Search found 3 matches
- Wed Apr 12, 2006 6:30 pm
- Forum: Discussion
- Topic: Distance units
- Replies: 6
- Views: 6001
Distance units
While Oolite is realistic in many senses I have found it is so easy to pick holes in the physics that it is not even fun. It is much more fun just to play the game. Which is as it should be. I love it! I have concluded the game could not be so much fun if the physics made more sense. But there is on...
- Wed Apr 12, 2006 5:59 pm
- Forum: Discussion
- Topic: Docking Help
- Replies: 9
- Views: 6646
The difficulty I found at low FPS was matching the station rotation rate. What works for me 90% of the time is to use Winston's method, coming to a full stop in front of the station when the docking slot height fills 3/4 of the screen or more. Now don't bother to match rotation rate but wait until t...
- Tue Apr 11, 2006 4:33 am
- Forum: Discussion
- Topic: Any advice to a newb for docking? Pulling out hair!
- Replies: 16
- Views: 13267
Here's a docking technique nobody seems to have mentioned and which I evolved when I was ready to give up on Oolite. For whatever reason the highest FPS I can get is more or less 6 using the lowest 320x240 fullscreen resolution. At that FPS I found I could match my ship's rotation to that of the sta...