Search found 27 matches

by Rhakka
Fri Sep 01, 2006 2:40 pm
Forum: Suggestion Box
Topic: Tractor Beam Disable
Replies: 1
Views: 3088

Tractor Beam Disable

I just had a fun thing happen; Ejected some cargo. Hit "J" to hit jump speed. shortly thereafter, a ship enters my mass lock zone... and my cargo canister shoots into the rear of my ship at ultra high speed, destroying me instantly (WITH shield booster!). Maybe jumping to "sublight&qu...
by Rhakka
Mon Aug 28, 2006 10:16 pm
Forum: Suggestion Box
Topic: Energy Bomb Charge Time
Replies: 14
Views: 9509

Energy Bomb Charge Time

Ok, so the energy bomb was moved from Tab to 9 to avoid mis keyed total destruction. Great! Except, now I hit it by mistake when I'm calling up the system prices for the system I'm in, when I'm deciding what cargo to eject on my way to the station to make room for.. oh, you know.. those cargo canist...
by Rhakka
Fri Aug 11, 2006 4:44 pm
Forum: Suggestion Box
Topic: Adjustable and/or Time sensitive steering control?
Replies: 1
Views: 2802

Adjustable and/or Time sensitive steering control?

Ok, I play on the keyboard. let me just say, there is little that is as frustrating as trying to line up a shot on a ship, and it's "dead in the middle", and being completely unable to tap a directional key for the minute nudge I need to line it up. So that got me to thinking: I thought it...
by Rhakka
Fri Aug 11, 2006 4:34 pm
Forum: Discussion
Topic: No extra shields for Josher?
Replies: 12
Views: 6437

omg, is that a joke? or do they really truly combine????

Quick Quick.. I'm drooling over here!
by Rhakka
Thu Aug 10, 2006 1:21 pm
Forum: Discussion
Topic: Cobra MkI or MkIII?
Replies: 32
Views: 19290

Too Slow. I did run a rusty Moray Medical Boat for a little while though, and that worked out ok I guess, but I want the speed. Too often I'm too low on injector fuel... I'm in an Ophidian class Yacht right now and Love it. The Moray Starboat was just my starter tactic.. load up on goodies, do passe...
by Rhakka
Thu Aug 10, 2006 1:02 pm
Forum: Discussion
Topic: Cobra MkI or MkIII?
Replies: 32
Views: 19290

IIx is almost as good as III but significantly cheaper. I tried it, but cargo scooping seemed very buggy (running 1.65). It kept misreporting the amount of cargo space I had and cargo containers would crash against my ship as if "cargo is full" even when minutes earlier I had had more car...
by Rhakka
Thu Aug 10, 2006 4:00 am
Forum: Discussion
Topic: Cobra MkI or MkIII?
Replies: 32
Views: 19290

I traded down to a moray star boat near the beginning, you lose a lot of cargo space and no large bays can be added, but hey.. that's the trade off. I liked it far better than the cobra MkI.. but then, i fight a lot and I'm finding speed to be useful.. Mk1 has poor speed as well. Is there anything i...
by Rhakka
Tue Aug 08, 2006 3:05 pm
Forum: Discussion
Topic: Galaxy Jumps
Replies: 3
Views: 2856

ah, interesting. thanks for the info!
by Rhakka
Tue Aug 08, 2006 2:23 pm
Forum: Discussion
Topic: Galaxy Jumps
Replies: 3
Views: 2856

Galaxy Jumps

Hey, it's been a looooong time since I played the original elite, so I forget. Is jumping to higher number galaxies like "upping the difficulity level"? That is, do they get more difficult (and have greater rewards)? I got thinking about this as I sun skim a lot and have never run into oth...
by Rhakka
Fri Aug 04, 2006 5:46 pm
Forum: Discussion
Topic: Energy Bomb not working?
Replies: 16
Views: 9824

Well, there's no skill when 9 pirate ships show up to gang bang my beam-laser rust bucket moray medical boat either.

But, there is plenty of skill in picking up the 20 cargo containers left after the Ebomb explosion before the next wave shows up >:)
by Rhakka
Fri Aug 04, 2006 1:19 pm
Forum: Discussion
Topic: Rescuing Pilots
Replies: 9
Views: 7931

and, furthermore I suppose if every rescued pilot ratted you out to the cops when you brought him back to a station, there wouldn't be many rescued pilots, so maybe that's just space etiquette for you..
by Rhakka
Thu Aug 03, 2006 8:11 pm
Forum: Discussion
Topic: Rescuing Pilots
Replies: 9
Views: 7931

Rescuing Pilots

I have a few questions about this and comments (v1.65). First, what influences the insurance payout? I've gotten paid between 125-500crs for rescues. If I have multiples, they are all paid the same at the same time. Is it influenced by the economy of the station I bring them back to? Also.. much as ...
by Rhakka
Wed Aug 02, 2006 1:26 pm
Forum: Discussion
Topic: Question about contracts
Replies: 20
Views: 10142

Actually, I have a question about "taxi rides" too. Is there a difference between "long haul" and "short haul" passenger contracts, or are they recorded equally? I typically take short ones (5 jumps or less) because I don't have time to do a longer one and with only 2 t...
by Rhakka
Tue Aug 01, 2006 1:20 pm
Forum: Discussion
Topic: Oldships OXP
Replies: 9
Views: 6608

Good to know, and thanks for all you do Murgh!
by Rhakka
Tue Aug 01, 2006 3:06 am
Forum: Discussion
Topic: Oldships OXP
Replies: 9
Views: 6608

Oldships OXP

Hey all, I installed this OXP and as someone else mentioned, it does bring some good deals to the shipyards for "well loved" ships with slightly derated stats. However one thing I've noticed (having tried to buy a couple to test drive) is that if you have the targeting enhancement installe...