Search found 73 matches

by capt.Pirk
Sun Jul 09, 2006 11:30 pm
Forum: Suggestion Box
Topic: Embrace Life...
Replies: 0
Views: 3249

Embrace Life...

You hear many stories of madness and bravery from the Ooniversal theatre of space. Sadly, continuity is often compromised by 'multiple myrterdom' of the pilot concerned :o ESCAPE POD When you are certain to die, ship sensors automatically eject the pilot via escape pod (acting on final energy bank l...
by capt.Pirk
Sun Jul 09, 2006 10:52 pm
Forum: Suggestion Box
Topic: The Paint Shop
Replies: 3
Views: 4413

hmmm.... Right now a different texture means a seperate model.dat file. (you can copy the ogininal.dat and modify the references to the texture. Just make sure the new texture corresponds with the UV-map.) I wouldn't know how to implement a paintshop, it would entail more than just swapping the shi...
by capt.Pirk
Sun Jul 09, 2006 10:45 pm
Forum: Discussion
Topic: My Keymap Layout For You :-)
Replies: 12
Views: 6529

aegidian wrote:
Just a note, before I do v1.65rc I just committed code to accept strings in keyconfig.plist - which should make this sort of thing easier (I get sick of looking up ASCII codes too).
rc eh? How many d'ya reckon before 'final' ? :twisted:

:wink:
by capt.Pirk
Sun Jul 09, 2006 5:17 pm
Forum: Discussion
Topic: Shield boosters / Naval Items
Replies: 5
Views: 4776

Shield boosters / Naval Items

Is it possible to find/use the above items on the Weaviloid scout ship??
by capt.Pirk
Sun Jul 09, 2006 5:11 pm
Forum: Discussion
Topic: My Keymap Layout For You :-)
Replies: 12
Views: 6529

Ok, You're right and I'm just being lazy! :lol: Well, I tried the original keymap (BBC) and sure enough , . (<>) didn't work. I've just been looking at the code - there's no reason it SHOULDN'T work. But note: it's not < and >. Those are the shifted keys. > and < are only generated if you hold Shif...
by capt.Pirk
Sun Jul 09, 2006 11:37 am
Forum: Testing and Bug reports
Topic: Cobra And Multi-Targeting Sytem Problem?
Replies: 8
Views: 5082

Rxke wrote:
Yes, it fires only one, but you can choose which one in your weaponsrack; that could be a plain missile, a ECM-hardened one, or a QC mine...
Bloody hell. At this rate I'm gonna need to have a real helm control! :lol:
by capt.Pirk
Sun Jul 09, 2006 11:34 am
Forum: Discussion
Topic: Have You Died Yet?
Replies: 12
Views: 10687

I think we need a new game mode, sort of like "Strict Mode" - a "One Life" mode. When you die in "One life" mode, your save game gets deleted! Strict mode. Now there's a thought. :) Maybe I'll try again as such. I might look at temporarily moving out some OXP's as well...
by capt.Pirk
Sat Jul 08, 2006 10:06 pm
Forum: Discussion
Topic: Have You Died Yet?
Replies: 12
Views: 10687

Ok, it's humble pie time :oops: Inspite of clocking another two kills (pirates), a Super Cobra sliced through my enhance shields and extra energy unit like knife through butter... You won't be suprised to learn that I WILL be using my last save... :lol: Oh well, nice idea. Didn't work in '84. Didn't...
by capt.Pirk
Sat Jul 08, 2006 9:38 pm
Forum: Testing and Bug reports
Topic: Cobra And Multi-Targeting Sytem Problem?
Replies: 8
Views: 5082

winston wrote:
That's because the multi targeting system doesn't do that - you want the Scanner Targeting Enhancement.
Bugger and Bowlocks ! :oops:
by capt.Pirk
Sat Jul 08, 2006 9:34 pm
Forum: Suggestion Box
Topic: Something For The Beer Crowd
Replies: 20
Views: 15583

Or to put it another way "replace original coriolis texture with gritty one". There should be an occasional shiny one! A station that looks like it was just taken out of spacedock. Maybe to replace one that got messed up in an unfortunate q-bomb handling accident.... -Oz Lol, agreed. :) B...
by capt.Pirk
Sat Jul 08, 2006 9:28 pm
Forum: Discussion
Topic: Have You Died Yet?
Replies: 12
Views: 10687

I do the same but when I'm running a contract I won't bother docking until I get to the destination system. It's (I'm assuming) quicker and you get more money for early deliveries, at least with passengers. So I just jump into a system and head straight for the sun. :) hmm .. I wouldn't assume that...
by capt.Pirk
Sat Jul 08, 2006 9:17 pm
Forum: Discussion
Topic: Have You Died Yet?
Replies: 12
Views: 10687

I do the same but when I'm running a contract I won't bother docking until I get to the destination system. It's (I'm assuming) quicker and you get more money for early deliveries, at least with passengers. So I just jump into a system and head straight for the sun. :) Well, taxi'ing is a different...
by capt.Pirk
Sat Jul 08, 2006 5:13 pm
Forum: Testing and Bug reports
Topic: Cobra And Multi-Targeting Sytem Problem?
Replies: 8
Views: 5082

Cobra And Multi-Targeting Sytem Problem?

Hello. I have installed the title item on my mk3 Cobra, but it doesn't appear to work :? Previously on a different profile attempt, I purchased a Weevoid ship with extras on. Among them was a multi-targeting system. This worked 'out of the box' providing details (e.g. legal status) of locked targets...
by capt.Pirk
Sat Jul 08, 2006 5:02 pm
Forum: Discussion
Topic: Cops in anarchies?
Replies: 7
Views: 5273

Ironlion45 wrote:
The internal laws and politics of member worlds are their own business.
Maybe they should be reported to the U.N. threatening trade embargo penalties for transgressors.
No! not the United Nations but the 'Universal' Nations ! :wink:
by capt.Pirk
Sat Jul 08, 2006 4:49 pm
Forum: Discussion
Topic: Have You Died Yet?
Replies: 12
Views: 10687

Nice plan! Shame about the docking though. I would have been pretty p155ed at that :cry: ( :) ). Me,? I guess I'm just too old school; Back and forth, back and forth, back... A good point you make about hyperspacing to your target system (deviate course). This works very well. I tend to 'dip down' a...