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More details in this thread.
Search found 364 matches
- Thu Jan 18, 2007 9:57 pm
- Forum: Expansion Pack
- Topic: How does setDesiredRangeTo work?
- Replies: 3
- Views: 4115
- Thu Jan 18, 2007 9:55 pm
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
I can't think why... that code hasn't been touched (by me). It could be something in the trunk has changed - the TP6 exe is based on the very latest code in the in SVN repository. If you don't care that planets added via addPlanet don't get their textures, and don't want to use oos scripts (which no...
- Thu Jan 18, 2007 11:23 am
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
- Wed Jan 17, 2007 10:28 pm
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
- Wed Jan 17, 2007 9:48 pm
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
- Wed Jan 17, 2007 5:46 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
More progress
I have implemented nearly everything documented as available for plist/oos scripts. The few things not implemented explicitly in the JavaScript object model can be get at using a general-purpose escape mechanism which can call any Player/Ship method that takes no arguments or 1 argument. I have redo...
- Tue Jan 16, 2007 1:01 am
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
Basically, I like what you say and have no problem not having blue oceans all the time. But work on this branch is basically over until it gets the nod from the other devs. It caused quite a stir when it appeared and was pretty unpopular for various reasons, so progress only got as far as earth-like...
- Mon Jan 15, 2007 11:31 pm
- Forum: Discussion
- Topic: Oolite PC becoming unstable on my computer
- Replies: 12
- Views: 5665
- Mon Jan 15, 2007 10:40 pm
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
OK, berlios is still unreliable - in the last 3 or 4 days I've managed to get to the Oolite-PC twice, and couldn't actually use it. I have posted the new textured planets exe, and a zipped version of it, to a free file sharing service. The exe can be got from http://www.filefactory.com/file/eb6203/ ...
- Mon Jan 15, 2007 9:51 pm
- Forum: Expansion Pack
- Topic: Playing with the HUD design
- Replies: 50
- Views: 35266
- Mon Jan 15, 2007 6:00 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24190
Progress report
Added two global functions today and also a way for OXPs to do their own setup processing at the start of the game. Log(message) Send a message to the game's log stream. This is equivalent to debugMessage, but there is no debugOn/debugOff yet. ListenForKey(keycode) If the given keycode is not alread...
- Sun Jan 14, 2007 10:44 am
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63325
Will be posting a new version of textures-planets exe soon
Hi, Berlios is down so this will have to wait until tomorrow. I've brought the textured-planets branch up-to-date with the SVN trunk, fixed the addPlanet bug, and fixed the OOS parsing bug which caused a crash whenever an OOS file was parsed. I'll post the exe tomorrow, same place as the others. Its...
- Sat Jan 13, 2007 11:38 am
- Forum: Discussion
- Topic: witch space transit times
- Replies: 30
- Views: 24896
- Sat Jan 13, 2007 11:37 am
- Forum: Suggestion Box
- Topic: damaged equipment in the status screen
- Replies: 18
- Views: 14812
- Sat Jan 13, 2007 11:35 am
- Forum: Expansion Pack
- Topic: CustomSounds
- Replies: 13
- Views: 9928