Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 364 matches
- Thu Jan 11, 2007 9:33 pm
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
If none of the younger contributors is up for it, I will take on building the Mac version - I may well have a lot more free time in the future - I may be getting early retirement, just in time for my bus pass in March!! That would be great, thanks! Unfortunately I can't give you any help getting th...
- Thu Jan 11, 2007 11:41 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
- Thu Jan 11, 2007 10:51 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
Progress report
Things are going well. I have a good amount of the standard scripting methods available now, including mission screens. JavaScript-based OXPs now co-exist alongside OOS and PLIST OXPs (which are actually the same thing), and can share mission variables with them. When you get/set a mission variable ...
- Wed Jan 10, 2007 10:18 pm
- Forum: Oolite-PC
- Topic: Unnecessary validity error
- Replies: 12
- Views: 9056
I'd love to do the suns, but I'm hopeless at graphics programming. The difficulty with the planet textures was getting the library that generates them linking with the Obj-C, but using the textures it generates was pretty easy. It was a fun hack, but there is a performance hit, and it makes the game...
- Wed Jan 10, 2007 10:11 pm
- Forum: Discussion
- Topic: What is happening on the PC?
- Replies: 15
- Views: 8630
Well, the point is that the game is already written in Obj-C, so that isn't going to change. It was unfortunate for us Win32/unix people but made sense in the context that Giles wrote it on a Mac, where Apple decided to make it the default development language. Putting Obj-C and C++ code in the same...
- Wed Jan 10, 2007 3:14 am
- Forum: Discussion
- Topic: What is happening on the PC?
- Replies: 15
- Views: 8630
What is happening on the PC?
Hi, As you'll have noticed, I'm playing with the Oolite code again. Don't expect any gameplay enhancements, new equipment, or graphics and sound improvements - that's just not my area. Someone else will have to take up the challenge of extending the core engine. I try to understand the flight code e...
- Wed Jan 10, 2007 3:02 am
- Forum: Oolite-PC
- Topic: Unnecessary validity error
- Replies: 12
- Views: 9056
OK, I relented. I'm pretty tired of those messages too, so I decided to take a look and if it took less than a couple of hours I'd built and posted a new gnustep-base.dll that doesn't try to validate the XML PLISTs. Get it here . This will be used for any future Win32 installers. Anyone using 1.65 o...
- Tue Jan 09, 2007 11:24 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
With javascript, can we do things like write to the filesystem? This for example could mean a global change in market prices following an event using commodities.plist (or is this file only read once at startup?). I don't plan to allow writes to the filesystem or the modification of default game fi...
- Tue Jan 09, 2007 9:11 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
Anyone want to write scripts using JavaScript?
Hi, As a fun hack I've embedded the Mozilla SpiderMonkey scripting engine into Oolite. It seems to work, so now I need to know if anyone would use it. Anyone who's written an OXP is probably already comfortable with the PLIST scripting, but it's always bugged the hell out of me. OOScript was an atte...
- Mon Jan 08, 2007 7:05 pm
- Forum: Oolite-PC
- Topic: Unnecessary validity error
- Replies: 12
- Views: 9056
- Mon Jan 08, 2007 10:23 am
- Forum: Expansion Pack
- Topic: PC .plist editor
- Replies: 14
- Views: 11043
I use Notepad++ . It is an excellent free programmers editor and so does matching of opening/closing punctuation. I think most people use the style with lots of braces rather than XML. There is meant to be another choice called OOS but it is broken at the moment. I've checked in a fix but as no-one ...
- Tue Jan 02, 2007 10:39 pm
- Forum: Expansion Pack
- Topic: A shipyard Request
- Replies: 8
- Views: 7423
A Yahoo group was created back in the day, when the TOG was started, where people could upload their work in progress etc: http://tech.groups.yahoo.com/group/TionislaGY.
It makes mention of another more generic group but I don't have a reference to that.
It makes mention of another more generic group but I don't have a reference to that.
- Mon Jan 01, 2007 9:53 pm
- Forum: Oolite-PC
- Topic: Slow and jerky
- Replies: 12
- Views: 10724
- Wed Dec 27, 2006 10:30 pm
- Forum: Discussion
- Topic: upgrades to the compy???
- Replies: 13
- Views: 6880
- Tue Dec 26, 2006 9:13 am
- Forum: Suggestion Box
- Topic: Ringed Planets
- Replies: 8
- Views: 6476
Trouble is, if you use solid rings like in X2 it is just dumb. And the scale is all wrong for real rings. Everything in the Elite universe is very small compared to real life, and rings in propertion to the planet would be pretty small. So rings made of rocks you'd be through in a couple of seconds,...