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by ramon
Fri Mar 02, 2007 3:39 pm
Forum: Expansion Pack
Topic: Replacement of the basic ship set - building a dream team.
Replies: 267
Views: 112061

better?

Image

I should be getting my scifi textures from http://www.3dtotal.com/ tomorrow or Monday, then I can texture this ship up a beauty.
by ramon
Fri Mar 02, 2007 12:14 pm
Forum: Discussion
Topic: 3D modeling
Replies: 79
Views: 32817

That looks really nice. I like the little details you've added, I especially like the ariel with the light on top *makes a note - copy that idea* :)
by ramon
Fri Mar 02, 2007 10:36 am
Forum: Expansion Pack
Topic: Replacement of the basic ship set - building a dream team.
Replies: 267
Views: 112061

should you define the ejectposition inside the cargohatch. :D Yeah good idea, not sure if the cargo pods inside will be to the same scale as those ejected though, I've not looked at the model of the cargo pod yet. To throw a bad egg: (sorry) The ship does look very unbalanced though...I imagine it ...
by ramon
Thu Mar 01, 2007 9:00 pm
Forum: Expansion Pack
Topic: Replacement of the basic ship set - building a dream team.
Replies: 267
Views: 112061

Just so I've got something to post - (very) early pic of the work I'm doing on the anaconda. (blow off the cargo bay door in the game and you'll be able to see the cargo hold inside).

Image
by ramon
Thu Mar 01, 2007 12:23 pm
Forum: Discussion
Topic: Deepspace - life on the frontier.
Replies: 32
Views: 17237

It'd be great if he could work on Oolite, maybe even implimenting planet landings!
by ramon
Thu Mar 01, 2007 2:21 am
Forum: Expansion Pack
Topic: Get a working Docking Bay on a model
Replies: 41
Views: 27223

CaptKev wrote:
...but docks upside down for some reason.
Just a thought, and you've probably already tried it, but rotate the model 180 degrees in Studio Max and then save it again, see if that works. I'm pretty sure Oolite records the x & y co-ordinates.
by ramon
Wed Feb 28, 2007 9:47 pm
Forum: Discussion
Topic: Deepspace - life on the frontier.
Replies: 32
Views: 17237

Do you think he know's about Oolite, he'd be a great addition to our 'team'
by ramon
Wed Feb 28, 2007 9:25 pm
Forum: Expansion Pack
Topic: Get a working Docking Bay on a model
Replies: 41
Views: 27223

very nice, glad you cracked it!
by ramon
Wed Feb 28, 2007 4:22 pm
Forum: Discussion
Topic: Licensing
Replies: 29
Views: 34970

spoil sport :lol:
by ramon
Wed Feb 28, 2007 12:34 pm
Forum: Suggestion Box
Topic: Moving around Stations
Replies: 45
Views: 23516

PM me the whole text - or better still email to my bluelocust address.

I'm thinking the main text could be part of the graphics (it'd look nicer) and only have the choices as part of the coded text.
by ramon
Wed Feb 28, 2007 10:20 am
Forum: Discussion
Topic: Unindentified hid element
Replies: 12
Views: 6010

I like it, I think it's a great little design.
I always thought it was a box.
by ramon
Wed Feb 28, 2007 1:54 am
Forum: Discussion
Topic: Unindentified hid element
Replies: 12
Views: 6010

at the risk of sounding sarcastic....that's your icon to tell you you have fuel scoops :wink: seriously though, the red bit shows that your cargo hold is full. If it's green you can scoop up cargo which other ships might have dropped after they were blown apart.....by some other rotten pirate. Also,...
by ramon
Tue Feb 27, 2007 11:59 pm
Forum: Suggestion Box
Topic: Moving around Stations
Replies: 45
Views: 23516

what size do the graphics have to be for the mission screens is it still 512x512 or a more standard screen size like 1024x768........just a thought really seeing as I have thursday & friday free.
by ramon
Tue Feb 27, 2007 10:31 pm
Forum: Expansion Pack
Topic: Get a working Docking Bay on a model
Replies: 41
Views: 27223

CaptKev wrote:
how do you get a _hole_ texture in 3DS Max
Make a box.
Convert to Editable Mesh.
Pick a face.
Delete.

Then I think you may need to add a Normal modifier and then flip normals.

Hope that helps.
by ramon
Mon Feb 26, 2007 10:57 am
Forum: Expansion Pack
Topic: Oosat2 - Moderators/Administrators wanted!
Replies: 23
Views: 15678

yup, nice idea this one......one question though, is it easy to upload to Wiki?