Search found 132 matches
- Thu May 18, 2023 6:12 pm
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 108857
Re: BroadcastComms MFD [Release]
Was just playing Oolite Trunk 1.91 up to date as of today and it crashed with this line in the log. I was heading for a wormhole to LAVE that was about to collapse with seconds to go and I arrived almost on collapse, almost. Typical that it happened as I've just started to play Oolite again after a ...
- Fri Jun 10, 2022 7:53 am
- Forum: Expansion Pack
- Topic: Email System (Release)
- Replies: 180
- Views: 134223
Re: Email System (Release)
[script.javaScript.exception.jsonBadParse]: ***** JavaScript exception (EmailSystem 1.7.9): SyntaxError: JSON.parse :shock: :shock: :shock: Err... there is only one place in the Email system that JSON.parse is used - during the "startUpComplete" event that happens soon after loading the s...
- Thu Jun 09, 2022 4:45 pm
- Forum: Expansion Pack
- Topic: Email System (Release)
- Replies: 180
- Views: 134223
Re: Email System (Release)
Hi phkb, this came up in my log today, just thought I'd post it just in case. I was actually just sitting in the station and didn't open any emails during my game play. Oh and I was playing most recent Trunk version. :wink: [script.javaScript.exception.jsonBadParse]: ***** JavaScript exception (Emai...
- Thu Jun 09, 2022 7:09 am
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 237140
Re: [RELEASE] Towbar OXP v1.0
This error crops up for me as well when adventuring in Interstellar Space. No idea how to fix it as this one is beyond my coding abilities. It has to do with the towbar.js (main Towbar functionality script) looking for a system's Main Station to gather price information as it relates to goods that ...
- Tue Jun 07, 2022 8:20 pm
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 31
- Views: 36432
Re: (Release) Manual Witchspace Alignment
Hi, I got this error in Trunk and it's never appeared before and I've played a lot lately.
Just the one line, that's it.
Code: Select all
20:09:03.320 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (ManualWitchspaceAlignment 2.6): TypeError: targetPosVector is undefined
- Tue Jun 07, 2022 8:17 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 237140
Re: [RELEASE] Towbar OXP v1.0
Got an error in Trunk with Towbar... 20:08:20.799 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (towbar 1.0): TypeError: system.mainStation is null 20:08:21.799 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (towbar 1.0): TypeError: system.mainSta...
- Mon Jun 06, 2022 7:20 pm
- Forum: Testing and Bug reports
- Topic: Is this a bug or ???
- Replies: 2
- Views: 2036
Re: Is this a bug or ???
Not a bug but the way the Communications Log references messages from sources it cannot identify. Have a look at line 204 (according to Notepad++) of the commslog_mfd.js file located at ...\Oolite\ManagedAddOns\oolite.oxp.phkb.CommsLogMFD\Scripts . There you will find the following. var msg = "...
- Mon Jun 06, 2022 5:38 pm
- Forum: Testing and Bug reports
- Topic: Is this a bug or ???
- Replies: 2
- Views: 2036
- Mon Jun 06, 2022 1:46 pm
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
Re: AI Texture Upscaling
No mate, ain't been to Lancashire in a long while. Not much reason to head up North these days.Cody wrote: ↑Mon Jun 06, 2022 1:20 pmGriff's Ophidian has lovely lines!Been to Deepdale lately?NorthenderPNE wrote: ↑Mon Jun 06, 2022 1:14 pmA Lancashire lad myself but I left a long long time ago, now living in a sunnier part of the UK.
- Mon Jun 06, 2022 1:14 pm
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
Re: AI Texture Upscaling
Rather than become the fourth Yorkshireman on this thread, I thought I'd offer that in some ways at least we had it (relatively...) easy! A Lancashire lad myself but I left a long long time ago, now living in a sunnier part of the UK. Anyway I'm finding myself back to Oolite and creating deluxe shi...
- Sat Jun 04, 2022 9:30 pm
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
Re: AI Texture Upscaling
Yes, the possibilities are amazing.. But are not WE also lucky to have been blooded with Elite, seeded with uncommon levels of patience and zen-like immersion? How easy is it to pass that on to your sons? :wink: Unfortunately they yawn at the thought of playing a game like ELITE or Oolite, they're ...
- Sat Jun 04, 2022 12:35 pm
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
Re: AI Texture Upscaling
It looks like the top one retains a little more information in the darker areas, as if the bottom one has a tiny decrease of brightness and increase of contrast. The top one then feels flatter, with some depth added to the bottom one although a little detail is lost in the "burn" areas. Y...
- Sat Jun 04, 2022 10:41 am
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
Re: AI Texture Upscaling
Yeah I was quite surprised how well the Ai software did considering I use it mainly for photos. I also left the settings on default and on auto and the above pics were the result, and I obviously left the normal/maps and just did the texture. All I need now is Ai to edit my DNA and reverse my aging....
- Sat Jun 04, 2022 9:31 am
- Forum: Expansion Pack
- Topic: (WIP) Hermitage
- Replies: 385
- Views: 191154
- Sat Jun 04, 2022 9:22 am
- Forum: Discussion
- Topic: AI Texture Upscaling
- Replies: 15
- Views: 3126
AI Texture Upscaling
Has anyone else done or tried using Ai to upscale the ship textures for example. I was bored so thought I'd have a go to see what would happen. I used the Yelloo Cabs that always looked a little rough in game for me, the lines for example. Anyway here's a couple of pics, see which you think is the o...