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by ramon
Thu Jun 18, 2009 6:55 am
Forum: Discussion
Topic: Okay, so which galaxy are you in?
Replies: 18
Views: 5834

overmage wrote:
I suggest G6 and G8, those are so deserted mission-wise.
Okay, that seems sensible.

I'm going to rock the very foundation g6 was created on - or something like that in - classic movie trailer voice over style.
by ramon
Wed Jun 17, 2009 6:11 pm
Forum: Discussion
Topic: Okay, so which galaxy are you in?
Replies: 18
Views: 5834

yeah, I was thinking of some sort of hunt, like a treasure hunt or something, maybe you have to look for clues for the next destination. that might be good fun.
by ramon
Wed Jun 17, 2009 5:50 pm
Forum: Discussion
Topic: Okay, so which galaxy are you in?
Replies: 18
Views: 5834

Okay, so which galaxy are you in?

I'm going to have a go at writing a mission, and I was wondering which galaxy to set it in?
by ramon
Sun Jun 14, 2009 5:33 pm
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2055821

those new thargoids look great!

The station in the background looks good too, where can I get hold of that?
by ramon
Sun Jun 14, 2009 1:21 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 470271

:) except I think the boosters on the Anaconda look stuck on now (I'm going to go back and re-do that ship again - at some point).

@Ahruman, thanks for the link that looks very useful. And thanks for not telling me off for not checking the threads first :)
by ramon
Sun Jun 14, 2009 11:30 am
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 470271

Thanks Ahruman. I'm just getting my head around this (I normally just model for TV and have never worried about converting to games), but yeah I realise now what the AO is and I did just bake it in the end (seeing as that was the most sensible thing to do - thought I'd give sensible a try). I've gon...
by ramon
Wed May 20, 2009 3:57 pm
Forum: Outworld
Topic: As science fiction fans.... New Star Trek trailer is out...
Replies: 47
Views: 14553

drew wrote:

Still think it was just done for laughs - which is a bit 'weak' for Trek.
I think it was done to get him to press the emergency release button, there by alerting the bridge crew to intruders, there by moving the story along at a decent pace. And....it was quite funny.
by ramon
Wed May 13, 2009 8:36 am
Forum: Suggestion Box
Topic: A better, more modern, user interface...
Replies: 36
Views: 10501

that looks really, really nice.
by ramon
Wed May 13, 2009 8:33 am
Forum: Outworld
Topic: As science fiction fans.... New Star Trek trailer is out...
Replies: 47
Views: 14553

and to be fair, they do try and explain why it all looks different. Not sure if I should say - it might be considered a spoiler.
by ramon
Sat May 09, 2009 10:59 pm
Forum: Outworld
Topic: As science fiction fans.... New Star Trek trailer is out...
Replies: 47
Views: 14553

saw it today. I went to the cinema thinking it was going to be okay, not brilliant though. I was wrong thankfully - it's one of the best films I've seen in a long time.
by ramon
Mon May 04, 2009 2:45 pm
Forum: Oolite-PC
Topic: Display Problem or What
Replies: 9
Views: 4700

Hi Thargoid,

Thanks for sorting this out. The Mosquito Trader was the first craft I ever did and at the time external views weren't even an option!

And thanks Hemlock for flying the ship, you're the first person I know who has, yippee.
by ramon
Mon May 04, 2009 1:35 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 470271

yeah i think that's right. i just stuck a white texture on the ship and rendered the UVW map out then stuck it on top of my diffuse map in photoshop and now have this. looks quite nice:

Image
by ramon
Sun May 03, 2009 11:10 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 118858

what's the poly count on it?
by ramon
Sun May 03, 2009 11:09 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 470271

I've gone and bought myself a new book and in it it says 'Ambient occlusion (AO) maps are an industry-standard method of baking subtle lighting information into models.' I've rendered the Asp I'm working on (no normals yet, and the diffuse map is nowhere near complete) with and without the AO: http:...
by ramon
Sun May 03, 2009 11:03 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 118858

wow that looks really nice. you've captured the cheap and chunky look of the adder perfectly. I could tell what ship it was straight away.