Search found 19 matches

by Big Bene
Mon Aug 29, 2011 10:35 am
Forum: Fiction
Topic: A little image I just fumbled together
Replies: 5
Views: 5675

Re: A little image I just fumbled together

No no, it's modelled after a completely different feline, not related to Hesperus. OK, in real world I was inspired by the good Captain's avatar that one could photoshop (though I use Picture Publisher) a convincing trumble on the base of a cat. So I tried to do just this. The cat picture I found on...
by Big Bene
Mon Aug 29, 2011 10:30 am
Forum: Suggestion Box
Topic: Lifestyles of the rich and elite
Replies: 17
Views: 6745

Re: Lifestyles of the rich and elite

I don't know if you got me right here. I'm by no means against graphics. For me, there should be nothing on the player's screen in Oolite which is not also displayed on the commander's display in the ship. Events in the station should be only showed as perceived through the ship's cameras, micros an...
by Big Bene
Sun Aug 28, 2011 8:59 pm
Forum: Suggestion Box
Topic: Lifestyles of the rich and elite
Replies: 17
Views: 6745

Re: Lifestyles of the rich and elite

there is currently only one way of doing so: spend the equal amount of RealLife™ hours staring on your F5 screen while absolutely nothing happens. Not necessarily nothing... I always thinked of Elite as a "Spaceship Simulator". When I played it on the C64, my room was the Cockpit of my tr...
by Big Bene
Fri Aug 19, 2011 9:08 am
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 297566

Re: Skinner’s Den

If you look at the shady billboard oxp and shady thargoid oxps that Ahruman created you can see how "animated" textures work (Griff's done an amazing job on the YAH constores - so that would be another good example to see how the shader fragment works) Ok, I'll have a look. I think you ca...
by Big Bene
Thu Aug 18, 2011 1:42 pm
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 297566

Re: Skinner’s Den

Just a few questions about textures/shaders - haven't found the answers quickly with Search / on the Wiki, so I just ask, lazy me... - Is it possible to have animated textures/shaders? Some OXPs seem to have them, but .png is defnitely not an animated format... - Is it possible to have different tex...
by Big Bene
Mon Aug 15, 2011 7:16 am
Forum: Suggestion Box
Topic: I want my own asteroid
Replies: 33
Views: 10332

Re: I want my own asteroid

While I don't think that Big Bene's idea will work, 'tis still an interesting idea for a workaround... Thanks Why do think it wouldn't work? Every negative input is welcome - I don't know all the problems, but when I know them, I could think of a solution. Of course, to really know, someone would h...
by Big Bene
Mon Aug 15, 2011 7:13 am
Forum: Suggestion Box
Topic: I want my own asteroid
Replies: 33
Views: 10332

Re: I want my own asteroid

You seem to have a good grasp of what's going on in Oolite's innards. No I don't :roll: . I am just fascinated of the possibilities, so I read around in the forum. When I read a suggestion like this, I begin to think about how to do it. I just follow my idea and look up the details as they come acr...
by Big Bene
Sun Aug 14, 2011 10:35 am
Forum: Suggestion Box
Topic: I want my own asteroid
Replies: 33
Views: 10332

Re: I want my own asteroid

At least in part, probably to prevent laser coolers. If you removed and reawarded the current view's laser every time you hit something then effectively you'd probably have a laser that never overheated. This may be a reason, but it would have been sufficient to restrict award lasers to "docke...
by Big Bene
Sun Aug 14, 2011 8:18 am
Forum: Suggestion Box
Topic: I want my own asteroid
Replies: 33
Views: 10332

Re: I want my own asteroid

I like your style! That's a very interesting idea for a workaround. Thanks a lot! However I think there will be some sticking points the main one being that some of the fairly essential stats that you would need to 'write' to the invisible dummy ship are read only to JS and not writeable - these in...
by Big Bene
Sun Aug 14, 2011 12:58 am
Forum: Suggestion Box
Topic: empty model?
Replies: 4
Views: 2269

Re: empty model?

OK, here is the idea I mentioned, including a "geometry-less" ship:
https://bb.oolite.space/viewtopic.php?f= ... 97#p150697
Thanks again
by Big Bene
Sun Aug 14, 2011 12:51 am
Forum: Suggestion Box
Topic: I want my own asteroid
Replies: 33
Views: 10332

Re: I want my own asteroid

OK, here's how to do it (perhaps): - make a mission. Store the player's ship in a mission variable (call it "Ship" for now). Then, at some point the player is offered to buy an "asteroid". The "asteroid" is selled in the shipyard. - actually, what the player buys, is a ...
by Big Bene
Sat Aug 13, 2011 4:55 pm
Forum: Suggestion Box
Topic: empty model?
Replies: 4
Views: 2269

empty model?

I just had an idea how to solve an old problem in some of the suggestions in this forum, but it would require an entity with a "null model", this would be a .dat file without any triangles (perhaps a single vertex, if necessary). Of course,this entity would be invisible ingame, and would p...
by Big Bene
Sat Aug 13, 2011 3:38 pm
Forum: Suggestion Box
Topic: Witchspace and docking sequence upgrade
Replies: 48
Views: 15226

Re: Witchspace and docking sequence upgrade

OK, this is the way I would try to do it (if I had any experience in Oolite scripting): I. The effect we want to achieve: Scene 1: For whatever reasonn, the player wants to hide. He sees a huge asteroid with a cave in it. Probably this asteroide is a) part of an asteroid field, b) moving itself. The...
by Big Bene
Sat Aug 13, 2011 1:31 pm
Forum: Discussion
Topic: Split: Player Ship Lasers
Replies: 127
Views: 27586

Re: Split: Player Ship Lasers

Concerning the railgun, it turns out to be more difficult than I thought. I'll be able to present a proof of concept soon, but it has severe limitations which are non-trivial to overcome. Eh? They're easy to do - the problem is given sizes and distances they're absolutely useless and couldn't hit t...