yeah, I was thinking of some sort of hunt, like a treasure hunt or something, maybe you have to look for clues for the next destination. that might be good fun.
Thanks Ahruman. I'm just getting my head around this (I normally just model for TV and have never worried about converting to games), but yeah I realise now what the AO is and I did just bake it in the end (seeing as that was the most sensible thing to do - thought I'd give sensible a try). I've gon...
Still think it was just done for laughs - which is a bit 'weak' for Trek.
I think it was done to get him to press the emergency release button, there by alerting the bridge crew to intruders, there by moving the story along at a decent pace. And....it was quite funny.
saw it today. I went to the cinema thinking it was going to be okay, not brilliant though. I was wrong thankfully - it's one of the best films I've seen in a long time.
yeah i think that's right. i just stuck a white texture on the ship and rendered the UVW map out then stuck it on top of my diffuse map in photoshop and now have this. looks quite nice:
I've gone and bought myself a new book and in it it says 'Ambient occlusion (AO) maps are an industry-standard method of baking subtle lighting information into models.' I've rendered the Asp I'm working on (no normals yet, and the diffuse map is nowhere near complete) with and without the AO: http:...