Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 364 matches

by dajt
Thu Jan 18, 2007 9:57 pm
Forum: Expansion Pack
Topic: How does setDesiredRangeTo work?
Replies: 3
Views: 4115

The units are metres.
by dajt
Thu Jan 18, 2007 9:55 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

I can't think why... that code hasn't been touched (by me). It could be something in the trunk has changed - the TP6 exe is based on the very latest code in the in SVN repository. If you don't care that planets added via addPlanet don't get their textures, and don't want to use oos scripts (which no...
by dajt
Thu Jan 18, 2007 11:23 am
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

Yes, the normal icon in the start menu runs the batch file.
by dajt
Wed Jan 17, 2007 10:28 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

Did you resize the window or switch to/from full-screen mode? That will mess up the textures like in the screenshot.

Otherwise, perhaps it can't find the textures. Post the top of your stderr.txt file and there might be something in there about the paths.
by dajt
Wed Jan 17, 2007 9:48 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

It is smaller because I "stripped" it which removes stuff you don't need. If you're installing it over a plain old 1.65 installation you'll need noise.dll - I didn't think of that. I have posted it at both http://www.filefactory.com/file/2d241f/ and https://developer.berlios.de/project/sho...
by dajt
Wed Jan 17, 2007 5:46 am
Forum: Suggestion Box
Topic: Anyone want to write scripts using JavaScript?
Replies: 37
Views: 24190

More progress

I have implemented nearly everything documented as available for plist/oos scripts. The few things not implemented explicitly in the JavaScript object model can be get at using a general-purpose escape mechanism which can call any Player/Ship method that takes no arguments or 1 argument. I have redo...
by dajt
Tue Jan 16, 2007 1:01 am
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

Basically, I like what you say and have no problem not having blue oceans all the time. But work on this branch is basically over until it gets the nod from the other devs. It caused quite a stir when it appeared and was pretty unpopular for various reasons, so progress only got as far as earth-like...
by dajt
Mon Jan 15, 2007 11:31 pm
Forum: Discussion
Topic: Oolite PC becoming unstable on my computer
Replies: 12
Views: 5665

Most of it is probably warnings about missing DTDs, which are harmless.

The last line probably says something about the SDL parachute being deployed, which is useless.

But posting the first and last 30 or so lines might show something up.
by dajt
Mon Jan 15, 2007 10:40 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

OK, berlios is still unreliable - in the last 3 or 4 days I've managed to get to the Oolite-PC twice, and couldn't actually use it. I have posted the new textured planets exe, and a zipped version of it, to a free file sharing service. The exe can be got from http://www.filefactory.com/file/eb6203/ ...
by dajt
Mon Jan 15, 2007 9:51 pm
Forum: Expansion Pack
Topic: Playing with the HUD design
Replies: 50
Views: 35266

Not now, but it could be added to the wishlist for the new scripting environment.
by dajt
Mon Jan 15, 2007 6:00 am
Forum: Suggestion Box
Topic: Anyone want to write scripts using JavaScript?
Replies: 37
Views: 24190

Progress report

Added two global functions today and also a way for OXPs to do their own setup processing at the start of the game. Log(message) Send a message to the game's log stream. This is equivalent to debugMessage, but there is no debugOn/debugOff yet. ListenForKey(keycode) If the given keycode is not alread...
by dajt
Sun Jan 14, 2007 10:44 am
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63325

Will be posting a new version of textures-planets exe soon

Hi, Berlios is down so this will have to wait until tomorrow. I've brought the textured-planets branch up-to-date with the SVN trunk, fixed the addPlanet bug, and fixed the OOS parsing bug which caused a crash whenever an OOS file was parsed. I'll post the exe tomorrow, same place as the others. Its...
by dajt
Sat Jan 13, 2007 11:38 am
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24896

I'd like to add something like this. And the damaged equipment code.

Cmdr Drayton, you still visiting?
by dajt
Sat Jan 13, 2007 11:37 am
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14812

I'd be happy to stick this in the JavaScript branch. That one should compile up on a Mac more easily than the textured planets branch.

So if the original author is still visiting, PM me and we'll organise how to get the code over to me.
by dajt
Sat Jan 13, 2007 11:35 am
Forum: Expansion Pack
Topic: CustomSounds
Replies: 13
Views: 9928

I could merge the new code into a branch (shouldn't touch the trunk of SVN repo until someone formally takes charge of it ).

The next problem would be getting a build on a Mac - I can't do that.