can get it from here.
On my keyboard, the yaw keys are comma and period.
Let me know how it goes, particularly if you have an older graphics card.
Edit: modified URL to highlight right package. -- Ahruman
I've just posted an installer for Win32 1.68. You can get it from here.
On my keyboard, the yaw keys are comma and period.
Let me know how it goes, particularly if you have an older graphics card.
Edit: modified URL to highlight right package. -- Ahruman
- Thu Apr 05, 2007 10:42 am
- Forum: Discussion
- Topic: One last Question ;)
- Replies: 14
- Views: 6078
- Wed Apr 04, 2007 8:13 am
- Forum: Expansion Pack
- Topic: An idea for equipment / mission
- Replies: 20
- Views: 14785
- Wed Apr 04, 2007 5:24 am
- Forum: Expansion Pack
- Topic: My ambitious oolite project
- Replies: 36
- Views: 20923
- Tue Apr 03, 2007 6:52 pm
- Forum: Suggestion Box
- Topic: Transparency in textures.
- Replies: 20
- Views: 25801