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by Commander Wilmot
Tue Dec 06, 2011 3:35 am
Forum: Expansion Pack
Topic: Marauder
Replies: 54
Views: 32507

Re: Marauder

Kinda on topic, I'm hoping to get a Constrictor when I become Elite, mostly because of the speed. I hope you're not disappointed. It is very fast, for sure, like a dragster! But also like a dragster at those speeds a ship is all but uncontrollable. It's impossible to even get close to locking on a ...
by Commander Wilmot
Fri Dec 02, 2011 10:15 pm
Forum: Expansion Pack
Topic: BGS - BackgroundSet
Replies: 98
Views: 25331

Re: BGS - BackgroundSet

I like the set, but as stated previously previously, the sound balance is a bit high. I mainly think the engine noise needs a drop by a couple of decibels, other than that, it might not hurt for the laser to be toned down slightly as well. Otherwise I think the sound set is wonderful. I have BGS A1....
by Commander Wilmot
Fri Dec 02, 2011 10:09 pm
Forum: Expansion Pack
Topic: Koneko Kobra
Replies: 2
Views: 1336

Re: Koneko Kobra

The paint scene looks Thargiodish, not that there is any thing wrong with that. I will have to test it, but I am not sure about the one engine. I have seen one or two other cobra or larger sized ships with only one engine, example: Cobra IV, they looked peculiar to me.
by Commander Wilmot
Fri Dec 02, 2011 9:44 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334659

Re: Show and Tell (new ships/ ships in progress)

20 fighters? Veeery nice - what else will it be in its armament? I'd expect a hedgehog of turrets, and at least a good dozen of missiles. The model looks aggressively like an oversized fighter, boasting not its size as much as its might. If there's anything to point out, it'd be the fins on the sho...
by Commander Wilmot
Mon Nov 28, 2011 9:35 pm
Forum: Discussion
Topic: Trading Practice
Replies: 20
Views: 3113

Re: Trading Practice

I rob from the rich and give to the poor--->me. :P While we are off topic, I want to warn CommonSenseOTB to be careful. I would hate to see a random hits contract put out with his name on it, especially since, if it was listed as a hard one, I would be obliged to take it. On topic, I sometimes put ...
by Commander Wilmot
Mon Nov 28, 2011 9:12 pm
Forum: Expansion Pack
Topic: [WIP] More Core Player Ships OXP
Replies: 27
Views: 8622

Re: [WIP] More Core Player Ships OXP

I can't really add much to here, but I would like to convey my support. I have tried making separate temporary new commanders to fly npc ships via oxps like illicit unlock. While they have been fun, these commanders usually were just a temporary diversion, as those oxps often still had some issues, ...
by Commander Wilmot
Mon Nov 28, 2011 2:59 am
Forum: Expansion Pack
Topic: How to thwart galactic hyperspace jump?
Replies: 28
Views: 4674

Re: How to thwart galactic hyperspace jump?

Start with the fuel injectors. I'm pretty sure they keep on working if you're actually using them when they get damaged. If so, I'd think that was more important than an obscure thing like the gal-drive countdown. Is this a new error exclusive to version 1.75.3? If not, than that is not true, if yo...
by Commander Wilmot
Sun Nov 27, 2011 2:11 am
Forum: Discussion
Topic: Game Save Error in Oolite 1.75.0.4375
Replies: 24
Views: 4116

Re: Game Save Error in Oolite 1.75.0.4375

Ok, thanks I will remove or update any old oxps and update my version of Oolite. If that doesn't work (it probably won't), I will post my game save here.
by Commander Wilmot
Sat Nov 26, 2011 10:54 pm
Forum: Discussion
Topic: Game Save Error in Oolite 1.75.0.4375
Replies: 24
Views: 4116

Re: Game Save Error in Oolite 1.75.0.4375

The only errors I could find are these: ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring01'. 12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring02'. 12:33:33.250 [sc...
by Commander Wilmot
Sat Nov 26, 2011 8:48 pm
Forum: Suggestion Box
Topic: A new kind of laser
Replies: 69
Views: 24469

Re: A new kind of laser

Cost changes nothing. Money is easily available in vast amounts to all but the newest commanders. A military laser is 6000. It is hard to imagine a meaningful ingame explanation for an omni-laser costing say 10 times this, and 60k is peanuts really. Are you sure about that? I realize most of the ve...
by Commander Wilmot
Fri Nov 25, 2011 4:01 pm
Forum: Suggestion Box
Topic: A new kind of laser
Replies: 69
Views: 24469

Re: A new kind of laser

I realize it is a moot point, as there are no new features being implemented in the next version of Oolite. However, with regards to the cost of mode-switching laser, I think a high cost would be a deterrent, especially with the increased need for maintenance and time requirements to switch. Think a...
by Commander Wilmot
Thu Nov 24, 2011 3:00 pm
Forum: Discussion
Topic: Do you push your ship too hard?
Replies: 26
Views: 5066

Re: Do you push your ship too hard?

I put option 2, because I have the toughguys (I don't remember which level) and npc shields oxps installed, and most of the ships I fight are Benulobiweed ships, Imperial Couriers, and Isis Interstellar. I perform random hits for a living and so I operate almost exclusively in anarchies, except for ...
by Commander Wilmot
Thu Nov 24, 2011 3:34 am
Forum: Expansion Pack
Topic: [RELEASE] Cobra MkVI ~ King Cobra
Replies: 39
Views: 27963

Re: [RELEASE] Cobra MkVI ~ King Cobra

Excuse me Killer Wolf, but I think I found an typo on your website.
[quote=Isis Interstellar]The MkVI is broadly comparable to the MkVI but brings a higher level of comfort and reliability to the pilot.[/quote]

I think I understand what you mean, but as phrased it doesn't make sense.
by Commander Wilmot
Thu Nov 24, 2011 3:26 am
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108889

Re: The Honourable Guild of Test Pilots

I would like to be listed as an inactive member of the test pilots' guild. I will hopefully have time to actually be an active guild member in the future. I am in my senior year of high school and my courses are all honors level, so I have had even less time than I had last year. I am trying to see ...
by Commander Wilmot
Sun Oct 30, 2011 1:45 am
Forum: Expansion Pack
Topic: [RELEASE] I-Missile
Replies: 28
Views: 7844

Re: [RELEASE] I-Missile

Thanks, this sounds neat.